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JavaScript

import BoundingRectangle from "../Core/BoundingRectangle.js";
import Cartesian2 from "../Core/Cartesian2.js";
import createGuid from "../Core/createGuid.js";
import defaultValue from "../Core/defaultValue.js";
import defined from "../Core/defined.js";
import destroyObject from "../Core/destroyObject.js";
import DeveloperError from "../Core/DeveloperError.js";
import PixelFormat from "../Core/PixelFormat.js";
import Resource from "../Core/Resource.js";
import RuntimeError from "../Core/RuntimeError.js";
import Framebuffer from "../Renderer/Framebuffer.js";
import Texture from "../Renderer/Texture.js";
import when from "../ThirdParty/when.js";
// The atlas is made up of regions of space called nodes that contain images or child nodes.
function TextureAtlasNode(
bottomLeft,
topRight,
childNode1,
childNode2,
imageIndex
) {
this.bottomLeft = defaultValue(bottomLeft, Cartesian2.ZERO);
this.topRight = defaultValue(topRight, Cartesian2.ZERO);
this.childNode1 = childNode1;
this.childNode2 = childNode2;
this.imageIndex = imageIndex;
}
var defaultInitialSize = new Cartesian2(16.0, 16.0);
/**
* A TextureAtlas stores multiple images in one square texture and keeps
* track of the texture coordinates for each image. TextureAtlas is dynamic,
* meaning new images can be added at any point in time.
* Texture coordinates are subject to change if the texture atlas resizes, so it is
* important to check {@link TextureAtlas#getGUID} before using old values.
*
* @alias TextureAtlas
* @constructor
*
* @param {Object} options Object with the following properties:
* @param {Scene} options.context The context in which the texture gets created.
* @param {PixelFormat} [options.pixelFormat=PixelFormat.RGBA] The pixel format of the texture.
* @param {Number} [options.borderWidthInPixels=1] The amount of spacing between adjacent images in pixels.
* @param {Cartesian2} [options.initialSize=new Cartesian2(16.0, 16.0)] The initial side lengths of the texture.
*
* @exception {DeveloperError} borderWidthInPixels must be greater than or equal to zero.
* @exception {DeveloperError} initialSize must be greater than zero.
*
* @private
*/
function TextureAtlas(options) {
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
var borderWidthInPixels = defaultValue(options.borderWidthInPixels, 1.0);
var initialSize = defaultValue(options.initialSize, defaultInitialSize);
//>>includeStart('debug', pragmas.debug);
if (!defined(options.context)) {
throw new DeveloperError("context is required.");
}
if (borderWidthInPixels < 0) {
throw new DeveloperError(
"borderWidthInPixels must be greater than or equal to zero."
);
}
if (initialSize.x < 1 || initialSize.y < 1) {
throw new DeveloperError("initialSize must be greater than zero.");
}
//>>includeEnd('debug');
this._context = options.context;
this._pixelFormat = defaultValue(options.pixelFormat, PixelFormat.RGBA);
this._borderWidthInPixels = borderWidthInPixels;
this._textureCoordinates = [];
this._guid = createGuid();
this._idHash = {};
this._initialSize = initialSize;
this._root = undefined;
}
Object.defineProperties(TextureAtlas.prototype, {
/**
* The amount of spacing between adjacent images in pixels.
* @memberof TextureAtlas.prototype
* @type {Number}
*/
borderWidthInPixels: {
get: function () {
return this._borderWidthInPixels;
},
},
/**
* An array of {@link BoundingRectangle} texture coordinate regions for all the images in the texture atlas.
* The x and y values of the rectangle correspond to the bottom-left corner of the texture coordinate.
* The coordinates are in the order that the corresponding images were added to the atlas.
* @memberof TextureAtlas.prototype
* @type {BoundingRectangle[]}
*/
textureCoordinates: {
get: function () {
return this._textureCoordinates;
},
},
/**
* The texture that all of the images are being written to.
