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942 lines
29 KiB
JavaScript
942 lines
29 KiB
JavaScript
import Check from "./Check.js";
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import defaultValue from "./defaultValue.js";
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import defined from "./defined.js";
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import DeveloperError from "./DeveloperError.js";
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import CesiumMath from "./Math.js";
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/**
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* A 4D Cartesian point.
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* @alias Cartesian4
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* @constructor
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*
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* @param {Number} [x=0.0] The X component.
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* @param {Number} [y=0.0] The Y component.
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* @param {Number} [z=0.0] The Z component.
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* @param {Number} [w=0.0] The W component.
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*
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* @see Cartesian2
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* @see Cartesian3
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* @see Packable
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*/
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function Cartesian4(x, y, z, w) {
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/**
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* The X component.
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* @type {Number}
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* @default 0.0
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*/
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this.x = defaultValue(x, 0.0);
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/**
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* The Y component.
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* @type {Number}
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* @default 0.0
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*/
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this.y = defaultValue(y, 0.0);
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/**
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* The Z component.
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* @type {Number}
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* @default 0.0
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*/
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this.z = defaultValue(z, 0.0);
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/**
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* The W component.
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* @type {Number}
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* @default 0.0
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*/
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this.w = defaultValue(w, 0.0);
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}
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/**
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* Creates a Cartesian4 instance from x, y, z and w coordinates.
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*
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* @param {Number} x The x coordinate.
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* @param {Number} y The y coordinate.
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* @param {Number} z The z coordinate.
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* @param {Number} w The w coordinate.
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* @param {Cartesian4} [result] The object onto which to store the result.
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* @returns {Cartesian4} The modified result parameter or a new Cartesian4 instance if one was not provided.
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*/
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Cartesian4.fromElements = function (x, y, z, w, result) {
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if (!defined(result)) {
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return new Cartesian4(x, y, z, w);
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}
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result.x = x;
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result.y = y;
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result.z = z;
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result.w = w;
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return result;
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};
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/**
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* Creates a Cartesian4 instance from a {@link Color}. <code>red</code>, <code>green</code>, <code>blue</code>,
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* and <code>alpha</code> map to <code>x</code>, <code>y</code>, <code>z</code>, and <code>w</code>, respectively.
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*
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* @param {Color} color The source color.
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* @param {Cartesian4} [result] The object onto which to store the result.
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* @returns {Cartesian4} The modified result parameter or a new Cartesian4 instance if one was not provided.
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*/
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Cartesian4.fromColor = function (color, result) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("color", color);
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//>>includeEnd('debug');
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if (!defined(result)) {
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return new Cartesian4(color.red, color.green, color.blue, color.alpha);
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}
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result.x = color.red;
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result.y = color.green;
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result.z = color.blue;
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result.w = color.alpha;
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return result;
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};
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/**
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* Duplicates a Cartesian4 instance.
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*
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* @param {Cartesian4} cartesian The Cartesian to duplicate.
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* @param {Cartesian4} [result] The object onto which to store the result.
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* @returns {Cartesian4} The modified result parameter or a new Cartesian4 instance if one was not provided. (Returns undefined if cartesian is undefined)
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*/
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Cartesian4.clone = function (cartesian, result) {
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if (!defined(cartesian)) {
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return undefined;
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}
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if (!defined(result)) {
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return new Cartesian4(cartesian.x, cartesian.y, cartesian.z, cartesian.w);
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}
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result.x = cartesian.x;
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result.y = cartesian.y;
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result.z = cartesian.z;
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result.w = cartesian.w;
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return result;
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};
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/**
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* The number of elements used to pack the object into an array.
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* @type {Number}
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*/
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Cartesian4.packedLength = 4;
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/**
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* Stores the provided instance into the provided array.
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*
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* @param {Cartesian4} value The value to pack.
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* @param {Number[]} array The array to pack into.
