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224 lines
6.8 KiB
HTML
224 lines
6.8 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta http-equiv="X-UA-Compatible" content="IE=edge" />
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<meta
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name="viewport"
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content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"
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/>
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<meta name="description" content="Particle system fireworks." />
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<meta name="cesium-sandcastle-labels" content="Beginner, Showcases" />
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<title>Cesium Demo</title>
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<script type="text/javascript" src="../Sandcastle-header.js"></script>
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<script
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type="text/javascript"
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src="../../../Build/CesiumUnminified/Cesium.js"
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nomodule
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></script>
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<script type="module" src="../load-cesium-es6.js"></script>
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</head>
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<body
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class="sandcastle-loading"
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data-sandcastle-bucket="bucket-requirejs.html"
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>
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<style>
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@import url(../templates/bucket.css);
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</style>
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<div id="cesiumContainer" class="fullSize"></div>
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<div id="loadingOverlay"><h1>Loading...</h1></div>
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<div id="toolbar"></div>
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<script id="cesium_sandcastle_script">
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function startup(Cesium) {
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"use strict";
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//Sandcastle_Begin
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var viewer = new Cesium.Viewer("cesiumContainer", {
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shouldAnimate: true,
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});
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var scene = viewer.scene;
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scene.debugShowFramesPerSecond = true;
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Cesium.Math.setRandomNumberSeed(315);
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var modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(
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Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883)
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);
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var emitterInitialLocation = new Cesium.Cartesian3(0.0, 0.0, 100.0);
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var particleCanvas;
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function getImage() {
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if (!Cesium.defined(particleCanvas)) {
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particleCanvas = document.createElement("canvas");
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particleCanvas.width = 20;
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particleCanvas.height = 20;
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var context2D = particleCanvas.getContext("2d");
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context2D.beginPath();
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context2D.arc(8, 8, 8, 0, Cesium.Math.TWO_PI, true);
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context2D.closePath();
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context2D.fillStyle = "rgb(255, 255, 255)";
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context2D.fill();
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}
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return particleCanvas;
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}
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var minimumExplosionSize = 30.0;
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var maximumExplosionSize = 100.0;
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var particlePixelSize = new Cesium.Cartesian2(7.0, 7.0);
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var burstSize = 400.0;
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var lifetime = 10.0;
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var numberOfFireworks = 20.0;
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var emitterModelMatrixScratch = new Cesium.Matrix4();
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function createFirework(offset, color, bursts) {
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var position = Cesium.Cartesian3.add(
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emitterInitialLocation,
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offset,
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new Cesium.Cartesian3()
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);
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var emitterModelMatrix = Cesium.Matrix4.fromTranslation(
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position,
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emitterModelMatrixScratch
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);
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var particleToWorld = Cesium.Matrix4.multiply(
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modelMatrix,
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emitterModelMatrix,
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new Cesium.Matrix4()
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);
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var worldToParticle = Cesium.Matrix4.inverseTransformation(
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particleToWorld,
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particleToWorld
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);
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var size = Cesium.Math.randomBetween(
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minimumExplosionSize,
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maximumExplosionSize
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);
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var particlePositionScratch = new Cesium.Cartesian3();
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var force = function (particle) {
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var position = Cesium.Matrix4.multiplyByPoint(
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worldToParticle,
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particle.position,
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particlePositionScratch
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);
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if (Cesium.Cartesian3.magnitudeSquared(position) >= size * size) {
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Cesium.Cartesian3.clone(
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Cesium.Cartesian3.ZERO,
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particle.velocity
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);
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}
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};
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var normalSize =
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(size - minimumExplosionSize) /
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(maximumExplosionSize - minimumExplosionSize);
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var minLife = 0.3;
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var maxLife = 1.0;
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var life = normalSize * (maxLife - minLife) + minLife;
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scene.primitives.add(
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new Cesium.ParticleSystem({
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image: getImage(),
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startColor: color,
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endColor: color.withAlpha(0.0),
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particleLife: life,
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speed: 100.0,
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imageSize: particlePixelSize,
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emissionRate: 0,
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emitter: new Cesium.SphereEmitter(0.1),
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bursts: bursts,
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lifetime: lifetime,
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updateCallback: force,
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modelMatrix: modelMatrix,
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emitterModelMatrix: emitterModelMatrix,
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})
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);
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}
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var xMin = -100.0;
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var xMax = 100.0;
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var yMin = -80.0;
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var yMax = 100.0;
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var zMin = -50.0;
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var zMax = 50.0;
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var colorOptions = [
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{
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minimumRed: 0.75,
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green: 0.0,
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minimumBlue: 0.8,
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alpha: 1.0,
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},
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{
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red: 0.0,
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minimumGreen: 0.75,
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minimumBlue: 0.8,
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alpha: 1.0,
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},
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{
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red: 0.0,
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green: 0.0,
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minimumBlue: 0.8,
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alpha: 1.0,
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},
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{
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minimumRed: 0.75,
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minimumGreen: 0.75,
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blue: 0.0,
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alpha: 1.0,
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},
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];
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for (var i = 0; i < numberOfFireworks; ++i) {
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var x = Cesium.Math.randomBetween(xMin, xMax);
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var y = Cesium.Math.randomBetween(yMin, yMax);
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var z = Cesium.Math.randomBetween(zMin, zMax);
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var offset = new Cesium.Cartesian3(x, y, z);
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var color = Cesium.Color.fromRandom(
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colorOptions[i % colorOptions.length]
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);
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var bursts = [];
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for (var j = 0; j < 3; ++j) {
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bursts.push(
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new Cesium.ParticleBurst({
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time: Cesium.Math.nextRandomNumber() * lifetime,
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minimum: burstSize,
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maximum: burstSize,
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})
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);
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}
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createFirework(offset, color, bursts);
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}
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var camera = viewer.scene.camera;
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var cameraOffset = new Cesium.Cartesian3(-300.0, 0.0, 0.0);
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camera.lookAtTransform(modelMatrix, cameraOffset);
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camera.lookAtTransform(Cesium.Matrix4.IDENTITY);
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var toFireworks = Cesium.Cartesian3.subtract(
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emitterInitialLocation,
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cameraOffset,
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new Cesium.Cartesian3()
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);
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Cesium.Cartesian3.normalize(toFireworks, toFireworks);
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var angle =
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Cesium.Math.PI_OVER_TWO -
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Math.acos(
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Cesium.Cartesian3.dot(toFireworks, Cesium.Cartesian3.UNIT_Z)
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);
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camera.lookUp(angle);
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//Sandcastle_End
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Sandcastle.finishedLoading();
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}
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if (typeof Cesium !== "undefined") {
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window.startupCalled = true;
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startup(Cesium);
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}
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</script>
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</body>
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</html>
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