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JavaScript

import Color from "../Core/Color.js";
import combine from "../Core/combine.js";
import defaultValue from "../Core/defaultValue.js";
import defined from "../Core/defined.js";
import destroyObject from "../Core/destroyObject.js";
import DeveloperError from "../Core/DeveloperError.js";
import CesiumMath from "../Core/Math.js";
import Pass from "../Renderer/Pass.js";
import Cesium3DTileBatchTable from "./Cesium3DTileBatchTable.js";
import Cesium3DTileFeature from "./Cesium3DTileFeature.js";
import Cesium3DTileRefine from "./Cesium3DTileRefine.js";
import PointCloud from "./PointCloud.js";
import PointCloudShading from "./PointCloudShading.js";
import SceneMode from "./SceneMode.js";
/**
* Represents the contents of a
* {@link https://github.com/CesiumGS/3d-tiles/tree/master/specification/TileFormats/PointCloud|Point Cloud}
* tile in a {@link https://github.com/CesiumGS/3d-tiles/tree/master/specification|3D Tiles} tileset.
* <p>
* Implements the {@link Cesium3DTileContent} interface.
* </p>
*
* @alias PointCloud3DTileContent
* @constructor
*
* @private
*/
function PointCloud3DTileContent(
tileset,
tile,
resource,
arrayBuffer,
byteOffset
) {
this._tileset = tileset;
this._tile = tile;
this._resource = resource;
this._pickId = undefined; // Only defined when batchTable is undefined
this._batchTable = undefined; // Used when feature table contains BATCH_ID semantic
this._styleDirty = false;
this._features = undefined;
this.featurePropertiesDirty = false;
this._pointCloud = new PointCloud({
arrayBuffer: arrayBuffer,
byteOffset: byteOffset,
cull: false,
opaquePass: Pass.CESIUM_3D_TILE,
vertexShaderLoaded: getVertexShaderLoaded(this),
fragmentShaderLoaded: getFragmentShaderLoaded(this),
uniformMapLoaded: getUniformMapLoaded(this),
batchTableLoaded: getBatchTableLoaded(this),
pickIdLoaded: getPickIdLoaded(this),
});
}
Object.defineProperties(PointCloud3DTileContent.prototype, {
featuresLength: {
get: function () {
if (defined(this._batchTable)) {
return this._batchTable.featuresLength;
}
return 0;
},
},
pointsLength: {
get: function () {
return this._pointCloud.pointsLength;
},
},
trianglesLength: {
get: function () {
return 0;
},
},
geometryByteLength: {
get: function () {
return this._pointCloud.geometryByteLength;
},
},
texturesByteLength: {
get: function () {
return 0;
},
},
batchTableByteLength: {
get: function () {
if (defined(this._batchTable)) {
return this._batchTable.memorySizeInBytes;
}
return 0;
},
},
innerContents: {
get: function () {
return undefined;
},
},
readyPromise: {
get: function () {
return this._pointCloud.readyPromise;
},
},
tileset: {
get: function () {
return this._tileset;
},
},
tile: {
get: function () {
return this._tile;
},
},
url: {
get: function () {
return this._resource.getUrlComponent(true);
},
},
batchTable: {
get: function () {
return this._batchTable;
},
},
});
function getVertexShaderLoaded(content) {
return function (vs) {
if (defined(content._batchTable)) {
return content._batchTable.getVertexShaderCallback(
false,
"a_batchId",
undefined
)(vs);
}
return vs;
};
}
function getFragmentShaderLoaded(content) {
return function (fs) {
if (defined(content._batchTable)) {
return content._batchTable.getFragmentShaderCallback(
false,
undefined,
false
)(fs);
}
return "uniform vec4 czm_pickColor;\n" + fs;
};
}
function getUniformMapLoaded(content) {
return function (uniformMap) {
if (defined(content._batchTable)) {
return content._batchTable.getUniformMapCallback()(uniformMap);
}
return combine(uniformMap, {
czm_pickColor: function () {
return content._pickId.color;
},
});
};
}
function getBatchTableLoaded(content) {
return function (batchLength, batchTableJson, batchTableBinary) {
content._batchTable = new Cesium3DTileBatchTable(
content,
batchLength,
batchTableJson,
batchTableBinary
);
};
}
function getPickIdLoaded(content) {
return function () {
return defined(content._batchTable)
? content._batchTable.getPickId()
: "czm_pickColor";
};
}
function getGeometricError(content) {
var pointCloudShading = content._tileset.pointCloudShading;
var sphereVolume = content._tile.contentBoundingVolume.boundingSphere.volume();
var baseResolutionApproximation = CesiumMath.cbrt(
sphereVolume / content.pointsLength
);
var geometricError = content._tile.geometricError;
if (geometricError === 0) {
if (
defined(pointCloudShading) &&
defined(pointCloudShading.baseResolution)
) {
geometricError = pointCloudShading.baseResolution;
} else {
geometricError = baseResolutionApproximation;
}
}
return geometricError;
}
function createFeatures(content) {
var featuresLength = content.featuresLength;
if (!defined(content._features) && featuresLength > 0) {
var features = new Array(featuresLength);
for (var i = 0; i < featuresLength; ++i) {
features[i] = new Cesium3DTileFeature(content, i);
}
content._features = features;
}
}
PointCloud3DTileContent.prototype.hasProperty = function (batchId, name) {
if (defined(this._batchTable)) {
return this._batchTable.hasProperty(batchId, name);
}
return false;
};
/**
* Part of the {@link Cesium3DTileContent} interface.
