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JavaScript

import AssociativeArray from "../Core/AssociativeArray.js";
import Cartesian3 from "../Core/Cartesian3.js";
import Color from "../Core/Color.js";
import defined from "../Core/defined.js";
import destroyObject from "../Core/destroyObject.js";
import DeveloperError from "../Core/DeveloperError.js";
import DistanceDisplayCondition from "../Core/DistanceDisplayCondition.js";
import NearFarScalar from "../Core/NearFarScalar.js";
import createBillboardPointCallback from "../Scene/createBillboardPointCallback.js";
import HeightReference from "../Scene/HeightReference.js";
import BoundingSphereState from "./BoundingSphereState.js";
import Property from "./Property.js";
var defaultColor = Color.WHITE;
var defaultOutlineColor = Color.BLACK;
var defaultOutlineWidth = 0.0;
var defaultPixelSize = 1.0;
var defaultDisableDepthTestDistance = 0.0;
var colorScratch = new Color();
var positionScratch = new Cartesian3();
var outlineColorScratch = new Color();
var scaleByDistanceScratch = new NearFarScalar();
var translucencyByDistanceScratch = new NearFarScalar();
var distanceDisplayConditionScratch = new DistanceDisplayCondition();
function EntityData(entity) {
this.entity = entity;
this.pointPrimitive = undefined;
this.billboard = undefined;
this.color = undefined;
this.outlineColor = undefined;
this.pixelSize = undefined;
this.outlineWidth = undefined;
}
/**
* A {@link Visualizer} which maps {@link Entity#point} to a {@link PointPrimitive}.
* @alias PointVisualizer
* @constructor
*
* @param {EntityCluster} entityCluster The entity cluster to manage the collection of billboards and optionally cluster with other entities.
* @param {EntityCollection} entityCollection The entityCollection to visualize.
*/
function PointVisualizer(entityCluster, entityCollection) {
//>>includeStart('debug', pragmas.debug);
if (!defined(entityCluster)) {
throw new DeveloperError("entityCluster is required.");
}
if (!defined(entityCollection)) {
throw new DeveloperError("entityCollection is required.");
}
//>>includeEnd('debug');
entityCollection.collectionChanged.addEventListener(
PointVisualizer.prototype._onCollectionChanged,
this
);
this._cluster = entityCluster;
this._entityCollection = entityCollection;
this._items = new AssociativeArray();
this._onCollectionChanged(entityCollection, entityCollection.values, [], []);
}
/**
* Updates the primitives created by this visualizer to match their
* Entity counterpart at the given time.
*
* @param {JulianDate} time The time to update to.
* @returns {Boolean} This function always returns true.
*/
PointVisualizer.prototype.update = function (time) {
//>>includeStart('debug', pragmas.debug);
if (!defined(time)) {
throw new DeveloperError("time is required.");
}
//>>includeEnd('debug');
var items = this._items.values;
var cluster = this._cluster;
for (var i = 0, len = items.length; i < len; i++) {
var item = items[i];
var entity = item.entity;
var pointGraphics = entity._point;
var pointPrimitive = item.pointPrimitive;
var billboard = item.billboard;
var heightReference = Property.getValueOrDefault(
pointGraphics._heightReference,
time,
HeightReference.NONE
);
var show =
entity.isShowing &&
entity.isAvailable(time) &&
Property.getValueOrDefault(pointGraphics._show, time, true);
var position;
if (show) {
position = Property.getValueOrUndefined(
entity._position,
time,
positionScratch
);
show = defined(position);
}
if (!show) {
returnPrimitive(item, entity, cluster);
continue;
}
if (!Property.isConstant(entity._position)) {
cluster._clusterDirty = true;
}
var needsRedraw = false;
var updateClamping = false;
if (heightReference !== HeightReference.NONE && !defined(billboard)) {
if (defined(pointPrimitive)) {
returnPrimitive(item, entity, cluster);
pointPrimitive = undefined;
}
billboard = cluster.getBillboard(entity);
billboard.id = entity;
billboard.image = undefined;
item.billboard = billboard;
needsRedraw = true;
// If this new billboard happens to have a position and height reference that match our new values,
// billboard._updateClamping will not be called automatically. That's a problem because the clamped
// height may be based on different terrain than is now loaded. So we'll manually call
// _updateClamping below.
