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JavaScript

import Cartesian2 from "../Core/Cartesian2.js";
import Check from "../Core/Check.js";
import createGuid from "../Core/createGuid.js";
import defaultValue from "../Core/defaultValue.js";
import defined from "../Core/defined.js";
import destroyObject from "../Core/destroyObject.js";
import DeveloperError from "../Core/DeveloperError.js";
import CesiumMath from "../Core/Math.js";
import PixelFormat from "../Core/PixelFormat.js";
import ContextLimits from "./ContextLimits.js";
import MipmapHint from "./MipmapHint.js";
import PixelDatatype from "./PixelDatatype.js";
import Sampler from "./Sampler.js";
import TextureMagnificationFilter from "./TextureMagnificationFilter.js";
import TextureMinificationFilter from "./TextureMinificationFilter.js";
/**
* @private
*/
function Texture(options) {
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
//>>includeStart('debug', pragmas.debug);
Check.defined("options.context", options.context);
//>>includeEnd('debug');
var context = options.context;
var width = options.width;
var height = options.height;
var source = options.source;
if (defined(source)) {
if (!defined(width)) {
width = defaultValue(source.videoWidth, source.width);
}
if (!defined(height)) {
height = defaultValue(source.videoHeight, source.height);
}
}
var pixelFormat = defaultValue(options.pixelFormat, PixelFormat.RGBA);
var pixelDatatype = defaultValue(
options.pixelDatatype,
PixelDatatype.UNSIGNED_BYTE
);
var internalFormat = PixelFormat.toInternalFormat(
pixelFormat,
pixelDatatype,
context
);
var isCompressed = PixelFormat.isCompressedFormat(internalFormat);
//>>includeStart('debug', pragmas.debug);
if (!defined(width) || !defined(height)) {
throw new DeveloperError(
"options requires a source field to create an initialized texture or width and height fields to create a blank texture."
);
}
Check.typeOf.number.greaterThan("width", width, 0);
if (width > ContextLimits.maximumTextureSize) {
throw new DeveloperError(
"Width must be less than or equal to the maximum texture size (" +
ContextLimits.maximumTextureSize +
"). Check maximumTextureSize."
);
}
Check.typeOf.number.greaterThan("height", height, 0);
if (height > ContextLimits.maximumTextureSize) {
throw new DeveloperError(
"Height must be less than or equal to the maximum texture size (" +
ContextLimits.maximumTextureSize +
"). Check maximumTextureSize."
);
}
if (!PixelFormat.validate(pixelFormat)) {
throw new DeveloperError("Invalid options.pixelFormat.");
}
if (!isCompressed && !PixelDatatype.validate(pixelDatatype)) {
throw new DeveloperError("Invalid options.pixelDatatype.");
}
if (
pixelFormat === PixelFormat.DEPTH_COMPONENT &&
pixelDatatype !== PixelDatatype.UNSIGNED_SHORT &&
pixelDatatype !== PixelDatatype.UNSIGNED_INT
) {
throw new DeveloperError(
"When options.pixelFormat is DEPTH_COMPONENT, options.pixelDatatype must be UNSIGNED_SHORT or UNSIGNED_INT."
);
}
if (
pixelFormat === PixelFormat.DEPTH_STENCIL &&
pixelDatatype !== PixelDatatype.UNSIGNED_INT_24_8
) {
throw new DeveloperError(
"When options.pixelFormat is DEPTH_STENCIL, options.pixelDatatype must be UNSIGNED_INT_24_8."
);
}
if (pixelDatatype === PixelDatatype.FLOAT && !context.floatingPointTexture) {
throw new DeveloperError(
"When options.pixelDatatype is FLOAT, this WebGL implementation must support the OES_texture_float extension. Check context.floatingPointTexture."
);
}
if (
pixelDatatype === PixelDatatype.HALF_FLOAT &&
!context.halfFloatingPointTexture
) {
throw new DeveloperError(
"When options.pixelDatatype is HALF_FLOAT, this WebGL implementation must support the OES_texture_half_float extension. Check context.halfFloatingPointTexture."
