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53 lines
1.2 KiB
JavaScript

import Check from "../Core/Check.js";
/**
* The state for a 3D Tiles update pass.
*
* @private
* @constructor
*/
function Cesium3DTilePassState(options) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("options", options);
Check.typeOf.number("options.pass", options.pass);
//>>includeEnd('debug');
/**
* The pass.
*
* @type {Cesium3DTilePass}
*/
this.pass = options.pass;
/**
* An array of rendering commands to use instead of {@link FrameState.commandList} for the current pass.
*
* @type {DrawCommand[]}
*/
this.commandList = options.commandList;
/**
* A camera to use instead of {@link FrameState.camera} for the current pass.
*
* @type {Camera}
*/
this.camera = options.camera;
/**
* A culling volume to use instead of {@link FrameState.cullingVolume} for the current pass.
*
* @type {CullingVolume}
*/
this.cullingVolume = options.cullingVolume;
/**
* A read-only property that indicates whether the pass is ready, i.e. all tiles needed by the pass are loaded.
*
* @type {Boolean}
* @readonly
* @default false
*/
this.ready = false;
}
export default Cesium3DTilePassState;