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* @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
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*
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* @returns {Number[]} The array that was packed into
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*/
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Cartesian4.pack = function (value, array, startingIndex) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("value", value);
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Check.defined("array", array);
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//>>includeEnd('debug');
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startingIndex = defaultValue(startingIndex, 0);
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array[startingIndex++] = value.x;
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array[startingIndex++] = value.y;
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array[startingIndex++] = value.z;
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array[startingIndex] = value.w;
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return array;
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};
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/**
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* Retrieves an instance from a packed array.
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*
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* @param {Number[]} array The packed array.
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* @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
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* @param {Cartesian4} [result] The object into which to store the result.
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* @returns {Cartesian4} The modified result parameter or a new Cartesian4 instance if one was not provided.
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*/
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Cartesian4.unpack = function (array, startingIndex, result) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined("array", array);
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//>>includeEnd('debug');
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startingIndex = defaultValue(startingIndex, 0);
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if (!defined(result)) {
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result = new Cartesian4();
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}
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result.x = array[startingIndex++];
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result.y = array[startingIndex++];
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result.z = array[startingIndex++];
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result.w = array[startingIndex];
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return result;
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};
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/**
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* Flattens an array of Cartesian4s into and array of components.
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*
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* @param {Cartesian4[]} array The array of cartesians to pack.
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* @param {Number[]} [result] The array onto which to store the result. If this is a typed array, it must have array.length * 4 components, else a {@link DeveloperError} will be thrown. If it is a regular array, it will be resized to have (array.length * 4) elements.
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* @returns {Number[]} The packed array.
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*/
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Cartesian4.packArray = function (array, result) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined("array", array);
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//>>includeEnd('debug');
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var length = array.length;
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var resultLength = length * 4;
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if (!defined(result)) {
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result = new Array(resultLength);
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} else if (!Array.isArray(result) && result.length !== resultLength) {
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throw new DeveloperError(
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"If result is a typed array, it must have exactly array.length * 4 elements"
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);
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} else if (result.length !== resultLength) {
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result.length = resultLength;
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}
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for (var i = 0; i < length; ++i) {
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Cartesian4.pack(array[i], result, i * 4);
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}
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return result;
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};
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/**
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* Unpacks an array of cartesian components into and array of Cartesian4s.
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*
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* @param {Number[]} array The array of components to unpack.
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* @param {Cartesian4[]} [result] The array onto which to store the result.
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* @returns {Cartesian4[]} The unpacked array.
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*/
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Cartesian4.unpackArray = function (array, result) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined("array", array);
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Check.typeOf.number.greaterThanOrEquals("array.length", array.length, 4);
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if (array.length % 4 !== 0) {
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throw new DeveloperError("array length must be a multiple of 4.");
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}
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//>>includeEnd('debug');
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var length = array.length;
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if (!defined(result)) {
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result = new Array(length / 4);
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} else {
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result.length = length / 4;
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}
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for (var i = 0; i < length; i += 4) {
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var index = i / 4;
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result[index] = Cartesian4.unpack(array, i, result[index]);
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}
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return result;
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};
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/**
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* Creates a Cartesian4 from four consecutive elements in an array.
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* @function
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*
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* @param {Number[]} array The array whose four consecutive elements correspond to the x, y, z, and w components, respectively.
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* @param {Number} [startingIndex=0] The offset into the array of the first element, which corresponds to the x component.
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* @param {Cartesian4} [result] The object onto which to store the result.
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* @returns {Cartesian4} The modified result parameter or a new Cartesian4 instance if one was not provided.
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*
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* @example
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* // Create a Cartesian4 with (1.0, 2.0, 3.0, 4.0)
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* var v = [1.0, 2.0, 3.0, 4.0];
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* var p = Cesium.Cartesian4.fromArray(v);
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*
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* // Create a Cartesian4 with (1.0, 2.0, 3.0, 4.0) using an offset into an array
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* var v2 = [0.0, 0.0, 1.0, 2.0, 3.0, 4.0];
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* var p2 = Cesium.Cartesian4.fromArray(v2, 2);
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*/
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Cartesian4.fromArray = Cartesian4.unpack;
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/**
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* Computes the value of the maximum component for the supplied Cartesian.
