You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
621 lines
18 KiB
JavaScript
621 lines
18 KiB
JavaScript
import AssociativeArray from "../Core/AssociativeArray.js";
|
|
import BoundingSphere from "../Core/BoundingSphere.js";
|
|
import Check from "../Core/Check.js";
|
|
import defaultValue from "../Core/defaultValue.js";
|
|
import defined from "../Core/defined.js";
|
|
import destroyObject from "../Core/destroyObject.js";
|
|
import Event from "../Core/Event.js";
|
|
import EventHelper from "../Core/EventHelper.js";
|
|
import ClassificationType from "../Scene/ClassificationType.js";
|
|
import MaterialAppearance from "../Scene/MaterialAppearance.js";
|
|
import PerInstanceColorAppearance from "../Scene/PerInstanceColorAppearance.js";
|
|
import ShadowMode from "../Scene/ShadowMode.js";
|
|
import BoundingSphereState from "./BoundingSphereState.js";
|
|
import BoxGeometryUpdater from "./BoxGeometryUpdater.js";
|
|
import ColorMaterialProperty from "./ColorMaterialProperty.js";
|
|
import CorridorGeometryUpdater from "./CorridorGeometryUpdater.js";
|
|
import CylinderGeometryUpdater from "./CylinderGeometryUpdater.js";
|
|
import DynamicGeometryBatch from "./DynamicGeometryBatch.js";
|
|
import EllipseGeometryUpdater from "./EllipseGeometryUpdater.js";
|
|
import EllipsoidGeometryUpdater from "./EllipsoidGeometryUpdater.js";
|
|
import Entity from "./Entity.js";
|
|
import PlaneGeometryUpdater from "./PlaneGeometryUpdater.js";
|
|
import PolygonGeometryUpdater from "./PolygonGeometryUpdater.js";
|
|
import PolylineVolumeGeometryUpdater from "./PolylineVolumeGeometryUpdater.js";
|
|
import RectangleGeometryUpdater from "./RectangleGeometryUpdater.js";
|
|
import StaticGeometryColorBatch from "./StaticGeometryColorBatch.js";
|
|
import StaticGeometryPerMaterialBatch from "./StaticGeometryPerMaterialBatch.js";
|
|
import StaticGroundGeometryColorBatch from "./StaticGroundGeometryColorBatch.js";
|
|
import StaticGroundGeometryPerMaterialBatch from "./StaticGroundGeometryPerMaterialBatch.js";
|
|
import StaticOutlineGeometryBatch from "./StaticOutlineGeometryBatch.js";
|
|
import WallGeometryUpdater from "./WallGeometryUpdater.js";
|
|
|
|
var emptyArray = [];
|
|
|
|
var geometryUpdaters = [
|
|
BoxGeometryUpdater,
|
|
CylinderGeometryUpdater,
|
|
CorridorGeometryUpdater,
|
|
EllipseGeometryUpdater,
|
|
EllipsoidGeometryUpdater,
|
|
PlaneGeometryUpdater,
|
|
PolygonGeometryUpdater,
|
|
PolylineVolumeGeometryUpdater,
|
|
RectangleGeometryUpdater,
|
|
WallGeometryUpdater,
|
|
];
|
|
|
|
function GeometryUpdaterSet(entity, scene) {
|
|
this.entity = entity;
|
|
this.scene = scene;
|
|
var updaters = new Array(geometryUpdaters.length);
|
|
var geometryChanged = new Event();
|
|
function raiseEvent(geometry) {
|
|
geometryChanged.raiseEvent(geometry);
|
|
}
|
|
var eventHelper = new EventHelper();
|
|
for (var i = 0; i < updaters.length; i++) {
|
|
var updater = new geometryUpdaters[i](entity, scene);
|
|
eventHelper.add(updater.geometryChanged, raiseEvent);
|
|
updaters[i] = updater;
|
|
}
|
|
this.updaters = updaters;
|
|
this.geometryChanged = geometryChanged;
|
|
this.eventHelper = eventHelper;
|
|
|
|
