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JavaScript

import WebGLConstants from "../Core/WebGLConstants.js";
/**
* Determines the function used to compare two depths for the depth test.
*
* @enum {Number}
*/
var DepthFunction = {
/**
* The depth test never passes.
*
* @type {Number}
* @constant
*/
NEVER: WebGLConstants.NEVER,
/**
* The depth test passes if the incoming depth is less than the stored depth.
*
* @type {Number}
* @constant
*/
LESS: WebGLConstants.LESS,
/**
* The depth test passes if the incoming depth is equal to the stored depth.
*
* @type {Number}
* @constant
*/
EQUAL: WebGLConstants.EQUAL,
/**
* The depth test passes if the incoming depth is less than or equal to the stored depth.
*
* @type {Number}
* @constant
*/
LESS_OR_EQUAL: WebGLConstants.LEQUAL,
/**
* The depth test passes if the incoming depth is greater than the stored depth.
*
* @type {Number}
* @constant
*/
GREATER: WebGLConstants.GREATER,
/**
* The depth test passes if the incoming depth is not equal to the stored depth.
*
* @type {Number}
* @constant
*/
NOT_EQUAL: WebGLConstants.NOTEQUAL,
/**
* The depth test passes if the incoming depth is greater than or equal to the stored depth.
*
* @type {Number}
* @constant
*/
GREATER_OR_EQUAL: WebGLConstants.GEQUAL,
/**
* The depth test always passes.
*
* @type {Number}
* @constant
*/
ALWAYS: WebGLConstants.ALWAYS,
};
export default Object.freeze(DepthFunction);