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*
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* @param {Cartesian4} cartesian The cartesian to use.
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* @returns {Number} The value of the maximum component.
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*/
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Cartesian4.maximumComponent = function (cartesian) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("cartesian", cartesian);
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//>>includeEnd('debug');
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return Math.max(cartesian.x, cartesian.y, cartesian.z, cartesian.w);
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};
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/**
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* Computes the value of the minimum component for the supplied Cartesian.
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*
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* @param {Cartesian4} cartesian The cartesian to use.
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* @returns {Number} The value of the minimum component.
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*/
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Cartesian4.minimumComponent = function (cartesian) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("cartesian", cartesian);
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//>>includeEnd('debug');
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return Math.min(cartesian.x, cartesian.y, cartesian.z, cartesian.w);
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};
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/**
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* Compares two Cartesians and computes a Cartesian which contains the minimum components of the supplied Cartesians.
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*
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* @param {Cartesian4} first A cartesian to compare.
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* @param {Cartesian4} second A cartesian to compare.
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* @param {Cartesian4} result The object into which to store the result.
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* @returns {Cartesian4} A cartesian with the minimum components.
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*/
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Cartesian4.minimumByComponent = function (first, second, result) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("first", first);
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Check.typeOf.object("second", second);
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Check.typeOf.object("result", result);
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//>>includeEnd('debug');
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result.x = Math.min(first.x, second.x);
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result.y = Math.min(first.y, second.y);
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result.z = Math.min(first.z, second.z);
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result.w = Math.min(first.w, second.w);
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return result;
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};
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/**
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* Compares two Cartesians and computes a Cartesian which contains the maximum components of the supplied Cartesians.
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*
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* @param {Cartesian4} first A cartesian to compare.
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* @param {Cartesian4} second A cartesian to compare.
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* @param {Cartesian4} result The object into which to store the result.
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* @returns {Cartesian4} A cartesian with the maximum components.
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*/
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Cartesian4.maximumByComponent = function (first, second, result) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("first", first);
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Check.typeOf.object("second", second);
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Check.typeOf.object("result", result);
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//>>includeEnd('debug');
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result.x = Math.max(first.x, second.x);
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result.y = Math.max(first.y, second.y);
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result.z = Math.max(first.z, second.z);
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result.w = Math.max(first.w, second.w);
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return result;
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};
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/**
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* Computes the provided Cartesian's squared magnitude.
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*
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* @param {Cartesian4} cartesian The Cartesian instance whose squared magnitude is to be computed.
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* @returns {Number} The squared magnitude.
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*/
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Cartesian4.magnitudeSquared = function (cartesian) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("cartesian", cartesian);
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//>>includeEnd('debug');
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return (
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cartesian.x * cartesian.x +
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cartesian.y * cartesian.y +
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cartesian.z * cartesian.z +
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cartesian.w * cartesian.w
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);
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};
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/**
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* Computes the Cartesian's magnitude (length).
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*
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* @param {Cartesian4} cartesian The Cartesian instance whose magnitude is to be computed.
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* @returns {Number} The magnitude.
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*/
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Cartesian4.magnitude = function (cartesian) {
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return Math.sqrt(Cartesian4.magnitudeSquared(cartesian));
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};
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var distanceScratch = new Cartesian4();
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/**
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* Computes the 4-space distance between two points.
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*
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* @param {Cartesian4} left The first point to compute the distance from.
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* @param {Cartesian4} right The second point to compute the distance to.
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* @returns {Number} The distance between two points.
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*
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* @example
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* // Returns 1.0
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* var d = Cesium.Cartesian4.distance(
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* new Cesium.Cartesian4(1.0, 0.0, 0.0, 0.0),
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* new Cesium.Cartesian4(2.0, 0.0, 0.0, 0.0));
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*/
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Cartesian4.distance = function (left, right) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("left", left);
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Check.typeOf.object("right", right);
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//>>includeEnd('debug');
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Cartesian4.subtract(left, right, distanceScratch);
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return Cartesian4.magnitude(distanceScratch);
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};
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/**
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* Computes the squared distance between two points. Comparing squared distances
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* using this function is more efficient than comparing distances using {@link Cartesian4#distance}.