this._removeEntitySubscription = entity.definitionChanged.addEventListener(
|
|
GeometryUpdaterSet.prototype._onEntityPropertyChanged,
|
|
this
|
|
);
|
|
}
|
|
|
|
GeometryUpdaterSet.prototype._onEntityPropertyChanged = function (
|
|
entity,
|
|
propertyName,
|
|
newValue,
|
|
oldValue
|
|
) {
|
|
var updaters = this.updaters;
|
|
for (var i = 0; i < updaters.length; i++) {
|
|
updaters[i]._onEntityPropertyChanged(
|
|
entity,
|
|
propertyName,
|
|
newValue,
|
|
oldValue
|
|
);
|
|
}
|
|
};
|
|
|
|
GeometryUpdaterSet.prototype.forEach = function (callback) {
|
|
var updaters = this.updaters;
|
|
for (var i = 0; i < updaters.length; i++) {
|
|
callback(updaters[i]);
|
|
}
|
|
};
|
|
|
|
GeometryUpdaterSet.prototype.destroy = function () {
|
|
this.eventHelper.removeAll();
|
|
var updaters = this.updaters;
|
|
for (var i = 0; i < updaters.length; i++) {
|
|
updaters[i].destroy();
|
|
}
|
|
this._removeEntitySubscription();
|
|
destroyObject(this);
|
|
};
|
|
|
|
/**
|
|
* A general purpose visualizer for geometry represented by {@link Primitive} instances.
|
|
* @alias GeometryVisualizer
|
|
* @constructor
|
|
*
|
|
* @param {Scene} scene The scene the primitives will be rendered in.
|
|
* @param {EntityCollection} entityCollection The entityCollection to visualize.
|
|
* @param {PrimitiveCollection} [primitives=scene.primitives] A collection to add primitives related to the entities
|
|
* @param {PrimitiveCollection} [groundPrimitives=scene.groundPrimitives] A collection to add ground primitives related to the entities
|
|
*/
|
|
function GeometryVisualizer(
|
|
scene,
|
|
entityCollection,
|
|
primitives,
|
|
groundPrimitives
|
|
) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.defined("scene", scene);
|
|
Check.defined("entityCollection", entityCollection);
|
|
//>>includeEnd('debug');
|
|
|
|
primitives = defaultValue(primitives, scene.primitives);
|
|
groundPrimitives = defaultValue(groundPrimitives, scene.groundPrimitives);
|
|
|
|
this._scene = scene;
|
|
this._primitives = primitives;
|
|
this._groundPrimitives = groundPrimitives;
|
|
this._entityCollection = undefined;
|
|
this._addedObjects = new AssociativeArray();
|
|
this._removedObjects = new AssociativeArray();
|
|
this._changedObjects = new AssociativeArray();
|
|
|
|
var numberOfShadowModes = ShadowMode.NUMBER_OF_SHADOW_MODES;
|
|
this._outlineBatches = new Array(numberOfShadowModes * 2);
|
|
this._closedColorBatches = new Array(numberOfShadowModes * 2);
|
|
this._closedMaterialBatches = new Array(numberOfShadowModes * 2);
|
|
this._openColorBatches = new Array(numberOfShadowModes * 2);
|
|
this._openMaterialBatches = new Array(numberOfShadowModes * 2);
|
|
|
|
var supportsMaterialsforEntitiesOnTerrain = Entity.supportsMaterialsforEntitiesOnTerrain(
|
|
scene
|
|
);
|
|
this._supportsMaterialsforEntitiesOnTerrain = supportsMaterialsforEntitiesOnTerrain;
|
|
|
|
var i;
|
|
for (i = 0; i < numberOfShadowModes; ++i) {
|
|
this._outlineBatches[i] = new StaticOutlineGeometryBatch(
|
|
primitives,
|
|
scene,
|
|
i,
|
|
false
|
|
);
|
|
this._outlineBatches[
|
|
numberOfShadowModes + i
|
|
] = new StaticOutlineGeometryBatch(primitives, scene, i, true);
|
|
|
|