* @memberof TextureAtlas.prototype
* @type {Texture}
*/
texture: {
get: function () {
if (!defined(this._texture)) {
this._texture = new Texture({
context: this._context,
width: this._initialSize.x,
height: this._initialSize.y,
pixelFormat: this._pixelFormat,
});
}
return this._texture;
},
},
/**
* The number of images in the texture atlas. This value increases
* every time addImage or addImages is called.
* Texture coordinates are subject to change if the texture atlas resizes, so it is
* important to check {@link TextureAtlas#getGUID} before using old values.
* @memberof TextureAtlas.prototype
* @type {Number}
*/
numberOfImages: {
get: function () {
return this._textureCoordinates.length;
},
},
/**
* The atlas' globally unique identifier (GUID).
* The GUID changes whenever the texture atlas is modified.
* Classes that use a texture atlas should check if the GUID
* has changed before processing the atlas data.
* @memberof TextureAtlas.prototype
* @type {String}
*/
guid: {
get: function () {
return this._guid;
},
},
});
// Builds a larger texture and copies the old texture into the new one.
function resizeAtlas(textureAtlas, image) {
var context = textureAtlas._context;
var numImages = textureAtlas.numberOfImages;
var scalingFactor = 2.0;
var borderWidthInPixels = textureAtlas._borderWidthInPixels;
if (numImages > 0) {
var oldAtlasWidth = textureAtlas._texture.width;
var oldAtlasHeight = textureAtlas._texture.height;
var atlasWidth =
scalingFactor * (oldAtlasWidth + image.width + borderWidthInPixels);
var atlasHeight =
scalingFactor * (oldAtlasHeight + image.height + borderWidthInPixels);
var widthRatio = oldAtlasWidth / atlasWidth;
var heightRatio = oldAtlasHeight / atlasHeight;
// Create new node structure, putting the old root node in the bottom left.
var nodeBottomRight = new TextureAtlasNode(
new Cartesian2(oldAtlasWidth + borderWidthInPixels, borderWidthInPixels),
new Cartesian2(atlasWidth, oldAtlasHeight)
);
var nodeBottomHalf = new TextureAtlasNode(
new Cartesian2(),
new Cartesian2(atlasWidth, oldAtlasHeight),
textureAtlas._root,
nodeBottomRight
);
var nodeTopHalf = new TextureAtlasNode(
new Cartesian2(borderWidthInPixels, oldAtlasHeight + borderWidthInPixels),
new Cartesian2(atlasWidth, atlasHeight)
);
var nodeMain = new TextureAtlasNode(
new Cartesian2(),
new Cartesian2(atlasWidth, atlasHeight),
nodeBottomHalf,
nodeTopHalf
);
// Resize texture coordinates.
for (var i = 0; i < textureAtlas._textureCoordinates.length; i++) {
var texCoord = textureAtlas._textureCoordinates[i];
if (defined(texCoord)) {
texCoord.x *= widthRatio;
texCoord.y *= heightRatio;
texCoord.width *= widthRatio;
texCoord.height *= heightRatio;
}
}
// Copy larger texture.
var newTexture = new Texture({
context: textureAtlas._context,
width: atlasWidth,
height: atlasHeight,
pixelFormat: textureAtlas._pixelFormat,
});
var framebuffer = new Framebuffer({
context: context,
colorTextures: [textureAtlas._texture],
destroyAttachments: false,
});
framebuffer._bind();
newTexture.copyFromFramebuffer(0, 0, 0, 0, atlasWidth, atlasHeight);
framebuffer._unBind();
framebuffer.destroy();
textureAtlas._texture =
textureAtlas._texture && textureAtlas._texture.destroy();
textureAtlas._texture = newTexture;
textureAtlas._root = nodeMain;
} else {
// First image exceeds initialSize
var initialWidth = scalingFactor * (image.width + 2 * borderWidthInPixels);
var initialHeight =
scalingFactor * (image.height + 2 * borderWidthInPixels);
if (initialWidth < textureAtlas._initialSize.x) {
initialWidth = textureAtlas._initialSize.x;
}
if (initialHeight < textureAtlas._initialSize.y) {
initialHeight = textureAtlas._initialSize.y;
}
textureAtlas._texture =
textureAtlas._texture && textureAtlas._texture.destroy();
textureAtlas._texture = new Texture({
context: textureAtlas._context,
width: initialWidth,
height: initialHeight,
pixelFormat: textureAtlas._pixelFormat,
});
textureAtlas._root = new TextureAtlasNode(
new Cartesian2(borderWidthInPixels, borderWidthInPixels),
new Cartesian2(initialWidth, initialHeight)
);
}
}
// A recursive function that finds the best place to insert
// a new image based on existing image 'nodes'.