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*
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* @param {Cartesian4} left The first point to compute the distance from.
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* @param {Cartesian4} right The second point to compute the distance to.
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* @returns {Number} The distance between two points.
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*
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* @example
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* // Returns 4.0, not 2.0
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* var d = Cesium.Cartesian4.distance(
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* new Cesium.Cartesian4(1.0, 0.0, 0.0, 0.0),
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* new Cesium.Cartesian4(3.0, 0.0, 0.0, 0.0));
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*/
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Cartesian4.distanceSquared = function (left, right) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("left", left);
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Check.typeOf.object("right", right);
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//>>includeEnd('debug');
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Cartesian4.subtract(left, right, distanceScratch);
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return Cartesian4.magnitudeSquared(distanceScratch);
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};
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|
|
|
/**
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* Computes the normalized form of the supplied Cartesian.
|
|
*
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|
* @param {Cartesian4} cartesian The Cartesian to be normalized.
|
|
* @param {Cartesian4} result The object onto which to store the result.
|
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* @returns {Cartesian4} The modified result parameter.
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*/
|
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Cartesian4.normalize = function (cartesian, result) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("cartesian", cartesian);
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Check.typeOf.object("result", result);
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//>>includeEnd('debug');
|
|
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var magnitude = Cartesian4.magnitude(cartesian);
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result.x = cartesian.x / magnitude;
|
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result.y = cartesian.y / magnitude;
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result.z = cartesian.z / magnitude;
|
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result.w = cartesian.w / magnitude;
|
|
|
|
//>>includeStart('debug', pragmas.debug);
|
|
if (
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isNaN(result.x) ||
|
|
isNaN(result.y) ||
|
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isNaN(result.z) ||
|
|
isNaN(result.w)
|
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) {
|
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throw new DeveloperError("normalized result is not a number");
|
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}
|
|
//>>includeEnd('debug');
|
|
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Computes the dot (scalar) product of two Cartesians.
|
|
*
|
|
* @param {Cartesian4} left The first Cartesian.
|
|
* @param {Cartesian4} right The second Cartesian.
|
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* @returns {Number} The dot product.
|
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*/
|
|
Cartesian4.dot = function (left, right) {
|
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//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("left", left);
|
|
Check.typeOf.object("right", right);
|
|
//>>includeEnd('debug');
|
|
|
|
return (
|
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left.x * right.x + left.y * right.y + left.z * right.z + left.w * right.w
|
|
);
|
|
};
|
|
|
|
/**
|
|
* Computes the componentwise product of two Cartesians.
|
|
*
|
|
* @param {Cartesian4} left The first Cartesian.
|
|
* @param {Cartesian4} right The second Cartesian.
|
|
* @param {Cartesian4} result The object onto which to store the result.
|
|
* @returns {Cartesian4} The modified result parameter.
|
|
*/
|
|
Cartesian4.multiplyComponents = function (left, right, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("left", left);
|
|
Check.typeOf.object("right", right);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
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result.x = left.x * right.x;
|
|
result.y = left.y * right.y;
|
|
result.z = left.z * right.z;
|
|
result.w = left.w * right.w;
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Computes the componentwise quotient of two Cartesians.
|
|
*
|
|
* @param {Cartesian4} left The first Cartesian.
|
|
* @param {Cartesian4} right The second Cartesian.
|
|
* @param {Cartesian4} result The object onto which to store the result.
|
|
* @returns {Cartesian4} The modified result parameter.
|
|
*/
|
|
Cartesian4.divideComponents = function (left, right, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("left", left);
|
|
Check.typeOf.object("right", right);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
result.x = left.x / right.x;
|
|
result.y = left.y / right.y;
|
|
result.z = left.z / right.z;
|
|
result.w = left.w / right.w;
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Computes the componentwise sum of two Cartesians.
|
|
*
|
|
* @param {Cartesian4} left The first Cartesian.