);
}
if (PixelFormat.isDepthFormat(pixelFormat)) {
if (defined(source)) {
throw new DeveloperError(
"When options.pixelFormat is DEPTH_COMPONENT or DEPTH_STENCIL, source cannot be provided."
);
}
if (!context.depthTexture) {
throw new DeveloperError(
"When options.pixelFormat is DEPTH_COMPONENT or DEPTH_STENCIL, this WebGL implementation must support WEBGL_depth_texture. Check context.depthTexture."
);
}
}
if (isCompressed) {
if (!defined(source) || !defined(source.arrayBufferView)) {
throw new DeveloperError(
"When options.pixelFormat is compressed, options.source.arrayBufferView must be defined."
);
}
if (PixelFormat.isDXTFormat(internalFormat) && !context.s3tc) {
throw new DeveloperError(
"When options.pixelFormat is S3TC compressed, this WebGL implementation must support the WEBGL_texture_compression_s3tc extension. Check context.s3tc."
);
} else if (PixelFormat.isPVRTCFormat(internalFormat) && !context.pvrtc) {
throw new DeveloperError(
"When options.pixelFormat is PVRTC compressed, this WebGL implementation must support the WEBGL_texture_compression_pvrtc extension. Check context.pvrtc."
);
} else if (PixelFormat.isETC1Format(internalFormat) && !context.etc1) {
throw new DeveloperError(
"When options.pixelFormat is ETC1 compressed, this WebGL implementation must support the WEBGL_texture_compression_etc1 extension. Check context.etc1."
);
}
if (
PixelFormat.compressedTextureSizeInBytes(
internalFormat,
width,
height
) !== source.arrayBufferView.byteLength
) {
throw new DeveloperError(
"The byte length of the array buffer is invalid for the compressed texture with the given width and height."
);
}
}
//>>includeEnd('debug');
// Use premultiplied alpha for opaque textures should perform better on Chrome:
// http://media.tojicode.com/webglCamp4/#20
var preMultiplyAlpha =
options.preMultiplyAlpha ||
pixelFormat === PixelFormat.RGB ||
pixelFormat === PixelFormat.LUMINANCE;
var flipY = defaultValue(options.flipY, true);
var initialized = true;
var gl = context._gl;
var textureTarget = gl.TEXTURE_2D;
var texture = gl.createTexture();
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(textureTarget, texture);
var unpackAlignment = 4;
if (defined(source) && defined(source.arrayBufferView) && !isCompressed) {
unpackAlignment = PixelFormat.alignmentInBytes(
pixelFormat,
pixelDatatype,
width
);
}
gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment);
if (defined(source)) {
if (defined(source.arrayBufferView)) {
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
// Source: typed array
var arrayBufferView = source.arrayBufferView;
if (isCompressed) {
gl.compressedTexImage2D(
textureTarget,
0,
internalFormat,
width,
height,
0,
arrayBufferView
);
} else {
if (flipY) {
arrayBufferView = PixelFormat.flipY(
arrayBufferView,
pixelFormat,
pixelDatatype,
width,
height
);
}
gl.texImage2D(
textureTarget,
0,
internalFormat,
width,
height,
0,
pixelFormat,
PixelDatatype.toWebGLConstant(pixelDatatype, context),
arrayBufferView
);
if (defined(source.mipLevels)) {
var mipWidth = width;
var mipHeight = height;
for (var i = 0; i < source.mipLevels.length; ++i) {
mipWidth = Math.floor(mipWidth / 2) | 0;
if (mipWidth < 1) {
mipWidth = 1;
}
mipHeight = Math.floor(mipHeight / 2) | 0;
if (mipHeight < 1) {
mipHeight = 1;
}
gl.texImage2D(
textureTarget,
i + 1,
internalFormat,
mipWidth,
mipHeight,
0,
pixelFormat,
PixelDatatype.toWebGLConstant(pixelDatatype, context),
source.mipLevels[i]
);
}
}
}
} else if (defined(source.framebuffer)) {
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
// Source: framebuffer
if (source.framebuffer !== context.defaultFramebuffer) {
source.framebuffer._bind();