this._closedColorBatches[i] = new StaticGeometryColorBatch(
|
|
primitives,
|
|
PerInstanceColorAppearance,
|
|
undefined,
|
|
true,
|
|
i,
|
|
true
|
|
);
|
|
this._closedColorBatches[
|
|
numberOfShadowModes + i
|
|
] = new StaticGeometryColorBatch(
|
|
primitives,
|
|
PerInstanceColorAppearance,
|
|
undefined,
|
|
true,
|
|
i,
|
|
false
|
|
);
|
|
|
|
this._closedMaterialBatches[i] = new StaticGeometryPerMaterialBatch(
|
|
primitives,
|
|
MaterialAppearance,
|
|
undefined,
|
|
true,
|
|
i,
|
|
true
|
|
);
|
|
this._closedMaterialBatches[
|
|
numberOfShadowModes + i
|
|
] = new StaticGeometryPerMaterialBatch(
|
|
primitives,
|
|
MaterialAppearance,
|
|
undefined,
|
|
true,
|
|
i,
|
|
false
|
|
);
|
|
|
|
this._openColorBatches[i] = new StaticGeometryColorBatch(
|
|
primitives,
|
|
PerInstanceColorAppearance,
|
|
undefined,
|
|
false,
|
|
i,
|
|
true
|
|
);
|
|
this._openColorBatches[
|
|
numberOfShadowModes + i
|
|
] = new StaticGeometryColorBatch(
|
|
primitives,
|
|
PerInstanceColorAppearance,
|
|
undefined,
|
|
false,
|
|
i,
|
|
false
|
|
);
|
|
|
|
this._openMaterialBatches[i] = new StaticGeometryPerMaterialBatch(
|
|
primitives,
|
|
MaterialAppearance,
|
|
undefined,
|
|
false,
|
|
i,
|
|
true
|
|
);
|
|
this._openMaterialBatches[
|
|
numberOfShadowModes + i
|
|
] = new StaticGeometryPerMaterialBatch(
|
|
primitives,
|
|
MaterialAppearance,
|
|
undefined,
|
|
false,
|
|
i,
|
|
false
|
|
);
|
|
}
|
|
|
|
var numberOfClassificationTypes =
|
|
ClassificationType.NUMBER_OF_CLASSIFICATION_TYPES;
|
|
var groundColorBatches = new Array(numberOfClassificationTypes);
|
|
var groundMaterialBatches = [];
|
|
if (supportsMaterialsforEntitiesOnTerrain) {
|
|
for (i = 0; i < numberOfClassificationTypes; ++i) {
|
|
groundMaterialBatches.push(
|
|
new StaticGroundGeometryPerMaterialBatch(
|
|
groundPrimitives,
|
|
i,
|
|
MaterialAppearance
|
|
)
|
|
);
|
|
groundColorBatches[i] = new StaticGroundGeometryColorBatch(
|
|
groundPrimitives,
|
|
i
|
|
);
|
|
}
|
|
} else {
|
|
for (i = 0; i < numberOfClassificationTypes; ++i) {
|
|
groundColorBatches[i] = new StaticGroundGeometryColorBatch(
|
|
groundPrimitives,
|
|
i
|
|
);
|
|
}
|
|
}
|
|
|
|
this._groundColorBatches = groundColorBatches;
|
|
this._groundMaterialBatches = groundMaterialBatches;
|
|
|
|
this._dynamicBatch = new DynamicGeometryBatch(primitives, groundPrimitives);
|
|
|
|
this._batches = this._outlineBatches.concat(
|
|
this._closedColorBatches,
|
|
this._closedMaterialBatches,
|
|
this._openColorBatches,
|
|
this._openMaterialBatches,
|
|
this._groundColorBatches,
|
|
this._groundMaterialBatches,
|
|
this._dynamicBatch
|
|
);
|
|
|
|
this._subscriptions = new AssociativeArray();
|
|
this._updaterSets = new AssociativeArray();
|
|
|
|
this._entityCollection = entityCollection;
|
|
entityCollection.collectionChanged.addEventListener(
|
|
GeometryVisualizer.prototype._onCollectionChanged,
|
|
this
|
|
);
|
|
this._onCollectionChanged(
|
|
entityCollection,
|
|
entityCollection.values,
|
|
emptyArray
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Updates all of the primitives created by this visualizer to match their
|
|
* Entity counterpart at the given time.