|
|
* @param {Cartesian4} right The second Cartesian.
|
|
* @param {Cartesian4} result The object onto which to store the result.
|
|
* @returns {Cartesian4} The modified result parameter.
|
|
*/
|
|
Cartesian4.add = function (left, right, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("left", left);
|
|
Check.typeOf.object("right", right);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
result.x = left.x + right.x;
|
|
result.y = left.y + right.y;
|
|
result.z = left.z + right.z;
|
|
result.w = left.w + right.w;
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Computes the componentwise difference of two Cartesians.
|
|
*
|
|
* @param {Cartesian4} left The first Cartesian.
|
|
* @param {Cartesian4} right The second Cartesian.
|
|
* @param {Cartesian4} result The object onto which to store the result.
|
|
* @returns {Cartesian4} The modified result parameter.
|
|
*/
|
|
Cartesian4.subtract = function (left, right, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("left", left);
|
|
Check.typeOf.object("right", right);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
result.x = left.x - right.x;
|
|
result.y = left.y - right.y;
|
|
result.z = left.z - right.z;
|
|
result.w = left.w - right.w;
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Multiplies the provided Cartesian componentwise by the provided scalar.
|
|
*
|
|
* @param {Cartesian4} cartesian The Cartesian to be scaled.
|
|
* @param {Number} scalar The scalar to multiply with.
|
|
* @param {Cartesian4} result The object onto which to store the result.
|
|
* @returns {Cartesian4} The modified result parameter.
|
|
*/
|
|
Cartesian4.multiplyByScalar = function (cartesian, scalar, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("cartesian", cartesian);
|
|
Check.typeOf.number("scalar", scalar);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
result.x = cartesian.x * scalar;
|
|
result.y = cartesian.y * scalar;
|
|
result.z = cartesian.z * scalar;
|
|
result.w = cartesian.w * scalar;
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Divides the provided Cartesian componentwise by the provided scalar.
|
|
*
|
|
* @param {Cartesian4} cartesian The Cartesian to be divided.
|
|
* @param {Number} scalar The scalar to divide by.
|
|
* @param {Cartesian4} result The object onto which to store the result.
|
|
* @returns {Cartesian4} The modified result parameter.
|
|
*/
|
|
Cartesian4.divideByScalar = function (cartesian, scalar, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("cartesian", cartesian);
|
|
Check.typeOf.number("scalar", scalar);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
result.x = cartesian.x / scalar;
|
|
result.y = cartesian.y / scalar;
|
|
result.z = cartesian.z / scalar;
|
|
result.w = cartesian.w / scalar;
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Negates the provided Cartesian.
|
|
*
|
|
* @param {Cartesian4} cartesian The Cartesian to be negated.
|
|
* @param {Cartesian4} result The object onto which to store the result.
|
|
* @returns {Cartesian4} The modified result parameter.
|
|
*/
|
|
Cartesian4.negate = function (cartesian, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("cartesian", cartesian);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
result.x = -cartesian.x;
|
|
result.y = -cartesian.y;
|
|
result.z = -cartesian.z;
|
|
result.w = -cartesian.w;
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Computes the absolute value of the provided Cartesian.
|
|
*
|
|
* @param {Cartesian4} cartesian The Cartesian whose absolute value is to be computed.
|
|
* @param {Cartesian4} result The object onto which to store the result.
|
|
* @returns {Cartesian4} The modified result parameter.
|
|
*/
|
|
Cartesian4.abs = function (cartesian, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("cartesian", cartesian);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
result.x = Math.abs(cartesian.x);
|
|
result.y = Math.abs(cartesian.y);
|
|
result.z = Math.abs(cartesian.z);
|
|
result.w = Math.abs(cartesian.w);
|
|
return result;
|
|
};
|
|
|
|
var lerpScratch = new Cartesian4();
|
|
/**
|
|
* Computes the linear interpolation or extrapolation at t using the provided cartesians.
|
|
*
|
|
* @param {Cartesian4} start The value corresponding to t at 0.0.