}
gl.copyTexImage2D(
textureTarget,
0,
internalFormat,
source.xOffset,
source.yOffset,
width,
height,
0
);
if (source.framebuffer !== context.defaultFramebuffer) {
source.framebuffer._unBind();
}
} else {
// Only valid for DOM-Element uploads
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, preMultiplyAlpha);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
// Source: ImageData, HTMLImageElement, HTMLCanvasElement, or HTMLVideoElement
gl.texImage2D(
textureTarget,
0,
internalFormat,
pixelFormat,
PixelDatatype.toWebGLConstant(pixelDatatype, context),
source
);
}
} else {
gl.texImage2D(
textureTarget,
0,
internalFormat,
width,
height,
0,
pixelFormat,
PixelDatatype.toWebGLConstant(pixelDatatype, context),
null
);
initialized = false;
}
gl.bindTexture(textureTarget, null);
var sizeInBytes;
if (isCompressed) {
sizeInBytes = PixelFormat.compressedTextureSizeInBytes(
pixelFormat,
width,
height
);
} else {
sizeInBytes = PixelFormat.textureSizeInBytes(
pixelFormat,
pixelDatatype,
width,
height
);
}
this._id = createGuid();
this._context = context;
this._textureFilterAnisotropic = context._textureFilterAnisotropic;
this._textureTarget = textureTarget;
this._texture = texture;
this._internalFormat = internalFormat;
this._pixelFormat = pixelFormat;
this._pixelDatatype = pixelDatatype;
this._width = width;
this._height = height;
this._dimensions = new Cartesian2(width, height);
this._hasMipmap = false;
this._sizeInBytes = sizeInBytes;
this._preMultiplyAlpha = preMultiplyAlpha;
this._flipY = flipY;
this._initialized = initialized;
this._sampler = undefined;
this.sampler = defined(options.sampler) ? options.sampler : new Sampler();
}
/**
* This function is identical to using the Texture constructor except that it can be
* replaced with a mock/spy in tests.
* @private
*/
Texture.create = function (options) {
return new Texture(options);
};
/**
* Creates a texture, and copies a subimage of the framebuffer to it. When called without arguments,
* the texture is the same width and height as the framebuffer and contains its contents.
*
* @param {Object} options Object with the following properties:
* @param {Context} options.context The context in which the Texture gets created.
* @param {PixelFormat} [options.pixelFormat=PixelFormat.RGB] The texture's internal pixel format.
* @param {Number} [options.framebufferXOffset=0] An offset in the x direction in the framebuffer where copying begins from.
* @param {Number} [options.framebufferYOffset=0] An offset in the y direction in the framebuffer where copying begins from.
* @param {Number} [options.width=canvas.clientWidth] The width of the texture in texels.
* @param {Number} [options.height=canvas.clientHeight] The height of the texture in texels.
* @param {Framebuffer} [options.framebuffer=defaultFramebuffer] The framebuffer from which to create the texture. If this
* parameter is not specified, the default framebuffer is used.
* @returns {Texture} A texture with contents from the framebuffer.
*
* @exception {DeveloperError} Invalid pixelFormat.
* @exception {DeveloperError} pixelFormat cannot be DEPTH_COMPONENT, DEPTH_STENCIL or a compressed format.
* @exception {DeveloperError} framebufferXOffset must be greater than or equal to zero.
* @exception {DeveloperError} framebufferYOffset must be greater than or equal to zero.
* @exception {DeveloperError} framebufferXOffset + width must be less than or equal to canvas.clientWidth.
* @exception {DeveloperError} framebufferYOffset + height must be less than or equal to canvas.clientHeight.
*
*
* @example
* // Create a texture with the contents of the framebuffer.
