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418 lines
13 KiB
JavaScript
418 lines
13 KiB
JavaScript
import arrayRemoveDuplicates from "./arrayRemoveDuplicates.js";
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import BoundingRectangle from "./BoundingRectangle.js";
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import BoundingSphere from "./BoundingSphere.js";
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import Cartesian2 from "./Cartesian2.js";
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import Cartesian3 from "./Cartesian3.js";
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import ComponentDatatype from "./ComponentDatatype.js";
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import CornerType from "./CornerType.js";
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import defaultValue from "./defaultValue.js";
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import defined from "./defined.js";
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import DeveloperError from "./DeveloperError.js";
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import Ellipsoid from "./Ellipsoid.js";
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import Geometry from "./Geometry.js";
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import GeometryAttribute from "./GeometryAttribute.js";
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import GeometryAttributes from "./GeometryAttributes.js";
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import GeometryPipeline from "./GeometryPipeline.js";
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import IndexDatatype from "./IndexDatatype.js";
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import CesiumMath from "./Math.js";
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import oneTimeWarning from "./oneTimeWarning.js";
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import PolygonPipeline from "./PolygonPipeline.js";
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import PolylineVolumeGeometryLibrary from "./PolylineVolumeGeometryLibrary.js";
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import PrimitiveType from "./PrimitiveType.js";
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import VertexFormat from "./VertexFormat.js";
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import WindingOrder from "./WindingOrder.js";
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function computeAttributes(
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combinedPositions,
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shape,
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boundingRectangle,
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vertexFormat
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) {
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var attributes = new GeometryAttributes();
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if (vertexFormat.position) {
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attributes.position = new GeometryAttribute({
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componentDatatype: ComponentDatatype.DOUBLE,
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componentsPerAttribute: 3,
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values: combinedPositions,
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});
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}
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var shapeLength = shape.length;
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var vertexCount = combinedPositions.length / 3;
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var length = (vertexCount - shapeLength * 2) / (shapeLength * 2);
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var firstEndIndices = PolygonPipeline.triangulate(shape);
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var indicesCount =
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(length - 1) * shapeLength * 6 + firstEndIndices.length * 2;
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var indices = IndexDatatype.createTypedArray(vertexCount, indicesCount);
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var i, j;
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var ll, ul, ur, lr;
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var offset = shapeLength * 2;
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var index = 0;
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for (i = 0; i < length - 1; i++) {
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for (j = 0; j < shapeLength - 1; j++) {
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ll = j * 2 + i * shapeLength * 2;
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lr = ll + offset;
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ul = ll + 1;
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ur = ul + offset;
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indices[index++] = ul;
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indices[index++] = ll;
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indices[index++] = ur;
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indices[index++] = ur;
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indices[index++] = ll;
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indices[index++] = lr;
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}
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ll = shapeLength * 2 - 2 + i * shapeLength * 2;
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ul = ll + 1;
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ur = ul + offset;
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lr = ll + offset;
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indices[index++] = ul;
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indices[index++] = ll;
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indices[index++] = ur;
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indices[index++] = ur;
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indices[index++] = ll;
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indices[index++] = lr;
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}
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if (vertexFormat.st || vertexFormat.tangent || vertexFormat.bitangent) {
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// st required for tangent/bitangent calculation
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var st = new Float32Array(vertexCount * 2);
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var lengthSt = 1 / (length - 1);
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var heightSt = 1 / boundingRectangle.height;
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var heightOffset = boundingRectangle.height / 2;
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var s, t;
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var stindex = 0;
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for (i = 0; i < length; i++) {
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s = i * lengthSt;
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t = heightSt * (shape[0].y + heightOffset);
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st[stindex++] = s;
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st[stindex++] = t;
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for (j = 1; j < shapeLength; j++) {
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t = heightSt * (shape[j].y + heightOffset);
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st[stindex++] = s;
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st[stindex++] = t;
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st[stindex++] = s;
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st[stindex++] = t;
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}
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t = heightSt * (shape[0].y + heightOffset);
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st[stindex++] = s;
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st[stindex++] = t;
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}
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for (j = 0; j < shapeLength; j++) {
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s = 0;
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t = heightSt * (shape[j].y + heightOffset);
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st[stindex++] = s;
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st[stindex++] = t;
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}
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for (j = 0; j < shapeLength; j++) {
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s = (length - 1) * lengthSt;
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t = heightSt * (shape[j].y + heightOffset);
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st[stindex++] = s;
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st[stindex++] = t;
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}
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attributes.st = new GeometryAttribute({
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componentDatatype: ComponentDatatype.FLOAT,
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componentsPerAttribute: 2,
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values: new Float32Array(st),
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});
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}
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var endOffset = vertexCount - shapeLength * 2;
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for (i = 0; i < firstEndIndices.length; i += 3) {
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var v0 = firstEndIndices[i] + endOffset;
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var v1 = firstEndIndices[i + 1] + endOffset;
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var v2 = firstEndIndices[i + 2] + endOffset;
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indices[index++] = v0;
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indices[index++] = v1;
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indices[index++] = v2;
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indices[index++] = v2 + shapeLength;
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indices[index++] = v1 + shapeLength;
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indices[index++] = v0 + shapeLength;
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}
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var geometry = new Geometry({
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attributes: attributes,
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indices: indices,
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boundingSphere: BoundingSphere.fromVertices(combinedPositions),
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primitiveType: PrimitiveType.TRIANGLES,
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});
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if (vertexFormat.normal) {
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geometry = GeometryPipeline.computeNormal(geometry);
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}
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if (vertexFormat.tangent || vertexFormat.bitangent) {
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try {
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geometry = GeometryPipeline.computeTangentAndBitangent(geometry);
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} catch (e) {
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oneTimeWarning(
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"polyline-volume-tangent-bitangent",
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"Unable to compute tangents and bitangents for polyline volume geometry"
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);
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//TODO https://github.com/CesiumGS/cesium/issues/3609
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}
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if (!vertexFormat.tangent) {
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geometry.attributes.tangent = undefined;
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}
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if (!vertexFormat.bitangent) {
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geometry.attributes.bitangent = undefined;
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}
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if (!vertexFormat.st) {
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geometry.attributes.st = undefined;
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}
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}
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return geometry;
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}
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/**
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* A description of a polyline with a volume (a 2D shape extruded along a polyline).