|
|
* @param {Cartesian4}end The value corresponding to t at 1.0.
|
|
* @param {Number} t The point along t at which to interpolate.
|
|
* @param {Cartesian4} result The object onto which to store the result.
|
|
* @returns {Cartesian4} The modified result parameter.
|
|
*/
|
|
Cartesian4.lerp = function (start, end, t, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("start", start);
|
|
Check.typeOf.object("end", end);
|
|
Check.typeOf.number("t", t);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
Cartesian4.multiplyByScalar(end, t, lerpScratch);
|
|
result = Cartesian4.multiplyByScalar(start, 1.0 - t, result);
|
|
return Cartesian4.add(lerpScratch, result, result);
|
|
};
|
|
|
|
var mostOrthogonalAxisScratch = new Cartesian4();
|
|
/**
|
|
* Returns the axis that is most orthogonal to the provided Cartesian.
|
|
*
|
|
* @param {Cartesian4} cartesian The Cartesian on which to find the most orthogonal axis.
|
|
* @param {Cartesian4} result The object onto which to store the result.
|
|
* @returns {Cartesian4} The most orthogonal axis.
|
|
*/
|
|
Cartesian4.mostOrthogonalAxis = function (cartesian, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("cartesian", cartesian);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
var f = Cartesian4.normalize(cartesian, mostOrthogonalAxisScratch);
|
|
Cartesian4.abs(f, f);
|
|
|
|
if (f.x <= f.y) {
|
|
if (f.x <= f.z) {
|
|
if (f.x <= f.w) {
|
|
result = Cartesian4.clone(Cartesian4.UNIT_X, result);
|
|
} else {
|
|
result = Cartesian4.clone(Cartesian4.UNIT_W, result);
|
|
}
|
|
} else if (f.z <= f.w) {
|
|
result = Cartesian4.clone(Cartesian4.UNIT_Z, result);
|
|
} else {
|
|
result = Cartesian4.clone(Cartesian4.UNIT_W, result);
|
|
}
|
|
} else if (f.y <= f.z) {
|
|
if (f.y <= f.w) {
|
|
result = Cartesian4.clone(Cartesian4.UNIT_Y, result);
|
|
} else {
|
|
result = Cartesian4.clone(Cartesian4.UNIT_W, result);
|
|
}
|
|
} else if (f.z <= f.w) {
|
|
result = Cartesian4.clone(Cartesian4.UNIT_Z, result);
|
|
} else {
|
|
result = Cartesian4.clone(Cartesian4.UNIT_W, result);
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Compares the provided Cartesians componentwise and returns
|
|
* <code>true</code> if they are equal, <code>false</code> otherwise.
|
|
*
|
|
* @param {Cartesian4} [left] The first Cartesian.
|
|
* @param {Cartesian4} [right] The second Cartesian.
|
|
* @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
|
|
*/
|
|
Cartesian4.equals = function (left, right) {
|
|
return (
|
|
left === right ||
|
|
(defined(left) &&
|
|
defined(right) &&
|
|
left.x === right.x &&
|
|
left.y === right.y &&
|
|
left.z === right.z &&
|
|
left.w === right.w)
|
|
);
|
|
};
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
Cartesian4.equalsArray = function (cartesian, array, offset) {
|
|
return (
|
|
cartesian.x === array[offset] &&
|
|
cartesian.y === array[offset + 1] &&
|
|
cartesian.z === array[offset + 2] &&
|
|
cartesian.w === array[offset + 3]
|
|
);
|
|
};
|
|
|
|
/**
|
|
* Compares the provided Cartesians componentwise and returns
|
|
* <code>true</code> if they pass an absolute or relative tolerance test,
|
|
* <code>false</code> otherwise.
|
|
*
|
|
* @param {Cartesian4} [left] The first Cartesian.
|
|
* @param {Cartesian4} [right] The second Cartesian.
|
|
* @param {Number} [relativeEpsilon=0] The relative epsilon tolerance to use for equality testing.
|
|
* @param {Number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing.