|
|
*
|
|
* @param {JulianDate} time The time to update to.
|
|
* @returns {Boolean} True if the visualizer successfully updated to the provided time,
|
|
* false if the visualizer is waiting for asynchronous primitives to be created.
|
|
*/
|
|
GeometryVisualizer.prototype.update = function (time) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.defined("time", time);
|
|
//>>includeEnd('debug');
|
|
|
|
var addedObjects = this._addedObjects;
|
|
var added = addedObjects.values;
|
|
var removedObjects = this._removedObjects;
|
|
var removed = removedObjects.values;
|
|
var changedObjects = this._changedObjects;
|
|
var changed = changedObjects.values;
|
|
|
|
var i;
|
|
var entity;
|
|
var id;
|
|
var updaterSet;
|
|
var that = this;
|
|
|
|
for (i = changed.length - 1; i > -1; i--) {
|
|
entity = changed[i];
|
|
id = entity.id;
|
|
updaterSet = this._updaterSets.get(id);
|
|
|
|
//If in a single update, an entity gets removed and a new instance
|
|
//re-added with the same id, the updater no longer tracks the
|
|
//correct entity, we need to both remove the old one and
|
|
//add the new one, which is done by pushing the entity
|
|
//onto the removed/added lists.
|
|
if (updaterSet.entity === entity) {
|
|
updaterSet.forEach(function (updater) {
|
|
that._removeUpdater(updater);
|
|
that._insertUpdaterIntoBatch(time, updater);
|
|
});
|
|
} else {
|
|
removed.push(entity);
|
|
added.push(entity);
|
|
}
|
|
}
|
|
|
|
for (i = removed.length - 1; i > -1; i--) {
|
|
entity = removed[i];
|
|
id = entity.id;
|
|
updaterSet = this._updaterSets.get(id);
|
|
updaterSet.forEach(this._removeUpdater.bind(this));
|
|
updaterSet.destroy();
|
|
this._updaterSets.remove(id);
|
|
this._subscriptions.get(id)();
|
|
this._subscriptions.remove(id);
|
|
}
|
|
|
|
for (i = added.length - 1; i > -1; i--) {
|
|
entity = added[i];
|
|
id = entity.id;
|
|
updaterSet = new GeometryUpdaterSet(entity, this._scene);
|
|
this._updaterSets.set(id, updaterSet);
|
|
updaterSet.forEach(function (updater) {
|
|
that._insertUpdaterIntoBatch(time, updater);
|
|
});
|
|
this._subscriptions.set(
|
|
id,
|
|
updaterSet.geometryChanged.addEventListener(
|
|
GeometryVisualizer._onGeometryChanged,
|
|
this
|
|
)
|
|
);
|
|
}
|
|
|
|
addedObjects.removeAll();
|
|
removedObjects.removeAll();
|
|
changedObjects.removeAll();
|
|
|
|
var isUpdated = true;
|
|
var batches = this._batches;
|
|
var length = batches.length;
|
|
for (i = 0; i < length; i++) {
|
|
isUpdated = batches[i].update(time) && isUpdated;
|
|
}
|
|
|
|
return isUpdated;
|
|
};
|
|
|
|
var getBoundingSphereArrayScratch = [];
|
|
var getBoundingSphereBoundingSphereScratch = new BoundingSphere();
|
|
|
|
/**
|
|
* Computes a bounding sphere which encloses the visualization produced for the specified entity.
|
|
* The bounding sphere is in the fixed frame of the scene's globe.
