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444 lines
14 KiB
JavaScript
444 lines
14 KiB
JavaScript
import Color from "../Core/Color.js";
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import defaultValue from "../Core/defaultValue.js";
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import defined from "../Core/defined.js";
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import Event from "../Core/Event.js";
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import GeographicTilingScheme from "../Core/GeographicTilingScheme.js";
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import when from "../ThirdParty/when.js";
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var defaultColor = new Color(1.0, 1.0, 1.0, 0.4);
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var defaultGlowColor = new Color(0.0, 1.0, 0.0, 0.05);
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var defaultBackgroundColor = new Color(0.0, 0.5, 0.0, 0.2);
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/**
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* @typedef {Object} GridImageryProvider.ConstructorOptions
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*
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* Initialization options for the GridImageryProvider constructor
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*
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* @property {TilingScheme} [tilingScheme=new GeographicTilingScheme()] The tiling scheme for which to draw tiles.
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* @property {Ellipsoid} [ellipsoid] The ellipsoid. If the tilingScheme is specified,
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* this parameter is ignored and the tiling scheme's ellipsoid is used instead. If neither
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* parameter is specified, the WGS84 ellipsoid is used.
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* @property {Number} [cells=8] The number of grids cells.
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* @property {Color} [color=Color(1.0, 1.0, 1.0, 0.4)] The color to draw grid lines.
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* @property {Color} [glowColor=Color(0.0, 1.0, 0.0, 0.05)] The color to draw glow for grid lines.
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* @property {Number} [glowWidth=6] The width of lines used for rendering the line glow effect.
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* @property {Color} [backgroundColor=Color(0.0, 0.5, 0.0, 0.2)] Background fill color.
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* @property {Number} [tileWidth=256] The width of the tile for level-of-detail selection purposes.
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* @property {Number} [tileHeight=256] The height of the tile for level-of-detail selection purposes.
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* @property {Number} [canvasSize=256] The size of the canvas used for rendering.
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*/
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/**
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* An {@link ImageryProvider} that draws a wireframe grid on every tile with controllable background and glow.
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* May be useful for custom rendering effects or debugging terrain.
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*
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* @alias GridImageryProvider
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* @constructor
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* @param {GridImageryProvider.ConstructorOptions} options Object describing initialization options
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*
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*/
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function GridImageryProvider(options) {
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options = defaultValue(options, defaultValue.EMPTY_OBJECT);
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/**
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* The default alpha blending value of this provider, with 0.0 representing fully transparent and
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* 1.0 representing fully opaque.
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*
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* @type {Number|undefined}
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* @default undefined
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*/
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this.defaultAlpha = undefined;
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/**
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* The default alpha blending value on the night side of the globe of this provider, with 0.0 representing fully transparent and
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* 1.0 representing fully opaque.
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*
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* @type {Number|undefined}
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* @default undefined
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*/
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this.defaultNightAlpha = undefined;
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/**
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* The default alpha blending value on the day side of the globe of this provider, with 0.0 representing fully transparent and
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* 1.0 representing fully opaque.
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*
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* @type {Number|undefined}
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* @default undefined
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*/
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this.defaultDayAlpha = undefined;
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/**
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* The default brightness of this provider. 1.0 uses the unmodified imagery color. Less than 1.0
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* makes the imagery darker while greater than 1.0 makes it brighter.
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*
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* @type {Number|undefined}
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* @default undefined
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*/
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this.defaultBrightness = undefined;
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/**
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* The default contrast of this provider. 1.0 uses the unmodified imagery color. Less than 1.0 reduces
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* the contrast while greater than 1.0 increases it.
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*
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* @type {Number|undefined}
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* @default undefined
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*/
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this.defaultContrast = undefined;
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/**
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* The default hue of this provider in radians. 0.0 uses the unmodified imagery color.
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*
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* @type {Number|undefined}
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* @default undefined
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*/
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this.defaultHue = undefined;
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/**
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* The default saturation of this provider. 1.0 uses the unmodified imagery color. Less than 1.0 reduces the
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* saturation while greater than 1.0 increases it.
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*
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* @type {Number|undefined}
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* @default undefined
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*/
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this.defaultSaturation = undefined;
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/**
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* The default gamma correction to apply to this provider. 1.0 uses the unmodified imagery color.
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*
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* @type {Number|undefined}
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* @default undefined
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*/
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this.defaultGamma = undefined;
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/**
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* The default texture minification filter to apply to this provider.
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*
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* @type {TextureMinificationFilter}
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* @default undefined
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*/
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this.defaultMinificationFilter = undefined;
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/**
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* The default texture magnification filter to apply to this provider.