* var t = Texture.fromFramebuffer({
* context : context
* });
*
* @see Sampler
*
* @private
*/
Texture.fromFramebuffer = function (options) {
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
//>>includeStart('debug', pragmas.debug);
Check.defined("options.context", options.context);
//>>includeEnd('debug');
var context = options.context;
var gl = context._gl;
var pixelFormat = defaultValue(options.pixelFormat, PixelFormat.RGB);
var framebufferXOffset = defaultValue(options.framebufferXOffset, 0);
var framebufferYOffset = defaultValue(options.framebufferYOffset, 0);
var width = defaultValue(options.width, gl.drawingBufferWidth);
var height = defaultValue(options.height, gl.drawingBufferHeight);
var framebuffer = options.framebuffer;
//>>includeStart('debug', pragmas.debug);
if (!PixelFormat.validate(pixelFormat)) {
throw new DeveloperError("Invalid pixelFormat.");
}
if (
PixelFormat.isDepthFormat(pixelFormat) ||
PixelFormat.isCompressedFormat(pixelFormat)
) {
throw new DeveloperError(
"pixelFormat cannot be DEPTH_COMPONENT, DEPTH_STENCIL or a compressed format."
);
}
Check.defined("options.context", options.context);
Check.typeOf.number.greaterThanOrEquals(
"framebufferXOffset",
framebufferXOffset,
0
);
Check.typeOf.number.greaterThanOrEquals(
"framebufferYOffset",
framebufferYOffset,
0
);
if (framebufferXOffset + width > gl.drawingBufferWidth) {
throw new DeveloperError(
"framebufferXOffset + width must be less than or equal to drawingBufferWidth"
);
}
if (framebufferYOffset + height > gl.drawingBufferHeight) {
throw new DeveloperError(
"framebufferYOffset + height must be less than or equal to drawingBufferHeight."
);
}
//>>includeEnd('debug');
var texture = new Texture({
context: context,
width: width,
height: height,
pixelFormat: pixelFormat,
source: {
framebuffer: defined(framebuffer)
? framebuffer
: context.defaultFramebuffer,
xOffset: framebufferXOffset,
yOffset: framebufferYOffset,
width: width,
height: height,
},
});
return texture;
};
Object.defineProperties(Texture.prototype, {
/**
* A unique id for the texture
* @memberof Texture.prototype
* @type {String}
* @readonly
* @private
*/
id: {
get: function () {
return this._id;
},
},
/**
* The sampler to use when sampling this texture.
* Create a sampler by calling {@link Sampler}. If this
* parameter is not specified, a default sampler is used. The default sampler clamps texture
* coordinates in both directions, uses linear filtering for both magnification and minification,
* and uses a maximum anisotropy of 1.0.
* @memberof Texture.prototype
* @type {Object}
*/
sampler: {
get: function () {
return this._sampler;
},
set: function (sampler) {
var minificationFilter = sampler.minificationFilter;
var magnificationFilter = sampler.magnificationFilter;
var context = this._context;
var pixelFormat = this._pixelFormat;
var pixelDatatype = this._pixelDatatype;
var mipmap =
minificationFilter ===
TextureMinificationFilter.NEAREST_MIPMAP_NEAREST ||
minificationFilter ===
TextureMinificationFilter.NEAREST_MIPMAP_LINEAR ||
minificationFilter ===
TextureMinificationFilter.LINEAR_MIPMAP_NEAREST ||
minificationFilter === TextureMinificationFilter.LINEAR_MIPMAP_LINEAR;
// float textures only support nearest filtering unless the linear extensions are supported, so override the sampler's settings
if (
(pixelDatatype === PixelDatatype.FLOAT &&
!context.textureFloatLinear) ||
(pixelDatatype === PixelDatatype.HALF_FLOAT &&
!context.textureHalfFloatLinear)
) {
minificationFilter = mipmap
? TextureMinificationFilter.NEAREST_MIPMAP_NEAREST