*
* In this context a feature refers to a group of points that share the same BATCH_ID.
* For example all the points that represent a door in a house point cloud would be a feature.
*
* Features are backed by a batch table and can be colored, shown/hidden, picked, etc like features
* in b3dm and i3dm.
*
* When the BATCH_ID semantic is omitted and the point cloud stores per-point properties, they
* are not accessible by getFeature. They are only used for dynamic styling.
*/
PointCloud3DTileContent.prototype.getFeature = function (batchId) {
if (!defined(this._batchTable)) {
return undefined;
}
var featuresLength = this.featuresLength;
//>>includeStart('debug', pragmas.debug);
if (!defined(batchId) || batchId < 0 || batchId >= featuresLength) {
throw new DeveloperError(
"batchId is required and between zero and featuresLength - 1 (" +
(featuresLength - 1) +
")."
);
}
//>>includeEnd('debug');
createFeatures(this);
return this._features[batchId];
};
PointCloud3DTileContent.prototype.applyDebugSettings = function (
enabled,
color
) {
this._pointCloud.color = enabled ? color : Color.WHITE;
};
PointCloud3DTileContent.prototype.applyStyle = function (style) {
if (defined(this._batchTable)) {
this._batchTable.applyStyle(style);
} else {
this._styleDirty = true;
}
};
var defaultShading = new PointCloudShading();
PointCloud3DTileContent.prototype.update = function (tileset, frameState) {
var pointCloud = this._pointCloud;
var pointCloudShading = defaultValue(
tileset.pointCloudShading,
defaultShading
);
var tile = this._tile;
var batchTable = this._batchTable;
var mode = frameState.mode;
var clippingPlanes = tileset.clippingPlanes;
if (!defined(this._pickId) && !defined(batchTable)) {
this._pickId = frameState.context.createPickId({
primitive: tileset,
content: this,
});
}
if (defined(batchTable)) {
batchTable.update(tileset, frameState);
}
var boundingSphere;
if (defined(tile._contentBoundingVolume)) {
boundingSphere =
mode === SceneMode.SCENE3D
? tile._contentBoundingVolume.boundingSphere
: tile._contentBoundingVolume2D.boundingSphere;
} else {
boundingSphere =
mode === SceneMode.SCENE3D
? tile._boundingVolume.boundingSphere
: tile._boundingVolume2D.boundingSphere;
}
var styleDirty = this._styleDirty;
this._styleDirty = false;
pointCloud.clippingPlanesOriginMatrix = tileset.clippingPlanesOriginMatrix;
pointCloud.style = defined(batchTable) ? undefined : tileset.style;
pointCloud.styleDirty = styleDirty;
pointCloud.modelMatrix = tile.computedTransform;
pointCloud.time = tileset.timeSinceLoad;
pointCloud.shadows = tileset.shadows;
pointCloud.boundingSphere = boundingSphere;
pointCloud.clippingPlanes = clippingPlanes;
pointCloud.isClipped =
defined(clippingPlanes) && clippingPlanes.enabled && tile._isClipped;
pointCloud.clippingPlanesDirty = tile.clippingPlanesDirty;
pointCloud.attenuation = pointCloudShading.attenuation;
pointCloud.backFaceCulling = pointCloudShading.backFaceCulling;
pointCloud.normalShading = pointCloudShading.normalShading;
pointCloud.geometricError = getGeometricError(this);
pointCloud.geometricErrorScale = pointCloudShading.geometricErrorScale;
if (
defined(pointCloudShading) &&
defined(pointCloudShading.maximumAttenuation)
) {
pointCloud.maximumAttenuation = pointCloudShading.maximumAttenuation;
} else if (tile.refine === Cesium3DTileRefine.ADD) {
pointCloud.maximumAttenuation = 5.0;
} else {
pointCloud.maximumAttenuation = tileset.maximumScreenSpaceError;
}
pointCloud.update(frameState);
};
PointCloud3DTileContent.prototype.isDestroyed = function () {
return false;
};
PointCloud3DTileContent.prototype.destroy = function () {
this._pickId = this._pickId && this._pickId.destroy();
this._pointCloud = this._pointCloud && this._pointCloud.destroy();
this._batchTable = this._batchTable && this._batchTable.destroy();
return destroyObject(this);
};
export default PointCloud3DTileContent;