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*
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* @alias PolylineVolumeGeometry
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* @constructor
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*
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* @param {Object} options Object with the following properties:
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* @param {Cartesian3[]} options.polylinePositions An array of {@link Cartesian3} positions that define the center of the polyline volume.
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* @param {Cartesian2[]} options.shapePositions An array of {@link Cartesian2} positions that define the shape to be extruded along the polyline
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* @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid to be used as a reference.
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* @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
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* @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
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* @param {CornerType} [options.cornerType=CornerType.ROUNDED] Determines the style of the corners.
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*
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* @see PolylineVolumeGeometry#createGeometry
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*
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* @demo {@link https://sandcastle.cesium.com/index.html?src=Polyline%20Volume.html|Cesium Sandcastle Polyline Volume Demo}
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*
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* @example
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* function computeCircle(radius) {
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* var positions = [];
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* for (var i = 0; i < 360; i++) {
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* var radians = Cesium.Math.toRadians(i);
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* positions.push(new Cesium.Cartesian2(radius * Math.cos(radians), radius * Math.sin(radians)));
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* }
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* return positions;
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* }
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*
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* var volume = new Cesium.PolylineVolumeGeometry({
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* vertexFormat : Cesium.VertexFormat.POSITION_ONLY,
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* polylinePositions : Cesium.Cartesian3.fromDegreesArray([
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* -72.0, 40.0,
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* -70.0, 35.0
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* ]),
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* shapePositions : computeCircle(100000.0)
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* });
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*/
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function PolylineVolumeGeometry(options) {
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options = defaultValue(options, defaultValue.EMPTY_OBJECT);
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var positions = options.polylinePositions;
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var shape = options.shapePositions;
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//>>includeStart('debug', pragmas.debug);
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if (!defined(positions)) {
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throw new DeveloperError("options.polylinePositions is required.");
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}
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if (!defined(shape)) {
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throw new DeveloperError("options.shapePositions is required.");
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}
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//>>includeEnd('debug');
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this._positions = positions;
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this._shape = shape;
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this._ellipsoid = Ellipsoid.clone(
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defaultValue(options.ellipsoid, Ellipsoid.WGS84)
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);
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this._cornerType = defaultValue(options.cornerType, CornerType.ROUNDED);
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this._vertexFormat = VertexFormat.clone(
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defaultValue(options.vertexFormat, VertexFormat.DEFAULT)
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);
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this._granularity = defaultValue(
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options.granularity,
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CesiumMath.RADIANS_PER_DEGREE
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);
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this._workerName = "createPolylineVolumeGeometry";
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var numComponents = 1 + positions.length * Cartesian3.packedLength;
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numComponents += 1 + shape.length * Cartesian2.packedLength;
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/**
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* The number of elements used to pack the object into an array.
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* @type {Number}
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*/
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this.packedLength =
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numComponents + Ellipsoid.packedLength + VertexFormat.packedLength + 2;
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}
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/**
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* Stores the provided instance into the provided array.
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*
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* @param {PolylineVolumeGeometry} value The value to pack.
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* @param {Number[]} array The array to pack into.
