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75 lines
2.4 KiB
JavaScript

import defined from "./defined.js";
import getTimestamp from "./getTimestamp.js";
var implementation;
if (typeof requestAnimationFrame !== "undefined") {
implementation = requestAnimationFrame;
}
(function () {
// look for vendor prefixed function
if (!defined(implementation) && typeof window !== "undefined") {
var vendors = ["webkit", "moz", "ms", "o"];
var i = 0;
var len = vendors.length;
while (i < len && !defined(implementation)) {
implementation = window[vendors[i] + "RequestAnimationFrame"];
++i;
}
}
// build an implementation based on setTimeout
if (!defined(implementation)) {
var msPerFrame = 1000.0 / 60.0;
var lastFrameTime = 0;
implementation = function (callback) {
var currentTime = getTimestamp();
// schedule the callback to target 60fps, 16.7ms per frame,
// accounting for the time taken by the callback
var delay = Math.max(msPerFrame - (currentTime - lastFrameTime), 0);
lastFrameTime = currentTime + delay;
return setTimeout(function () {
callback(lastFrameTime);
}, delay);
};
}
})();
/**
* A browser-independent function to request a new animation frame. This is used to create
* an application's draw loop as shown in the example below.
*
* @function requestAnimationFrame
*
* @param {requestAnimationFrameCallback} callback The function to call when the next frame should be drawn.
* @returns {Number} An ID that can be passed to {@link cancelAnimationFrame} to cancel the request.
*
*
* @example
* // Create a draw loop using requestAnimationFrame. The
* // tick callback function is called for every animation frame.
* function tick() {
* scene.render();
* Cesium.requestAnimationFrame(tick);
* }
* tick();
*
* @see {@link https://www.w3.org/TR/html51/webappapis.html#animation-frames|The Web API Animation Frames interface}
*/
function requestAnimationFramePolyFill(callback) {
// we need this extra wrapper function because the native requestAnimationFrame
// functions must be invoked on the global scope (window), which is not the case
// if invoked as Cesium.requestAnimationFrame(callback)
return implementation(callback);
}
/**
* A function that will be called when the next frame should be drawn.
* @callback requestAnimationFrameCallback
*
* @param {Number} timestamp A timestamp for the frame, in milliseconds.
*/
export default requestAnimationFramePolyFill;