// Inspired by: http://blackpawn.com/texts/lightmaps/default.html
function findNode(textureAtlas, node, image) {
if (!defined(node)) {
return undefined;
}
// If a leaf node
if (!defined(node.childNode1) && !defined(node.childNode2)) {
// Node already contains an image, don't add to it.
if (defined(node.imageIndex)) {
return undefined;
}
var nodeWidth = node.topRight.x - node.bottomLeft.x;
var nodeHeight = node.topRight.y - node.bottomLeft.y;
var widthDifference = nodeWidth - image.width;
var heightDifference = nodeHeight - image.height;
// Node is smaller than the image.
if (widthDifference < 0 || heightDifference < 0) {
return undefined;
}
// If the node is the same size as the image, return the node
if (widthDifference === 0 && heightDifference === 0) {
return node;
}
// Vertical split (childNode1 = left half, childNode2 = right half).
if (widthDifference > heightDifference) {
node.childNode1 = new TextureAtlasNode(
new Cartesian2(node.bottomLeft.x, node.bottomLeft.y),
new Cartesian2(node.bottomLeft.x + image.width, node.topRight.y)
);
// Only make a second child if the border gives enough space.
var childNode2BottomLeftX =
node.bottomLeft.x + image.width + textureAtlas._borderWidthInPixels;
if (childNode2BottomLeftX < node.topRight.x) {
node.childNode2 = new TextureAtlasNode(
new Cartesian2(childNode2BottomLeftX, node.bottomLeft.y),
new Cartesian2(node.topRight.x, node.topRight.y)
);
}
}
// Horizontal split (childNode1 = bottom half, childNode2 = top half).
else {
node.childNode1 = new TextureAtlasNode(
new Cartesian2(node.bottomLeft.x, node.bottomLeft.y),
new Cartesian2(node.topRight.x, node.bottomLeft.y + image.height)
);
// Only make a second child if the border gives enough space.
var childNode2BottomLeftY =
node.bottomLeft.y + image.height + textureAtlas._borderWidthInPixels;
if (childNode2BottomLeftY < node.topRight.y) {
node.childNode2 = new TextureAtlasNode(
new Cartesian2(node.bottomLeft.x, childNode2BottomLeftY),
new Cartesian2(node.topRight.x, node.topRight.y)
);
}
}
return findNode(textureAtlas, node.childNode1, image);
}
// If not a leaf node
return (
findNode(textureAtlas, node.childNode1, image) ||
findNode(textureAtlas, node.childNode2, image)
);
}
// Adds image of given index to the texture atlas. Called from addImage and addImages.
function addImage(textureAtlas, image, index) {
var node = findNode(textureAtlas, textureAtlas._root, image);
if (defined(node)) {
// Found a node that can hold the image.
node.imageIndex = index;
// Add texture coordinate and write to texture
var atlasWidth = textureAtlas._texture.width;
var atlasHeight = textureAtlas._texture.height;
var nodeWidth = node.topRight.x - node.bottomLeft.x;
var nodeHeight = node.topRight.y - node.bottomLeft.y;
var x = node.bottomLeft.x / atlasWidth;
var y = node.bottomLeft.y / atlasHeight;
var w = nodeWidth / atlasWidth;
var h = nodeHeight / atlasHeight;
textureAtlas._textureCoordinates[index] = new BoundingRectangle(x, y, w, h);
textureAtlas._texture.copyFrom(image, node.bottomLeft.x, node.bottomLeft.y);
} else {
// No node found, must resize the texture atlas.
resizeAtlas(textureAtlas, image);
addImage(textureAtlas, image, index);
}
textureAtlas._guid = createGuid();
}
/**
* Adds an image to the atlas. If the image is already in the atlas, the atlas is unchanged and
* the existing index is used.