|
|
* @returns {Boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise.
|
|
*/
|
|
Cartesian4.equalsEpsilon = function (
|
|
left,
|
|
right,
|
|
relativeEpsilon,
|
|
absoluteEpsilon
|
|
) {
|
|
return (
|
|
left === right ||
|
|
(defined(left) &&
|
|
defined(right) &&
|
|
CesiumMath.equalsEpsilon(
|
|
left.x,
|
|
right.x,
|
|
relativeEpsilon,
|
|
absoluteEpsilon
|
|
) &&
|
|
CesiumMath.equalsEpsilon(
|
|
left.y,
|
|
right.y,
|
|
relativeEpsilon,
|
|
absoluteEpsilon
|
|
) &&
|
|
CesiumMath.equalsEpsilon(
|
|
left.z,
|
|
right.z,
|
|
relativeEpsilon,
|
|
absoluteEpsilon
|
|
) &&
|
|
CesiumMath.equalsEpsilon(
|
|
left.w,
|
|
right.w,
|
|
relativeEpsilon,
|
|
absoluteEpsilon
|
|
))
|
|
);
|
|
};
|
|
|
|
/**
|
|
* An immutable Cartesian4 instance initialized to (0.0, 0.0, 0.0, 0.0).
|
|
*
|
|
* @type {Cartesian4}
|
|
* @constant
|
|
*/
|
|
Cartesian4.ZERO = Object.freeze(new Cartesian4(0.0, 0.0, 0.0, 0.0));
|
|
|
|
/**
|
|
* An immutable Cartesian4 instance initialized to (1.0, 0.0, 0.0, 0.0).
|
|
*
|
|
* @type {Cartesian4}
|
|
* @constant
|
|
*/
|
|
Cartesian4.UNIT_X = Object.freeze(new Cartesian4(1.0, 0.0, 0.0, 0.0));
|
|
|
|
/**
|
|
* An immutable Cartesian4 instance initialized to (0.0, 1.0, 0.0, 0.0).
|
|
*
|
|
* @type {Cartesian4}
|
|
* @constant
|
|
*/
|
|
Cartesian4.UNIT_Y = Object.freeze(new Cartesian4(0.0, 1.0, 0.0, 0.0));
|
|
|
|
/**
|
|
* An immutable Cartesian4 instance initialized to (0.0, 0.0, 1.0, 0.0).
|
|
*
|
|
* @type {Cartesian4}
|
|
* @constant
|
|
*/
|
|
Cartesian4.UNIT_Z = Object.freeze(new Cartesian4(0.0, 0.0, 1.0, 0.0));
|
|
|
|
/**
|
|
* An immutable Cartesian4 instance initialized to (0.0, 0.0, 0.0, 1.0).
|
|
*
|
|
* @type {Cartesian4}
|
|
* @constant
|
|
*/
|
|
Cartesian4.UNIT_W = Object.freeze(new Cartesian4(0.0, 0.0, 0.0, 1.0));
|
|
|
|
/**
|
|
* Duplicates this Cartesian4 instance.
|
|
*
|
|
* @param {Cartesian4} [result] The object onto which to store the result.
|
|
* @returns {Cartesian4} The modified result parameter or a new Cartesian4 instance if one was not provided.
|
|
*/
|
|
Cartesian4.prototype.clone = function (result) {
|
|
return Cartesian4.clone(this, result);
|
|
};
|
|
|
|
/**
|
|
* Compares this Cartesian against the provided Cartesian componentwise and returns
|
|
* <code>true</code> if they are equal, <code>false</code> otherwise.
|
|
*
|
|
* @param {Cartesian4} [right] The right hand side Cartesian.
|
|
* @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
|
|
*/
|
|
Cartesian4.prototype.equals = function (right) {
|
|
return Cartesian4.equals(this, right);
|
|
};
|
|
|
|
/**
|
|
* Compares this Cartesian against the provided Cartesian componentwise and returns
|
|
* <code>true</code> if they pass an absolute or relative tolerance test,
|
|
* <code>false</code> otherwise.
