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227 lines
6.6 KiB
JavaScript
227 lines
6.6 KiB
JavaScript
import defaultValue from "../Core/defaultValue.js";
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import FeatureDetection from "../Core/FeatureDetection.js";
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import VertexFormat from "../Core/VertexFormat.js";
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import PerInstanceFlatColorAppearanceFS from "../Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js";
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import PolylineColorAppearanceVS from "../Shaders/Appearances/PolylineColorAppearanceVS.js";
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import PolylineCommon from "../Shaders/PolylineCommon.js";
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import Appearance from "./Appearance.js";
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var defaultVertexShaderSource =
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PolylineCommon + "\n" + PolylineColorAppearanceVS;
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var defaultFragmentShaderSource = PerInstanceFlatColorAppearanceFS;
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if (!FeatureDetection.isInternetExplorer()) {
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defaultVertexShaderSource =
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"#define CLIP_POLYLINE \n" + defaultVertexShaderSource;
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}
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/**
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* An appearance for {@link GeometryInstance} instances with color attributes and
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* {@link PolylineGeometry} or {@link GroundPolylineGeometry}.
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* This allows several geometry instances, each with a different color, to
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* be drawn with the same {@link Primitive}.
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*
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* @alias PolylineColorAppearance
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* @constructor
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*
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* @param {Object} [options] Object with the following properties:
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* @param {Boolean} [options.translucent=true] When <code>true</code>, the geometry is expected to appear translucent so {@link PolylineColorAppearance#renderState} has alpha blending enabled.
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* @param {String} [options.vertexShaderSource] Optional GLSL vertex shader source to override the default vertex shader.
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* @param {String} [options.fragmentShaderSource] Optional GLSL fragment shader source to override the default fragment shader.
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* @param {Object} [options.renderState] Optional render state to override the default render state.
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*
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* @example
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* // A solid white line segment
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* var primitive = new Cesium.Primitive({
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* geometryInstances : new Cesium.GeometryInstance({
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* geometry : new Cesium.PolylineGeometry({
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* positions : Cesium.Cartesian3.fromDegreesArray([
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* 0.0, 0.0,
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* 5.0, 0.0
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* ]),
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* width : 10.0,
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* vertexFormat : Cesium.PolylineColorAppearance.VERTEX_FORMAT
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* }),
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* attributes : {
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* color : Cesium.ColorGeometryInstanceAttribute.fromColor(new Cesium.Color(1.0, 1.0, 1.0, 1.0))
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* }
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* }),
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* appearance : new Cesium.PolylineColorAppearance({
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* translucent : false
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* })
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* });
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*/
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function PolylineColorAppearance(options) {
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options = defaultValue(options, defaultValue.EMPTY_OBJECT);
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var translucent = defaultValue(options.translucent, true);
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var closed = false;
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var vertexFormat = PolylineColorAppearance.VERTEX_FORMAT;
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/**
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* This property is part of the {@link Appearance} interface, but is not
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* used by {@link PolylineColorAppearance} since a fully custom fragment shader is used.
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*
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* @type Material
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*
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* @default undefined
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*/
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this.material = undefined;
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/**
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* When <code>true</code>, the geometry is expected to appear translucent so
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* {@link PolylineColorAppearance#renderState} has alpha blending enabled.
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*
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* @type {Boolean}
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*
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* @default true
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*/
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this.translucent = translucent;
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this._vertexShaderSource = defaultValue(
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options.vertexShaderSource,
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defaultVertexShaderSource
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);
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this._fragmentShaderSource = defaultValue(
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options.fragmentShaderSource,
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defaultFragmentShaderSource
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);
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this._renderState = Appearance.getDefaultRenderState(
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translucent,
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closed,
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options.renderState
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);
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this._closed = closed;
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// Non-derived members
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this._vertexFormat = vertexFormat;
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}
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Object.defineProperties(PolylineColorAppearance.prototype, {
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/**
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* The GLSL source code for the vertex shader.
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*
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* @memberof PolylineColorAppearance.prototype
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*
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* @type {String}
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* @readonly
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*/
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vertexShaderSource: {
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get: function () {
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return this._vertexShaderSource;
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},
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},
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/**
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* The GLSL source code for the fragment shader.
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*
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* @memberof PolylineColorAppearance.prototype
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*
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* @type {String}
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* @readonly
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*/
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fragmentShaderSource: {
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get: function () {
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return this._fragmentShaderSource;
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},
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},
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/**
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* The WebGL fixed-function state to use when rendering the geometry.
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* <p>
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* The render state can be explicitly defined when constructing a {@link PolylineColorAppearance}
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* instance, or it is set implicitly via {@link PolylineColorAppearance#translucent}.
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* </p>
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*
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* @memberof PolylineColorAppearance.prototype
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*
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* @type {Object}
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* @readonly
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*/
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renderState: {
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get: function () {
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return this._renderState;
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},
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},
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/**
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* When <code>true</code>, the geometry is expected to be closed so
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* {@link PolylineColorAppearance#renderState} has backface culling enabled.
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* This is always <code>false</code> for <code>PolylineColorAppearance</code>.
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*
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* @memberof PolylineColorAppearance.prototype
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*
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* @type {Boolean}
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* @readonly
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*
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* @default false
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*/
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closed: {
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get: function () {
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return this._closed;
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},
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},
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/**
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* The {@link VertexFormat} that this appearance instance is compatible with.
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* A geometry can have more vertex attributes and still be compatible - at a
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* potential performance cost - but it can't have less.
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*
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* @memberof PolylineColorAppearance.prototype
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*
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* @type VertexFormat
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* @readonly
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*
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* @default {@link PolylineColorAppearance.VERTEX_FORMAT}
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*/
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vertexFormat: {
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get: function () {
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return this._vertexFormat;
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},
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},
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});
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/**
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* The {@link VertexFormat} that all {@link PolylineColorAppearance} instances
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* are compatible with. This requires only a <code>position</code> attribute.
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*
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* @type VertexFormat
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*
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* @constant
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*/
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PolylineColorAppearance.VERTEX_FORMAT = VertexFormat.POSITION_ONLY;
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/**
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* Procedurally creates the full GLSL fragment shader source.
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*
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* @function
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*
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* @returns {String} The full GLSL fragment shader source.
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*/
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PolylineColorAppearance.prototype.getFragmentShaderSource =
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Appearance.prototype.getFragmentShaderSource;
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/**
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* Determines if the geometry is translucent based on {@link PolylineColorAppearance#translucent}.
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*
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* @function
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*
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* @returns {Boolean} <code>true</code> if the appearance is translucent.
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*/
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PolylineColorAppearance.prototype.isTranslucent =
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Appearance.prototype.isTranslucent;
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/**
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* Creates a render state. This is not the final render state instance; instead,
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* it can contain a subset of render state properties identical to the render state
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* created in the context.
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*
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* @function
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*
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* @returns {Object} The render state.
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*/
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PolylineColorAppearance.prototype.getRenderState =
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Appearance.prototype.getRenderState;
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export default PolylineColorAppearance;
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