updateClamping =
Cartesian3.equals(billboard.position, position) &&
billboard.heightReference === heightReference;
} else if (
heightReference === HeightReference.NONE &&
!defined(pointPrimitive)
) {
if (defined(billboard)) {
returnPrimitive(item, entity, cluster);
billboard = undefined;
}
pointPrimitive = cluster.getPoint(entity);
pointPrimitive.id = entity;
item.pointPrimitive = pointPrimitive;
}
if (defined(pointPrimitive)) {
pointPrimitive.show = true;
pointPrimitive.position = position;
pointPrimitive.scaleByDistance = Property.getValueOrUndefined(
pointGraphics._scaleByDistance,
time,
scaleByDistanceScratch
);
pointPrimitive.translucencyByDistance = Property.getValueOrUndefined(
pointGraphics._translucencyByDistance,
time,
translucencyByDistanceScratch
);
pointPrimitive.color = Property.getValueOrDefault(
pointGraphics._color,
time,
defaultColor,
colorScratch
);
pointPrimitive.outlineColor = Property.getValueOrDefault(
pointGraphics._outlineColor,
time,
defaultOutlineColor,
outlineColorScratch
);
pointPrimitive.outlineWidth = Property.getValueOrDefault(
pointGraphics._outlineWidth,
time,
defaultOutlineWidth
);
pointPrimitive.pixelSize = Property.getValueOrDefault(
pointGraphics._pixelSize,
time,
defaultPixelSize
);
pointPrimitive.distanceDisplayCondition = Property.getValueOrUndefined(
pointGraphics._distanceDisplayCondition,
time,
distanceDisplayConditionScratch
);
pointPrimitive.disableDepthTestDistance = Property.getValueOrDefault(
pointGraphics._disableDepthTestDistance,
time,
defaultDisableDepthTestDistance
);
} else if (defined(billboard)) {
billboard.show = true;
billboard.position = position;
billboard.scaleByDistance = Property.getValueOrUndefined(
pointGraphics._scaleByDistance,
time,
scaleByDistanceScratch
);
billboard.translucencyByDistance = Property.getValueOrUndefined(
pointGraphics._translucencyByDistance,
time,
translucencyByDistanceScratch
);
billboard.distanceDisplayCondition = Property.getValueOrUndefined(
pointGraphics._distanceDisplayCondition,
time,
distanceDisplayConditionScratch
);
billboard.disableDepthTestDistance = Property.getValueOrDefault(
pointGraphics._disableDepthTestDistance,
time,
defaultDisableDepthTestDistance
);
billboard.heightReference = heightReference;
var newColor = Property.getValueOrDefault(
pointGraphics._color,
time,
defaultColor,
colorScratch
);
var newOutlineColor = Property.getValueOrDefault(
pointGraphics._outlineColor,
time,
defaultOutlineColor,
outlineColorScratch
);
var newOutlineWidth = Math.round(
Property.getValueOrDefault(
pointGraphics._outlineWidth,
time,
defaultOutlineWidth
)
);
var newPixelSize = Math.max(
1,
Math.round(
Property.getValueOrDefault(
pointGraphics._pixelSize,
time,
defaultPixelSize
)
)
);
if (newOutlineWidth > 0) {
billboard.scale = 1.0;
needsRedraw =
needsRedraw || //
newOutlineWidth !== item.outlineWidth || //
newPixelSize !== item.pixelSize || //
!Color.equals(newColor, item.color) || //
!Color.equals(newOutlineColor, item.outlineColor);
} else {
billboard.scale = newPixelSize / 50.0;
newPixelSize = 50.0;
needsRedraw =
needsRedraw || //
newOutlineWidth !== item.outlineWidth || //
!Color.equals(newColor, item.color) || //
!Color.equals(newOutlineColor, item.outlineColor);
}
if (needsRedraw) {
item.color = Color.clone(newColor, item.color);
item.outlineColor = Color.clone(newOutlineColor, item.outlineColor);
item.pixelSize = newPixelSize;
item.outlineWidth = newOutlineWidth;
var centerAlpha = newColor.alpha;
var cssColor = newColor.toCssColorString();
var cssOutlineColor = newOutlineColor.toCssColorString();
var textureId = JSON.stringify([
cssColor,
newPixelSize,
cssOutlineColor,
newOutlineWidth,
]);
billboard.setImage(
textureId,
createBillboardPointCallback(
centerAlpha,
cssColor,
cssOutlineColor,
newOutlineWidth,
newPixelSize
)
);
}
if (updateClamping) {
billboard._updateClamping();
}
}
}
return true;
};
/**
* Computes a bounding sphere which encloses the visualization produced for the specified entity.