|
|
*
|
|
* @param {Entity} entity The entity whose bounding sphere to compute.
|
|
* @param {BoundingSphere} result The bounding sphere onto which to store the result.
|
|
* @returns {BoundingSphereState} BoundingSphereState.DONE if the result contains the bounding sphere,
|
|
* BoundingSphereState.PENDING if the result is still being computed, or
|
|
* BoundingSphereState.FAILED if the entity has no visualization in the current scene.
|
|
* @private
|
|
*/
|
|
GeometryVisualizer.prototype.getBoundingSphere = function (entity, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.defined("entity", entity);
|
|
Check.defined("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
var boundingSpheres = getBoundingSphereArrayScratch;
|
|
var tmp = getBoundingSphereBoundingSphereScratch;
|
|
|
|
var count = 0;
|
|
var state = BoundingSphereState.DONE;
|
|
var batches = this._batches;
|
|
var batchesLength = batches.length;
|
|
|
|
var id = entity.id;
|
|
var updaters = this._updaterSets.get(id).updaters;
|
|
|
|
for (var j = 0; j < updaters.length; j++) {
|
|
var updater = updaters[j];
|
|
for (var i = 0; i < batchesLength; i++) {
|
|
state = batches[i].getBoundingSphere(updater, tmp);
|
|
if (state === BoundingSphereState.PENDING) {
|
|
return BoundingSphereState.PENDING;
|
|
} else if (state === BoundingSphereState.DONE) {
|
|
boundingSpheres[count] = BoundingSphere.clone(
|
|
tmp,
|
|
boundingSpheres[count]
|
|
);
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (count === 0) {
|
|
return BoundingSphereState.FAILED;
|
|
}
|
|
|
|
boundingSpheres.length = count;
|
|
BoundingSphere.fromBoundingSpheres(boundingSpheres, result);
|
|
return BoundingSphereState.DONE;
|
|
};
|
|
|
|
/**
|
|
* Returns true if this object was destroyed; otherwise, false.
|
|
*
|
|
* @returns {Boolean} True if this object was destroyed; otherwise, false.
|
|
*/
|
|
GeometryVisualizer.prototype.isDestroyed = function () {
|
|
return false;
|
|
};
|
|
|
|
/**
|
|
* Removes and destroys all primitives created by this instance.
|
|
*/
|
|
GeometryVisualizer.prototype.destroy = function () {
|
|
this._entityCollection.collectionChanged.removeEventListener(
|
|
GeometryVisualizer.prototype._onCollectionChanged,
|
|
this
|
|
);
|
|
this._addedObjects.removeAll();
|
|
this._removedObjects.removeAll();
|
|
|
|
var i;
|
|
var batches = this._batches;
|
|
var length = batches.length;
|
|
for (i = 0; i < length; i++) {
|
|
batches[i].removeAllPrimitives();
|
|
}
|
|
|
|
var subscriptions = this._subscriptions.values;
|
|
length = subscriptions.length;
|
|
for (i = 0; i < length; i++) {
|
|
subscriptions[i]();
|
|
}
|
|
this._subscriptions.removeAll();
|
|
|
|
var updaterSets = this._updaterSets.values;
|
|
length = updaterSets.length;
|
|
for (i = 0; i < length; i++) {
|
|
updaterSets[i].destroy();
|
|
}
|
|
this._updaterSets.removeAll();
|
|
return destroyObject(this);
|
|
};
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
GeometryVisualizer.prototype._removeUpdater = function (updater) {
|
|
//We don't keep track of which batch an updater is in, so just remove it from all of them.