|
|
*
|
|
* @param {Cartesian4} [right] The right hand side Cartesian.
|
|
* @param {Number} [relativeEpsilon=0] The relative epsilon tolerance to use for equality testing.
|
|
* @param {Number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing.
|
|
* @returns {Boolean} <code>true</code> if they are within the provided epsilon, <code>false</code> otherwise.
|
|
*/
|
|
Cartesian4.prototype.equalsEpsilon = function (
|
|
right,
|
|
relativeEpsilon,
|
|
absoluteEpsilon
|
|
) {
|
|
return Cartesian4.equalsEpsilon(
|
|
this,
|
|
right,
|
|
relativeEpsilon,
|
|
absoluteEpsilon
|
|
);
|
|
};
|
|
|
|
/**
|
|
* Creates a string representing this Cartesian in the format '(x, y, z, w)'.
|
|
*
|
|
* @returns {String} A string representing the provided Cartesian in the format '(x, y, z, w)'.
|
|
*/
|
|
Cartesian4.prototype.toString = function () {
|
|
return "(" + this.x + ", " + this.y + ", " + this.z + ", " + this.w + ")";
|
|
};
|
|
|
|
// scratchU8Array and scratchF32Array are views into the same buffer
|
|
var scratchF32Array = new Float32Array(1);
|
|
var scratchU8Array = new Uint8Array(scratchF32Array.buffer);
|
|
|
|
var testU32 = new Uint32Array([0x11223344]);
|
|
var testU8 = new Uint8Array(testU32.buffer);
|
|
var littleEndian = testU8[0] === 0x44;
|
|
|
|
/**
|
|
* Packs an arbitrary floating point value to 4 values representable using uint8.
|
|
*
|
|
* @param {Number} value A floating point number.
|
|
* @param {Cartesian4} [result] The Cartesian4 that will contain the packed float.
|
|
* @returns {Cartesian4} A Cartesian4 representing the float packed to values in x, y, z, and w.
|
|
*/
|
|
Cartesian4.packFloat = function (value, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.number("value", value);
|
|
//>>includeEnd('debug');
|
|
|
|
if (!defined(result)) {
|
|
result = new Cartesian4();
|
|
}
|
|
|
|
// scratchU8Array and scratchF32Array are views into the same buffer
|
|
scratchF32Array[0] = value;
|
|
|
|
if (littleEndian) {
|
|
result.x = scratchU8Array[0];
|
|
result.y = scratchU8Array[1];
|
|
result.z = scratchU8Array[2];
|
|
result.w = scratchU8Array[3];
|
|
} else {
|
|
// convert from big-endian to little-endian
|
|
result.x = scratchU8Array[3];
|
|
result.y = scratchU8Array[2];
|
|
result.z = scratchU8Array[1];
|
|
result.w = scratchU8Array[0];
|
|
}
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Unpacks a float packed using Cartesian4.packFloat.
|
|
*
|
|
* @param {Cartesian4} packedFloat A Cartesian4 containing a float packed to 4 values representable using uint8.
|
|
* @returns {Number} The unpacked float.
|
|
* @private
|
|
*/
|
|
Cartesian4.unpackFloat = function (packedFloat) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("packedFloat", packedFloat);
|
|
//>>includeEnd('debug');
|
|
|
|
// scratchU8Array and scratchF32Array are views into the same buffer
|
|
if (littleEndian) {
|
|
scratchU8Array[0] = packedFloat.x;
|
|
scratchU8Array[1] = packedFloat.y;
|
|
scratchU8Array[2] = packedFloat.z;
|
|
scratchU8Array[3] = packedFloat.w;
|
|
} else {
|
|
// convert from little-endian to big-endian
|
|
scratchU8Array[0] = packedFloat.w;
|
|
scratchU8Array[1] = packedFloat.z;
|
|
scratchU8Array[2] = packedFloat.y;
|
|
scratchU8Array[3] = packedFloat.x;
|
|
}
|
|
return scratchF32Array[0];
|
|
};
|
|
export default Cartesian4;
|