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* @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
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*
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* @returns {Number[]} The array that was packed into
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*/
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PolylineVolumeGeometry.pack = function (value, array, startingIndex) {
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//>>includeStart('debug', pragmas.debug);
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if (!defined(value)) {
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throw new DeveloperError("value is required");
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}
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if (!defined(array)) {
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throw new DeveloperError("array is required");
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}
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//>>includeEnd('debug');
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startingIndex = defaultValue(startingIndex, 0);
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var i;
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var positions = value._positions;
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var length = positions.length;
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array[startingIndex++] = length;
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for (i = 0; i < length; ++i, startingIndex += Cartesian3.packedLength) {
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Cartesian3.pack(positions[i], array, startingIndex);
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}
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var shape = value._shape;
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length = shape.length;
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array[startingIndex++] = length;
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for (i = 0; i < length; ++i, startingIndex += Cartesian2.packedLength) {
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Cartesian2.pack(shape[i], array, startingIndex);
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}
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Ellipsoid.pack(value._ellipsoid, array, startingIndex);
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startingIndex += Ellipsoid.packedLength;
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VertexFormat.pack(value._vertexFormat, array, startingIndex);
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startingIndex += VertexFormat.packedLength;
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array[startingIndex++] = value._cornerType;
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array[startingIndex] = value._granularity;
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return array;
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};
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var scratchEllipsoid = Ellipsoid.clone(Ellipsoid.UNIT_SPHERE);
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var scratchVertexFormat = new VertexFormat();
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var scratchOptions = {
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polylinePositions: undefined,
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shapePositions: undefined,
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ellipsoid: scratchEllipsoid,
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vertexFormat: scratchVertexFormat,
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cornerType: undefined,
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granularity: undefined,
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};
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/**
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* Retrieves an instance from a packed array.
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*
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* @param {Number[]} array The packed array.
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* @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
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* @param {PolylineVolumeGeometry} [result] The object into which to store the result.
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* @returns {PolylineVolumeGeometry} The modified result parameter or a new PolylineVolumeGeometry instance if one was not provided.
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*/
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PolylineVolumeGeometry.unpack = function (array, startingIndex, result) {
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//>>includeStart('debug', pragmas.debug);
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if (!defined(array)) {
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throw new DeveloperError("array is required");
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}
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//>>includeEnd('debug');
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startingIndex = defaultValue(startingIndex, 0);
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var i;
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var length = array[startingIndex++];
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var positions = new Array(length);
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for (i = 0; i < length; ++i, startingIndex += Cartesian3.packedLength) {
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positions[i] = Cartesian3.unpack(array, startingIndex);
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}
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length = array[startingIndex++];
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var shape = new Array(length);
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for (i = 0; i < length; ++i, startingIndex += Cartesian2.packedLength) {
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shape[i] = Cartesian2.unpack(array, startingIndex);
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}
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var ellipsoid = Ellipsoid.unpack(array, startingIndex, scratchEllipsoid);
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startingIndex += Ellipsoid.packedLength;
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var vertexFormat = VertexFormat.unpack(
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array,
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startingIndex,
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scratchVertexFormat
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);
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startingIndex += VertexFormat.packedLength;
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var cornerType = array[startingIndex++];
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var granularity = array[startingIndex];
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if (!defined(result)) {
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scratchOptions.polylinePositions = positions;
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scratchOptions.shapePositions = shape;
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scratchOptions.cornerType = cornerType;
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scratchOptions.granularity = granularity;
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return new PolylineVolumeGeometry(scratchOptions);
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}
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result._positions = positions;
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result._shape = shape;
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result._ellipsoid = Ellipsoid.clone(ellipsoid, result._ellipsoid);
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result._vertexFormat = VertexFormat.clone(vertexFormat, result._vertexFormat);
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result._cornerType = cornerType;
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result._granularity = granularity;
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return result;
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};
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var brScratch = new BoundingRectangle();
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/**
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* Computes the geometric representation of a polyline with a volume, including its vertices, indices, and a bounding sphere.
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*
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* @param {PolylineVolumeGeometry} polylineVolumeGeometry A description of the polyline volume.
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* @returns {Geometry|undefined} The computed vertices and indices.
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*/
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PolylineVolumeGeometry.createGeometry = function (polylineVolumeGeometry) {
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var positions = polylineVolumeGeometry._positions;
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var cleanPositions = arrayRemoveDuplicates(
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positions,
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Cartesian3.equalsEpsilon
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);
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var shape2D = polylineVolumeGeometry._shape;
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shape2D = PolylineVolumeGeometryLibrary.removeDuplicatesFromShape(shape2D);
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if (cleanPositions.length < 2 || shape2D.length < 3) {
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return undefined;
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}
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if (
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PolygonPipeline.computeWindingOrder2D(shape2D) === WindingOrder.CLOCKWISE
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) {
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shape2D.reverse();
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}
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var boundingRectangle = BoundingRectangle.fromPoints(shape2D, brScratch);
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var computedPositions = PolylineVolumeGeometryLibrary.computePositions(
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cleanPositions,
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shape2D,
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boundingRectangle,
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polylineVolumeGeometry,
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true
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);
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return computeAttributes(
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computedPositions,
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shape2D,
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boundingRectangle,
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polylineVolumeGeometry._vertexFormat
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);
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};
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export default PolylineVolumeGeometry;
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