|
|
var batches = this._batches;
|
|
var length = batches.length;
|
|
for (var i = 0; i < length; i++) {
|
|
batches[i].remove(updater);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
GeometryVisualizer.prototype._insertUpdaterIntoBatch = function (
|
|
time,
|
|
updater
|
|
) {
|
|
if (updater.isDynamic) {
|
|
this._dynamicBatch.add(time, updater);
|
|
return;
|
|
}
|
|
|
|
var shadows;
|
|
if (updater.outlineEnabled || updater.fillEnabled) {
|
|
shadows = updater.shadowsProperty.getValue(time);
|
|
}
|
|
|
|
var numberOfShadowModes = ShadowMode.NUMBER_OF_SHADOW_MODES;
|
|
if (updater.outlineEnabled) {
|
|
if (defined(updater.terrainOffsetProperty)) {
|
|
this._outlineBatches[numberOfShadowModes + shadows].add(time, updater);
|
|
} else {
|
|
this._outlineBatches[shadows].add(time, updater);
|
|
}
|
|
}
|
|
|
|
if (updater.fillEnabled) {
|
|
if (updater.onTerrain) {
|
|
var classificationType = updater.classificationTypeProperty.getValue(
|
|
time
|
|
);
|
|
if (updater.fillMaterialProperty instanceof ColorMaterialProperty) {
|
|
this._groundColorBatches[classificationType].add(time, updater);
|
|
} else {
|
|
// If unsupported, updater will not be on terrain.
|
|
this._groundMaterialBatches[classificationType].add(time, updater);
|
|
}
|
|
} else if (updater.isClosed) {
|
|
if (updater.fillMaterialProperty instanceof ColorMaterialProperty) {
|
|
if (defined(updater.terrainOffsetProperty)) {
|
|
this._closedColorBatches[numberOfShadowModes + shadows].add(
|
|
time,
|
|
updater
|
|
);
|
|
} else {
|
|
this._closedColorBatches[shadows].add(time, updater);
|
|
}
|
|
} else if (defined(updater.terrainOffsetProperty)) {
|
|
this._closedMaterialBatches[numberOfShadowModes + shadows].add(
|
|
time,
|
|
updater
|
|
);
|
|
} else {
|
|
this._closedMaterialBatches[shadows].add(time, updater);
|
|
}
|
|
} else if (updater.fillMaterialProperty instanceof ColorMaterialProperty) {
|
|
if (defined(updater.terrainOffsetProperty)) {
|
|
this._openColorBatches[numberOfShadowModes + shadows].add(
|
|
time,
|
|
updater
|
|
);
|
|
} else {
|
|
this._openColorBatches[shadows].add(time, updater);
|
|
}
|
|
} else if (defined(updater.terrainOffsetProperty)) {
|
|
this._openMaterialBatches[numberOfShadowModes + shadows].add(
|
|
time,
|
|
updater
|
|
);
|
|
} else {
|
|
this._openMaterialBatches[shadows].add(time, updater);
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
GeometryVisualizer._onGeometryChanged = function (updater) {
|
|
var removedObjects = this._removedObjects;
|
|
var changedObjects = this._changedObjects;
|
|
|
|
var entity = updater.entity;
|
|
var id = entity.id;
|
|
|
|
if (!defined(removedObjects.get(id)) && !defined(changedObjects.get(id))) {
|
|
changedObjects.set(id, entity);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
GeometryVisualizer.prototype._onCollectionChanged = function (
|
|
entityCollection,
|
|
added,
|
|
removed
|
|
) {
|
|
var addedObjects = this._addedObjects;
|
|
var removedObjects = this._removedObjects;
|
|
var changedObjects = this._changedObjects;
|
|
|
|
var i;
|
|
var id;
|
|
var entity;
|
|
for (i = removed.length - 1; i > -1; i--) {
|
|
entity = removed[i];
|
|
id = entity.id;
|
|
if (!addedObjects.remove(id)) {
|
|
removedObjects.set(id, entity);
|
|
changedObjects.remove(id);
|
|
}
|
|
}
|
|
|
|
for (i = added.length - 1; i > -1; i--) {
|
|
entity = added[i];
|
|
id = entity.id;
|
|
if (removedObjects.remove(id)) {
|
|
changedObjects.set(id, entity);
|
|
} else {
|
|
addedObjects.set(id, entity);
|
|
}
|
|
}
|
|
};
|
|
export default GeometryVisualizer;
|