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JavaScript

import defined from "../Core/defined.js";
import destroyObject from "../Core/destroyObject.js";
import ImageryState from "./ImageryState.js";
/**
* Stores details about a tile of imagery.
*
* @alias Imagery
* @private
*/
function Imagery(imageryLayer, x, y, level, rectangle) {
this.imageryLayer = imageryLayer;
this.x = x;
this.y = y;
this.level = level;
this.request = undefined;
if (level !== 0) {
var parentX = (x / 2) | 0;
var parentY = (y / 2) | 0;
var parentLevel = level - 1;
this.parent = imageryLayer.getImageryFromCache(
parentX,
parentY,
parentLevel
);
}
this.state = ImageryState.UNLOADED;
this.imageUrl = undefined;
this.image = undefined;
this.texture = undefined;
this.textureWebMercator = undefined;
this.credits = undefined;
this.referenceCount = 0;
if (!defined(rectangle) && imageryLayer.imageryProvider.ready) {
var tilingScheme = imageryLayer.imageryProvider.tilingScheme;
rectangle = tilingScheme.tileXYToRectangle(x, y, level);
}
this.rectangle = rectangle;
}
Imagery.createPlaceholder = function (imageryLayer) {
var result = new Imagery(imageryLayer, 0, 0, 0);
result.addReference();
result.state = ImageryState.PLACEHOLDER;
return result;
};
Imagery.prototype.addReference = function () {
++this.referenceCount;
};
Imagery.prototype.releaseReference = function () {
--this.referenceCount;
if (this.referenceCount === 0) {
this.imageryLayer.removeImageryFromCache(this);
if (defined(this.parent)) {
this.parent.releaseReference();
}
if (defined(this.image) && defined(this.image.destroy)) {
this.image.destroy();
}
if (defined(this.texture)) {
this.texture.destroy();
}
if (
defined(this.textureWebMercator) &&
this.texture !== this.textureWebMercator
) {
this.textureWebMercator.destroy();
}
destroyObject(this);
return 0;
}
return this.referenceCount;
};
Imagery.prototype.processStateMachine = function (
frameState,
needGeographicProjection,
skipLoading
) {
if (this.state === ImageryState.UNLOADED && !skipLoading) {
this.state = ImageryState.TRANSITIONING;
this.imageryLayer._requestImagery(this);
}
if (this.state === ImageryState.RECEIVED) {
this.state = ImageryState.TRANSITIONING;
this.imageryLayer._createTexture(frameState.context, this);
}
// If the imagery is already ready, but we need a geographic version and don't have it yet,
// we still need to do the reprojection step. This can happen if the Web Mercator version
// is fine initially, but the geographic one is needed later.
var needsReprojection =
this.state === ImageryState.READY &&
needGeographicProjection &&
!this.texture;
if (this.state === ImageryState.TEXTURE_LOADED || needsReprojection) {
this.state = ImageryState.TRANSITIONING;
this.imageryLayer._reprojectTexture(
frameState,
this,
needGeographicProjection
);
}
};
export default Imagery;