: TextureMinificationFilter.NEAREST;
magnificationFilter = TextureMagnificationFilter.NEAREST;
}
// WebGL 2 depth texture only support nearest filtering. See section 3.8.13 OpenGL ES 3 spec
if (context.webgl2) {
if (PixelFormat.isDepthFormat(pixelFormat)) {
minificationFilter = TextureMinificationFilter.NEAREST;
magnificationFilter = TextureMagnificationFilter.NEAREST;
}
}
var gl = context._gl;
var target = this._textureTarget;
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(target, this._texture);
gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, minificationFilter);
gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, magnificationFilter);
gl.texParameteri(target, gl.TEXTURE_WRAP_S, sampler.wrapS);
gl.texParameteri(target, gl.TEXTURE_WRAP_T, sampler.wrapT);
if (defined(this._textureFilterAnisotropic)) {
gl.texParameteri(
target,
this._textureFilterAnisotropic.TEXTURE_MAX_ANISOTROPY_EXT,
sampler.maximumAnisotropy
);
}
gl.bindTexture(target, null);
this._sampler = sampler;
},
},
pixelFormat: {
get: function () {
return this._pixelFormat;
},
},
pixelDatatype: {
get: function () {
return this._pixelDatatype;
},
},
dimensions: {
get: function () {
return this._dimensions;
},
},
preMultiplyAlpha: {
get: function () {
return this._preMultiplyAlpha;
},
},
flipY: {
get: function () {
return this._flipY;
},
},
width: {
get: function () {
return this._width;
},
},
height: {
get: function () {
return this._height;
},
},
sizeInBytes: {
get: function () {
if (this._hasMipmap) {
return Math.floor((this._sizeInBytes * 4) / 3);
}
return this._sizeInBytes;
},
},
_target: {
get: function () {
return this._textureTarget;
},
},
});
/**
* Copy new image data into this texture, from a source {@link ImageData}, {@link HTMLImageElement}, {@link HTMLCanvasElement}, or {@link HTMLVideoElement}.
* or an object with width, height, and arrayBufferView properties.
*
* @param {Object} source The source {@link ImageData}, {@link HTMLImageElement}, {@link HTMLCanvasElement}, or {@link HTMLVideoElement},
* or an object with width, height, and arrayBufferView properties.
* @param {Number} [xOffset=0] The offset in the x direction within the texture to copy into.
* @param {Number} [yOffset=0] The offset in the y direction within the texture to copy into.
*
* @exception {DeveloperError} Cannot call copyFrom when the texture pixel format is DEPTH_COMPONENT or DEPTH_STENCIL.
* @exception {DeveloperError} Cannot call copyFrom with a compressed texture pixel format.
* @exception {DeveloperError} xOffset must be greater than or equal to zero.
* @exception {DeveloperError} yOffset must be greater than or equal to zero.
* @exception {DeveloperError} xOffset + source.width must be less than or equal to width.
* @exception {DeveloperError} yOffset + source.height must be less than or equal to height.
* @exception {DeveloperError} This texture was destroyed, i.e., destroy() was called.
*
* @example
* texture.copyFrom({
* width : 1,
* height : 1,
* arrayBufferView : new Uint8Array([255, 0, 0, 255])
* });
*/
Texture.prototype.copyFrom = function (source, xOffset, yOffset) {
xOffset = defaultValue(xOffset, 0);
yOffset = defaultValue(yOffset, 0);
//>>includeStart('debug', pragmas.debug);
Check.defined("source", source);
if (PixelFormat.isDepthFormat(this._pixelFormat)) {
throw new DeveloperError(
"Cannot call copyFrom when the texture pixel format is DEPTH_COMPONENT or DEPTH_STENCIL."
);
}
if (PixelFormat.isCompressedFormat(this._pixelFormat)) {
throw new DeveloperError(
"Cannot call copyFrom with a compressed texture pixel format."
