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251 lines
6.7 KiB
JavaScript
251 lines
6.7 KiB
JavaScript
import BoundingSphere from "./BoundingSphere.js";
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import Cartesian3 from "./Cartesian3.js";
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import Check from "./Check.js";
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import ComponentDatatype from "./ComponentDatatype.js";
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import defaultValue from "./defaultValue.js";
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import defined from "./defined.js";
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import Geometry from "./Geometry.js";
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import GeometryAttribute from "./GeometryAttribute.js";
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import GeometryAttributes from "./GeometryAttributes.js";
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import PrimitiveType from "./PrimitiveType.js";
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import VertexFormat from "./VertexFormat.js";
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/**
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* Describes geometry representing a plane centered at the origin, with a unit width and length.
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*
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* @alias PlaneGeometry
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* @constructor
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*
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* @param {Object} [options] Object with the following properties:
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* @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
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*
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* @example
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* var planeGeometry = new Cesium.PlaneGeometry({
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* vertexFormat : Cesium.VertexFormat.POSITION_ONLY
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* });
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*/
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function PlaneGeometry(options) {
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options = defaultValue(options, defaultValue.EMPTY_OBJECT);
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var vertexFormat = defaultValue(options.vertexFormat, VertexFormat.DEFAULT);
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this._vertexFormat = vertexFormat;
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this._workerName = "createPlaneGeometry";
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}
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/**
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* The number of elements used to pack the object into an array.
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* @type {Number}
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*/
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PlaneGeometry.packedLength = VertexFormat.packedLength;
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/**
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* Stores the provided instance into the provided array.
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*
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* @param {PlaneGeometry} value The value to pack.
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* @param {Number[]} array The array to pack into.
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* @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
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*
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* @returns {Number[]} The array that was packed into
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*/
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PlaneGeometry.pack = function (value, array, startingIndex) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("value", value);
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Check.defined("array", array);
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//>>includeEnd('debug');
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startingIndex = defaultValue(startingIndex, 0);
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VertexFormat.pack(value._vertexFormat, array, startingIndex);
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return array;
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};
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var scratchVertexFormat = new VertexFormat();
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var scratchOptions = {
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vertexFormat: scratchVertexFormat,
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};
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/**
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* Retrieves an instance from a packed array.
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*
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* @param {Number[]} array The packed array.
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* @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
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* @param {PlaneGeometry} [result] The object into which to store the result.
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* @returns {PlaneGeometry} The modified result parameter or a new PlaneGeometry instance if one was not provided.
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*/
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PlaneGeometry.unpack = function (array, startingIndex, result) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined("array", array);
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//>>includeEnd('debug');
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startingIndex = defaultValue(startingIndex, 0);
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var vertexFormat = VertexFormat.unpack(
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array,
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startingIndex,
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scratchVertexFormat
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);
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if (!defined(result)) {
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return new PlaneGeometry(scratchOptions);
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}
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result._vertexFormat = VertexFormat.clone(vertexFormat, result._vertexFormat);
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return result;
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};
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var min = new Cartesian3(-0.5, -0.5, 0.0);
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var max = new Cartesian3(0.5, 0.5, 0.0);
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/**
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* Computes the geometric representation of a plane, including its vertices, indices, and a bounding sphere.
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*
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* @param {PlaneGeometry} planeGeometry A description of the plane.
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* @returns {Geometry|undefined} The computed vertices and indices.
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*/
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PlaneGeometry.createGeometry = function (planeGeometry) {
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var vertexFormat = planeGeometry._vertexFormat;
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var attributes = new GeometryAttributes();
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var indices;
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var positions;
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if (vertexFormat.position) {
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// 4 corner points. Duplicated 3 times each for each incident edge/face.
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positions = new Float64Array(4 * 3);
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// +z face
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positions[0] = min.x;
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positions[1] = min.y;
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positions[2] = 0.0;
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positions[3] = max.x;
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positions[4] = min.y;
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positions[5] = 0.0;
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positions[6] = max.x;
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positions[7] = max.y;
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positions[8] = 0.0;
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positions[9] = min.x;
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positions[10] = max.y;
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positions[11] = 0.0;
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attributes.position = new GeometryAttribute({
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componentDatatype: ComponentDatatype.DOUBLE,
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componentsPerAttribute: 3,
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values: positions,
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});
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if (vertexFormat.normal) {
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var normals = new Float32Array(4 * 3);
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// +z face
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normals[0] = 0.0;
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normals[1] = 0.0;
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normals[2] = 1.0;
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normals[3] = 0.0;
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normals[4] = 0.0;
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normals[5] = 1.0;
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normals[6] = 0.0;
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normals[7] = 0.0;
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normals[8] = 1.0;
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normals[9] = 0.0;
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normals[10] = 0.0;
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normals[11] = 1.0;
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attributes.normal = new GeometryAttribute({
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componentDatatype: ComponentDatatype.FLOAT,
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componentsPerAttribute: 3,
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values: normals,
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});
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}
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if (vertexFormat.st) {
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var texCoords = new Float32Array(4 * 2);
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// +z face
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texCoords[0] = 0.0;
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texCoords[1] = 0.0;
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texCoords[2] = 1.0;
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texCoords[3] = 0.0;
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texCoords[4] = 1.0;
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texCoords[5] = 1.0;
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texCoords[6] = 0.0;
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texCoords[7] = 1.0;
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attributes.st = new GeometryAttribute({
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componentDatatype: ComponentDatatype.FLOAT,
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componentsPerAttribute: 2,
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values: texCoords,
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});
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}
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if (vertexFormat.tangent) {
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var tangents = new Float32Array(4 * 3);
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// +z face
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tangents[0] = 1.0;
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tangents[1] = 0.0;
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tangents[2] = 0.0;
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tangents[3] = 1.0;
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tangents[4] = 0.0;
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tangents[5] = 0.0;
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tangents[6] = 1.0;
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tangents[7] = 0.0;
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tangents[8] = 0.0;
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tangents[9] = 1.0;
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tangents[10] = 0.0;
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tangents[11] = 0.0;
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attributes.tangent = new GeometryAttribute({
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componentDatatype: ComponentDatatype.FLOAT,
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componentsPerAttribute: 3,
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values: tangents,
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});
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}
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if (vertexFormat.bitangent) {
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var bitangents = new Float32Array(4 * 3);
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// +z face
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bitangents[0] = 0.0;
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bitangents[1] = 1.0;
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bitangents[2] = 0.0;
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bitangents[3] = 0.0;
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bitangents[4] = 1.0;
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bitangents[5] = 0.0;
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bitangents[6] = 0.0;
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bitangents[7] = 1.0;
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bitangents[8] = 0.0;
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bitangents[9] = 0.0;
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bitangents[10] = 1.0;
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bitangents[11] = 0.0;
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attributes.bitangent = new GeometryAttribute({
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componentDatatype: ComponentDatatype.FLOAT,
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componentsPerAttribute: 3,
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values: bitangents,
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});
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}
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// 2 triangles
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indices = new Uint16Array(2 * 3);
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// +z face
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indices[0] = 0;
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indices[1] = 1;
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indices[2] = 2;
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indices[3] = 0;
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indices[4] = 2;
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indices[5] = 3;
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}
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return new Geometry({
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attributes: attributes,
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indices: indices,
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primitiveType: PrimitiveType.TRIANGLES,
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boundingSphere: new BoundingSphere(Cartesian3.ZERO, Math.sqrt(2.0)),
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});
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};
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export default PlaneGeometry;
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