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*
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* @type {TextureMagnificationFilter}
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* @default undefined
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*/
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this.defaultMagnificationFilter = undefined;
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this._tilingScheme = defined(options.tilingScheme)
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? options.tilingScheme
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: new GeographicTilingScheme({ ellipsoid: options.ellipsoid });
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this._cells = defaultValue(options.cells, 8);
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this._color = defaultValue(options.color, defaultColor);
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this._glowColor = defaultValue(options.glowColor, defaultGlowColor);
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this._glowWidth = defaultValue(options.glowWidth, 6);
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this._backgroundColor = defaultValue(
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options.backgroundColor,
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defaultBackgroundColor
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);
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this._errorEvent = new Event();
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this._tileWidth = defaultValue(options.tileWidth, 256);
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this._tileHeight = defaultValue(options.tileHeight, 256);
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// A little larger than tile size so lines are sharper
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// Note: can't be too much difference otherwise texture blowout
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this._canvasSize = defaultValue(options.canvasSize, 256);
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// We only need a single canvas since all tiles will be the same
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this._canvas = this._createGridCanvas();
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this._readyPromise = when.resolve(true);
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}
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Object.defineProperties(GridImageryProvider.prototype, {
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/**
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* Gets the proxy used by this provider.
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* @memberof GridImageryProvider.prototype
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* @type {Proxy}
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* @readonly
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*/
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proxy: {
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get: function () {
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return undefined;
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},
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},
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/**
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* Gets the width of each tile, in pixels. This function should
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* not be called before {@link GridImageryProvider#ready} returns true.
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* @memberof GridImageryProvider.prototype
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* @type {Number}
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* @readonly
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*/
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tileWidth: {
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get: function () {
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return this._tileWidth;
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},
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},
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/**
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* Gets the height of each tile, in pixels. This function should
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* not be called before {@link GridImageryProvider#ready} returns true.
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* @memberof GridImageryProvider.prototype
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* @type {Number}
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* @readonly
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*/
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tileHeight: {
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get: function () {
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return this._tileHeight;
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},
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},
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/**
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* Gets the maximum level-of-detail that can be requested. This function should
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* not be called before {@link GridImageryProvider#ready} returns true.
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* @memberof GridImageryProvider.prototype
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* @type {Number|undefined}
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* @readonly
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*/
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maximumLevel: {
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get: function () {
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return undefined;
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},
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},
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/**
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* Gets the minimum level-of-detail that can be requested. This function should
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* not be called before {@link GridImageryProvider#ready} returns true.
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* @memberof GridImageryProvider.prototype
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* @type {Number}
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* @readonly
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*/
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minimumLevel: {
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get: function () {
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return undefined;
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},
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},
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/**
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* Gets the tiling scheme used by this provider. This function should
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* not be called before {@link GridImageryProvider#ready} returns true.
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* @memberof GridImageryProvider.prototype
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* @type {TilingScheme}
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* @readonly
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*/
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tilingScheme: {
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get: function () {
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return this._tilingScheme;
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},
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},
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/**
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* Gets the rectangle, in radians, of the imagery provided by this instance. This function should
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* not be called before {@link GridImageryProvider#ready} returns true.
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* @memberof GridImageryProvider.prototype
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* @type {Rectangle}
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* @readonly
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*/
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rectangle: {
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get: function () {
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return this._tilingScheme.rectangle;
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},
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},
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/**
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* Gets the tile discard policy. If not undefined, the discard policy is responsible
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* for filtering out "missing" tiles via its shouldDiscardImage function. If this function
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* returns undefined, no tiles are filtered. This function should
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* not be called before {@link GridImageryProvider#ready} returns true.
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* @memberof GridImageryProvider.prototype
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* @type {TileDiscardPolicy}
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* @readonly
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*/
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tileDiscardPolicy: {
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get: function () {
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return undefined;
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},
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},
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/**
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* Gets an event that is raised when the imagery provider encounters an asynchronous error. By subscribing
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* to the event, you will be notified of the error and can potentially recover from it. Event listeners
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* are passed an instance of {@link TileProviderError}.
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* @memberof GridImageryProvider.prototype
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* @type {Event}
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* @readonly
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*/
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errorEvent: {
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get: function () {
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return this._errorEvent;
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},
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},
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/**
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* Gets a value indicating whether or not the provider is ready for use.
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* @memberof GridImageryProvider.prototype
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* @type {Boolean}
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* @readonly
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*/
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ready: {
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get: function () {
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return true;
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},
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},
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/**
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* Gets a promise that resolves to true when the provider is ready for use.
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* @memberof GridImageryProvider.prototype
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* @type {Promise.<Boolean>}
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* @readonly
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*/
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readyPromise: {
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get: function () {
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return this._readyPromise;
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},
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},
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/**
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* Gets the credit to display when this imagery provider is active. Typically this is used to credit
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* the source of the imagery. This function should not be called before {@link GridImageryProvider#ready} returns true.