);
}
Check.typeOf.number.greaterThanOrEquals("xOffset", xOffset, 0);
Check.typeOf.number.greaterThanOrEquals("yOffset", yOffset, 0);
Check.typeOf.number.lessThanOrEquals(
"xOffset + source.width",
xOffset + source.width,
this._width
);
Check.typeOf.number.lessThanOrEquals(
"yOffset + source.height",
yOffset + source.height,
this._height
);
//>>includeEnd('debug');
var context = this._context;
var gl = context._gl;
var target = this._textureTarget;
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(target, this._texture);
var width = source.width;
var height = source.height;
var arrayBufferView = source.arrayBufferView;
var textureWidth = this._width;
var textureHeight = this._height;
var internalFormat = this._internalFormat;
var pixelFormat = this._pixelFormat;
var pixelDatatype = this._pixelDatatype;
var preMultiplyAlpha = this._preMultiplyAlpha;
var flipY = this._flipY;
var unpackAlignment = 4;
if (defined(arrayBufferView)) {
unpackAlignment = PixelFormat.alignmentInBytes(
pixelFormat,
pixelDatatype,
width
);
}
gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment);
var uploaded = false;
if (!this._initialized) {
if (
xOffset === 0 &&
yOffset === 0 &&
width === textureWidth &&
height === textureHeight
) {
// initialize the entire texture
if (defined(arrayBufferView)) {
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
if (flipY) {
arrayBufferView = PixelFormat.flipY(
arrayBufferView,
pixelFormat,
pixelDatatype,
textureWidth,
textureHeight
);
}
gl.texImage2D(
target,
0,
internalFormat,
textureWidth,
textureHeight,
0,
pixelFormat,
PixelDatatype.toWebGLConstant(pixelDatatype, context),
arrayBufferView
);
} else {
// Only valid for DOM-Element uploads
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, preMultiplyAlpha);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
gl.texImage2D(
target,
0,
internalFormat,
pixelFormat,
PixelDatatype.toWebGLConstant(pixelDatatype, context),
source
);
}
uploaded = true;
} else {
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
// initialize the entire texture to zero
var bufferView = PixelFormat.createTypedArray(
pixelFormat,
pixelDatatype,
textureWidth,
textureHeight
);
gl.texImage2D(
target,
0,
internalFormat,
textureWidth,
textureHeight,
0,
pixelFormat,
PixelDatatype.toWebGLConstant(pixelDatatype, context),
bufferView
);
}
this._initialized = true;
}
if (!uploaded) {
if (defined(arrayBufferView)) {
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
if (flipY) {
arrayBufferView = PixelFormat.flipY(
arrayBufferView,
pixelFormat,
pixelDatatype,
width,
height
);
}
gl.texSubImage2D(
target,
0,
xOffset,
yOffset,
width,
height,
pixelFormat,
PixelDatatype.toWebGLConstant(pixelDatatype, context),
arrayBufferView
);
} else {
// Only valid for DOM-Element uploads
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, preMultiplyAlpha);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
gl.texSubImage2D(
target,
0,
xOffset,
yOffset,
pixelFormat,
PixelDatatype.toWebGLConstant(pixelDatatype, context),
source
);
}
}
gl.bindTexture(target, null);
};
/**
* @param {Number} [xOffset=0] The offset in the x direction within the texture to copy into.
* @param {Number} [yOffset=0] The offset in the y direction within the texture to copy into.
* @param {Number} [framebufferXOffset=0] optional
* @param {Number} [framebufferYOffset=0] optional
* @param {Number} [width=width] optional
* @param {Number} [height=height] optional
*
* @exception {DeveloperError} Cannot call copyFromFramebuffer when the texture pixel format is DEPTH_COMPONENT or DEPTH_STENCIL.
* @exception {DeveloperError} Cannot call copyFromFramebuffer when the texture pixel data type is FLOAT.
* @exception {DeveloperError} Cannot call copyFromFramebuffer when the texture pixel data type is HALF_FLOAT.
* @exception {DeveloperError} Cannot call copyFrom with a compressed texture pixel format.
* @exception {DeveloperError} This texture was destroyed, i.e., destroy() was called.
* @exception {DeveloperError} xOffset must be greater than or equal to zero.
* @exception {DeveloperError} yOffset must be greater than or equal to zero.
* @exception {DeveloperError} framebufferXOffset must be greater than or equal to zero.
* @exception {DeveloperError} framebufferYOffset must be greater than or equal to zero.
* @exception {DeveloperError} xOffset + width must be less than or equal to width.
* @exception {DeveloperError} yOffset + height must be less than or equal to height.