* The bounding sphere is in the fixed frame of the scene's globe.
*
* @param {Entity} entity The entity whose bounding sphere to compute.
* @param {BoundingSphere} result The bounding sphere onto which to store the result.
* @returns {BoundingSphereState} BoundingSphereState.DONE if the result contains the bounding sphere,
* BoundingSphereState.PENDING if the result is still being computed, or
* BoundingSphereState.FAILED if the entity has no visualization in the current scene.
* @private
*/
PointVisualizer.prototype.getBoundingSphere = function (entity, result) {
//>>includeStart('debug', pragmas.debug);
if (!defined(entity)) {
throw new DeveloperError("entity is required.");
}
if (!defined(result)) {
throw new DeveloperError("result is required.");
}
//>>includeEnd('debug');
var item = this._items.get(entity.id);
if (
!defined(item) ||
!(defined(item.pointPrimitive) || defined(item.billboard))
) {
return BoundingSphereState.FAILED;
}
if (defined(item.pointPrimitive)) {
result.center = Cartesian3.clone(
item.pointPrimitive.position,
result.center
);
} else {
var billboard = item.billboard;
if (!defined(billboard._clampedPosition)) {
return BoundingSphereState.PENDING;
}
result.center = Cartesian3.clone(billboard._clampedPosition, result.center);
}
result.radius = 0;
return BoundingSphereState.DONE;
};
/**
* Returns true if this object was destroyed; otherwise, false.
*
* @returns {Boolean} True if this object was destroyed; otherwise, false.
*/
PointVisualizer.prototype.isDestroyed = function () {
return false;
};
/**
* Removes and destroys all primitives created by this instance.
*/
PointVisualizer.prototype.destroy = function () {
this._entityCollection.collectionChanged.removeEventListener(
PointVisualizer.prototype._onCollectionChanged,
this
);
var entities = this._entityCollection.values;
for (var i = 0; i < entities.length; i++) {
this._cluster.removePoint(entities[i]);
}
return destroyObject(this);
};
PointVisualizer.prototype._onCollectionChanged = function (
entityCollection,
added,
removed,
changed
) {
var i;
var entity;
var items = this._items;
var cluster = this._cluster;
for (i = added.length - 1; i > -1; i--) {
entity = added[i];
if (defined(entity._point) && defined(entity._position)) {
items.set(entity.id, new EntityData(entity));
}
}
for (i = changed.length - 1; i > -1; i--) {
entity = changed[i];
if (defined(entity._point) && defined(entity._position)) {
if (!items.contains(entity.id)) {
items.set(entity.id, new EntityData(entity));
}
} else {
returnPrimitive(items.get(entity.id), entity, cluster);
items.remove(entity.id);
}
}
for (i = removed.length - 1; i > -1; i--) {
entity = removed[i];
returnPrimitive(items.get(entity.id), entity, cluster);
items.remove(entity.id);
}
};
function returnPrimitive(item, entity, cluster) {
if (defined(item)) {
var pointPrimitive = item.pointPrimitive;
if (defined(pointPrimitive)) {
item.pointPrimitive = undefined;
cluster.removePoint(entity);
return;
}
var billboard = item.billboard;
if (defined(billboard)) {
item.billboard = undefined;
cluster.removeBillboard(entity);
}
}
}
export default PointVisualizer;