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* @memberof GridImageryProvider.prototype
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* @type {Credit}
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* @readonly
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*/
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credit: {
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get: function () {
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return undefined;
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},
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},
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/**
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* Gets a value indicating whether or not the images provided by this imagery provider
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* include an alpha channel. If this property is false, an alpha channel, if present, will
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* be ignored. If this property is true, any images without an alpha channel will be treated
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* as if their alpha is 1.0 everywhere. When this property is false, memory usage
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* and texture upload time are reduced.
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* @memberof GridImageryProvider.prototype
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* @type {Boolean}
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* @readonly
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*/
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hasAlphaChannel: {
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get: function () {
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return true;
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},
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},
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});
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/**
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* Draws a grid of lines into a canvas.
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*/
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GridImageryProvider.prototype._drawGrid = function (context) {
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var minPixel = 0;
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var maxPixel = this._canvasSize;
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for (var x = 0; x <= this._cells; ++x) {
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var nx = x / this._cells;
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var val = 1 + nx * (maxPixel - 1);
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context.moveTo(val, minPixel);
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context.lineTo(val, maxPixel);
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context.moveTo(minPixel, val);
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context.lineTo(maxPixel, val);
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}
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context.stroke();
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};
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/**
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* Render a grid into a canvas with background and glow
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*/
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GridImageryProvider.prototype._createGridCanvas = function () {
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var canvas = document.createElement("canvas");
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canvas.width = this._canvasSize;
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canvas.height = this._canvasSize;
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var minPixel = 0;
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var maxPixel = this._canvasSize;
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var context = canvas.getContext("2d");
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// Fill the background
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var cssBackgroundColor = this._backgroundColor.toCssColorString();
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context.fillStyle = cssBackgroundColor;
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context.fillRect(minPixel, minPixel, maxPixel, maxPixel);
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// Glow for grid lines
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var cssGlowColor = this._glowColor.toCssColorString();
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context.strokeStyle = cssGlowColor;
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// Wide
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context.lineWidth = this._glowWidth;
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context.strokeRect(minPixel, minPixel, maxPixel, maxPixel);
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this._drawGrid(context);
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// Narrow
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context.lineWidth = this._glowWidth * 0.5;
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context.strokeRect(minPixel, minPixel, maxPixel, maxPixel);
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this._drawGrid(context);
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// Grid lines
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var cssColor = this._color.toCssColorString();
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// Border
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context.strokeStyle = cssColor;
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context.lineWidth = 2;
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context.strokeRect(minPixel, minPixel, maxPixel, maxPixel);
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// Inner
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context.lineWidth = 1;
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this._drawGrid(context);
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return canvas;
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};
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/**
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* Gets the credits to be displayed when a given tile is displayed.
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*
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* @param {Number} x The tile X coordinate.
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* @param {Number} y The tile Y coordinate.
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* @param {Number} level The tile level;
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* @returns {Credit[]} The credits to be displayed when the tile is displayed.
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*
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* @exception {DeveloperError} <code>getTileCredits</code> must not be called before the imagery provider is ready.
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*/
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GridImageryProvider.prototype.getTileCredits = function (x, y, level) {
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return undefined;
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};
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/**
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* Requests the image for a given tile. This function should
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* not be called before {@link GridImageryProvider#ready} returns true.
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*
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* @param {Number} x The tile X coordinate.
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* @param {Number} y The tile Y coordinate.
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* @param {Number} level The tile level.
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* @param {Request} [request] The request object. Intended for internal use only.
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* @returns {Promise.<HTMLImageElement|HTMLCanvasElement>|undefined} A promise for the image that will resolve when the image is available, or
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* undefined if there are too many active requests to the server, and the request
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* should be retried later. The resolved image may be either an
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* Image or a Canvas DOM object.
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*/
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GridImageryProvider.prototype.requestImage = function (x, y, level, request) {
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return this._canvas;
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};
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/**
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* Picking features is not currently supported by this imagery provider, so this function simply returns
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* undefined.
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*
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* @param {Number} x The tile X coordinate.
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* @param {Number} y The tile Y coordinate.
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* @param {Number} level The tile level.
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* @param {Number} longitude The longitude at which to pick features.
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* @param {Number} latitude The latitude at which to pick features.
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* @return {Promise.<ImageryLayerFeatureInfo[]>|undefined} A promise for the picked features that will resolve when the asynchronous
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* picking completes. The resolved value is an array of {@link ImageryLayerFeatureInfo}
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* instances. The array may be empty if no features are found at the given location.
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* It may also be undefined if picking is not supported.
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*/
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GridImageryProvider.prototype.pickFeatures = function (
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x,
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y,
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level,
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longitude,
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latitude
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) {
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return undefined;
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};
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export default GridImageryProvider;
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