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40 lines
949 B
JavaScript

/**
* Constants used by {@link Clock#tick} to determine behavior
* when {@link Clock#startTime} or {@link Clock#stopTime} is reached.
*
* @enum {Number}
*
* @see Clock
* @see ClockStep
*/
var ClockRange = {
/**
* {@link Clock#tick} will always advances the clock in its current direction.
*
* @type {Number}
* @constant
*/
UNBOUNDED: 0,
/**
* When {@link Clock#startTime} or {@link Clock#stopTime} is reached,
* {@link Clock#tick} will not advance {@link Clock#currentTime} any further.
*
* @type {Number}
* @constant
*/
CLAMPED: 1,
/**
* When {@link Clock#stopTime} is reached, {@link Clock#tick} will advance
* {@link Clock#currentTime} to the opposite end of the interval. When
* time is moving backwards, {@link Clock#tick} will not advance past
* {@link Clock#startTime}
*
* @type {Number}
* @constant
*/
LOOP_STOP: 2,
};
export default Object.freeze(ClockRange);