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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta
name="viewport"
content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"
/>
<meta
name="description"
content="Dynamically rotate a model's wheels based on its velocity using node transformations."
/>
<meta name="cesium-sandcastle-labels" content="Showcases" />
<title>Cesium Demo</title>
<script type="text/javascript" src="../Sandcastle-header.js"></script>
<script
type="text/javascript"
src="../../../Build/CesiumUnminified/Cesium.js"
nomodule
></script>
<script type="module" src="../load-cesium-es6.js"></script>
</head>
<body
class="sandcastle-loading"
data-sandcastle-bucket="bucket-requirejs.html"
>
<style>
@import url(../templates/bucket.css);
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay"><h1>Loading...</h1></div>
<div id="toolbar"></div>
<script id="cesium_sandcastle_script">
function startup(Cesium) {
"use strict";
//Sandcastle_Begin
var viewer = new Cesium.Viewer("cesiumContainer", {
shouldAnimate: true,
});
//Make sure viewer is at the desired time.
var start = Cesium.JulianDate.fromDate(new Date(2018, 11, 12, 15));
var totalSeconds = 10;
var stop = Cesium.JulianDate.addSeconds(
start,
totalSeconds,
new Cesium.JulianDate()
);
viewer.clock.startTime = start.clone();
viewer.clock.stopTime = stop.clone();
viewer.clock.currentTime = start.clone();
viewer.clock.clockRange = Cesium.ClockRange.LOOP_STOP;
viewer.timeline.zoomTo(start, stop);
// Create a path for our vehicle by lerping between two positions.
var position = new Cesium.SampledPositionProperty();
var startPosition = new Cesium.Cartesian3(
-2379556.799372864,
-4665528.205030263,
3628013.106599678
);
var endPosition = new Cesium.Cartesian3(
-2379603.7074103747,
-4665623.48990283,
3627860.82704567
);
// A velocity vector property will give us the entity's speed and direction at any given time.
var velocityVectorProperty = new Cesium.VelocityVectorProperty(
position,
false
);
var velocityVector = new Cesium.Cartesian3();
// Store the wheel's rotation over time in a SampledProperty.
var wheelAngleProperty = new Cesium.SampledProperty(Number);
var wheelAngle = 0;
var numberOfSamples = 100;
for (var i = 0; i <= numberOfSamples; ++i) {
var factor = i / numberOfSamples;
var time = Cesium.JulianDate.addSeconds(
start,
factor * totalSeconds,
new Cesium.JulianDate()
);
// Lerp using a non-linear factor so that the vehicle accelerates.
var locationFactor = Math.pow(factor, 2);
var location = Cesium.Cartesian3.lerp(
startPosition,
endPosition,
locationFactor,
new Cesium.Cartesian3()
);
position.addSample(time, location);
// Rotate the wheels based on how fast the vehicle is moving at each timestep.
velocityVectorProperty.getValue(time, velocityVector);
var metersPerSecond = Cesium.Cartesian3.magnitude(velocityVector);
var wheelRadius = 0.52; //in meters.
var circumference = Math.PI * wheelRadius * 2;
var rotationsPerSecond = metersPerSecond / circumference;
wheelAngle +=
((Math.PI * 2 * totalSeconds) / numberOfSamples) *
rotationsPerSecond;
wheelAngleProperty.addSample(time, wheelAngle);
}
function updateSpeedLabel(time, result) {
velocityVectorProperty.getValue(time, velocityVector);
var metersPerSecond = Cesium.Cartesian3.magnitude(velocityVector);
var kmPerHour = Math.round(metersPerSecond * 3.6);
return kmPerHour + " km/hr";
}
var rotationProperty = new Cesium.CallbackProperty(function (
time,
result
) {
return Cesium.Quaternion.fromAxisAngle(
Cesium.Cartesian3.UNIT_X,
wheelAngleProperty.getValue(time),
result
);
},
false);
var wheelTransformation = new Cesium.NodeTransformationProperty({
rotation: rotationProperty,
});
var nodeTransformations = {
Wheels: wheelTransformation,
Wheels_mid: wheelTransformation,
Wheels_rear: wheelTransformation,
};
// Add our vehicle model.
var vehicleEntity = viewer.entities.add({
position: position,
orientation: new Cesium.VelocityOrientationProperty(position), // Automatically set the vehicle's orientation to the direction it's facing.
model: {
uri: "../../SampleData/models/GroundVehicle/GroundVehicle.glb",
runAnimations: false,
nodeTransformations: nodeTransformations,
},
label: {
text: new Cesium.CallbackProperty(updateSpeedLabel, false),
font: "20px sans-serif",
showBackground: true,
distanceDisplayCondition: new Cesium.DistanceDisplayCondition(
0.0,
100.0
),
eyeOffset: new Cesium.Cartesian3(0, 3.5, 0),
},
});
viewer.trackedEntity = vehicleEntity;
vehicleEntity.viewFrom = new Cesium.Cartesian3(-10.0, 7.0, 4.0);
//Sandcastle_End
Sandcastle.finishedLoading();
}
if (typeof Cesium !== "undefined") {
window.startupCalled = true;
startup(Cesium);
}
</script>
</body>
</html>