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JavaScript

import WebGLConstants from "../Core/WebGLConstants.js";
/**
* Determines the action taken based on the result of the stencil test.
*
* @enum {Number}
*/
var StencilOperation = {
/**
* Sets the stencil buffer value to zero.
*
* @type {Number}
* @constant
*/
ZERO: WebGLConstants.ZERO,
/**
* Does not change the stencil buffer.
*
* @type {Number}
* @constant
*/
KEEP: WebGLConstants.KEEP,
/**
* Replaces the stencil buffer value with the reference value.
*
* @type {Number}
* @constant
*/
REPLACE: WebGLConstants.REPLACE,
/**
* Increments the stencil buffer value, clamping to unsigned byte.
*
* @type {Number}
* @constant
*/
INCREMENT: WebGLConstants.INCR,
/**
* Decrements the stencil buffer value, clamping to zero.
*
* @type {Number}
* @constant
*/
DECREMENT: WebGLConstants.DECR,
/**
* Bitwise inverts the existing stencil buffer value.
*
* @type {Number}
* @constant
*/
INVERT: WebGLConstants.INVERT,
/**
* Increments the stencil buffer value, wrapping to zero when exceeding the unsigned byte range.
*
* @type {Number}
* @constant
*/
INCREMENT_WRAP: WebGLConstants.INCR_WRAP,
/**
* Decrements the stencil buffer value, wrapping to the maximum unsigned byte instead of going below zero.
*
* @type {Number}
* @constant
*/
DECREMENT_WRAP: WebGLConstants.DECR_WRAP,
};
export default Object.freeze(StencilOperation);