*/
Texture.prototype.copyFromFramebuffer = function (
xOffset,
yOffset,
framebufferXOffset,
framebufferYOffset,
width,
height
) {
xOffset = defaultValue(xOffset, 0);
yOffset = defaultValue(yOffset, 0);
framebufferXOffset = defaultValue(framebufferXOffset, 0);
framebufferYOffset = defaultValue(framebufferYOffset, 0);
width = defaultValue(width, this._width);
height = defaultValue(height, this._height);
//>>includeStart('debug', pragmas.debug);
if (PixelFormat.isDepthFormat(this._pixelFormat)) {
throw new DeveloperError(
"Cannot call copyFromFramebuffer when the texture pixel format is DEPTH_COMPONENT or DEPTH_STENCIL."
);
}
if (this._pixelDatatype === PixelDatatype.FLOAT) {
throw new DeveloperError(
"Cannot call copyFromFramebuffer when the texture pixel data type is FLOAT."
);
}
if (this._pixelDatatype === PixelDatatype.HALF_FLOAT) {
throw new DeveloperError(
"Cannot call copyFromFramebuffer when the texture pixel data type is HALF_FLOAT."
);
}
if (PixelFormat.isCompressedFormat(this._pixelFormat)) {
throw new DeveloperError(
"Cannot call copyFrom with a compressed texture pixel format."
);
}
Check.typeOf.number.greaterThanOrEquals("xOffset", xOffset, 0);
Check.typeOf.number.greaterThanOrEquals("yOffset", yOffset, 0);
Check.typeOf.number.greaterThanOrEquals(
"framebufferXOffset",
framebufferXOffset,
0
);
Check.typeOf.number.greaterThanOrEquals(
"framebufferYOffset",
framebufferYOffset,
0
);
Check.typeOf.number.lessThanOrEquals(
"xOffset + width",
xOffset + width,
this._width
);
Check.typeOf.number.lessThanOrEquals(
"yOffset + height",
yOffset + height,
this._height
);
//>>includeEnd('debug');
var gl = this._context._gl;
var target = this._textureTarget;
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(target, this._texture);
gl.copyTexSubImage2D(
target,
0,
xOffset,
yOffset,
framebufferXOffset,
framebufferYOffset,
width,
height
);
gl.bindTexture(target, null);
this._initialized = true;
};
/**
* @param {MipmapHint} [hint=MipmapHint.DONT_CARE] optional.
*
* @exception {DeveloperError} Cannot call generateMipmap when the texture pixel format is DEPTH_COMPONENT or DEPTH_STENCIL.
* @exception {DeveloperError} Cannot call generateMipmap when the texture pixel format is a compressed format.
* @exception {DeveloperError} hint is invalid.
* @exception {DeveloperError} This texture's width must be a power of two to call generateMipmap().
* @exception {DeveloperError} This texture's height must be a power of two to call generateMipmap().
* @exception {DeveloperError} This texture was destroyed, i.e., destroy() was called.
*/
Texture.prototype.generateMipmap = function (hint) {
hint = defaultValue(hint, MipmapHint.DONT_CARE);
//>>includeStart('debug', pragmas.debug);
if (PixelFormat.isDepthFormat(this._pixelFormat)) {
throw new DeveloperError(
"Cannot call generateMipmap when the texture pixel format is DEPTH_COMPONENT or DEPTH_STENCIL."
);
}
if (PixelFormat.isCompressedFormat(this._pixelFormat)) {
throw new DeveloperError(
"Cannot call generateMipmap with a compressed pixel format."
);
}
if (this._width > 1 && !CesiumMath.isPowerOfTwo(this._width)) {
throw new DeveloperError(
"width must be a power of two to call generateMipmap()."
);
}
if (this._height > 1 && !CesiumMath.isPowerOfTwo(this._height)) {
throw new DeveloperError(
"height must be a power of two to call generateMipmap()."
);
}
if (!MipmapHint.validate(hint)) {
throw new DeveloperError("hint is invalid.");
}
//>>includeEnd('debug');
this._hasMipmap = true;
var gl = this._context._gl;
var target = this._textureTarget;
gl.hint(gl.GENERATE_MIPMAP_HINT, hint);
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(target, this._texture);
gl.generateMipmap(target);
gl.bindTexture(target, null);
};
Texture.prototype.isDestroyed = function () {
return false;
};
Texture.prototype.destroy = function () {
this._context._gl.deleteTexture(this._texture);
return destroyObject(this);
};
export default Texture;