*
* @param {String} id An identifier to detect whether the image already exists in the atlas.
* @param {HTMLImageElement|HTMLCanvasElement|String|Resource|Promise|TextureAtlas.CreateImageCallback} image An image or canvas to add to the texture atlas,
* or a URL to an Image, or a Promise for an image, or a function that creates an image.
* @returns {Promise.<Number>} A Promise for the image index.
*/
TextureAtlas.prototype.addImage = function (id, image) {
//>>includeStart('debug', pragmas.debug);
if (!defined(id)) {
throw new DeveloperError("id is required.");
}
if (!defined(image)) {
throw new DeveloperError("image is required.");
}
//>>includeEnd('debug');
var indexPromise = this._idHash[id];
if (defined(indexPromise)) {
// we're already aware of this source
return indexPromise;
}
// not in atlas, create the promise for the index
if (typeof image === "function") {
// if image is a function, call it
image = image(id);
//>>includeStart('debug', pragmas.debug);
if (!defined(image)) {
throw new DeveloperError("image is required.");
}
//>>includeEnd('debug');
} else if (typeof image === "string" || image instanceof Resource) {
// Get a resource
var resource = Resource.createIfNeeded(image);
image = resource.fetchImage();
}
var that = this;
indexPromise = when(image, function (image) {
if (that.isDestroyed()) {
return -1;
}
var index = that.numberOfImages;
addImage(that, image, index);
return index;
});
// store the promise
this._idHash[id] = indexPromise;
return indexPromise;
};
/**
* Add a sub-region of an existing atlas image as additional image indices.
*
* @param {String} id The identifier of the existing image.
* @param {BoundingRectangle} subRegion An {@link BoundingRectangle} sub-region measured in pixels from the bottom-left.
*
* @returns {Promise.<Number>} A Promise for the image index.
*/
TextureAtlas.prototype.addSubRegion = function (id, subRegion) {
//>>includeStart('debug', pragmas.debug);
if (!defined(id)) {
throw new DeveloperError("id is required.");
}
if (!defined(subRegion)) {
throw new DeveloperError("subRegion is required.");
}
//>>includeEnd('debug');
var indexPromise = this._idHash[id];
if (!defined(indexPromise)) {
throw new RuntimeError(
'image with id "' + id + '" not found in the atlas.'
);
}
var that = this;
return when(indexPromise, function (index) {
if (index === -1) {
// the atlas is destroyed
return -1;
}
var atlasWidth = that._texture.width;
var atlasHeight = that._texture.height;
var numImages = that.numberOfImages;
var baseRegion = that._textureCoordinates[index];
var x = baseRegion.x + subRegion.x / atlasWidth;
var y = baseRegion.y + subRegion.y / atlasHeight;
var w = subRegion.width / atlasWidth;
var h = subRegion.height / atlasHeight;
that._textureCoordinates.push(new BoundingRectangle(x, y, w, h));
that._guid = createGuid();
return numImages;
});
};
/**
* Returns true if this object was destroyed; otherwise, false.
* <br /><br />
* If this object was destroyed, it should not be used; calling any function other than
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
*
* @returns {Boolean} True if this object was destroyed; otherwise, false.
*
* @see TextureAtlas#destroy
*/
TextureAtlas.prototype.isDestroyed = function () {
return false;
};
/**
* Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
* release of WebGL resources, instead of relying on the garbage collector to destroy this object.
* <br /><br />
* Once an object is destroyed, it should not be used; calling any function other than
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
* assign the return value (<code>undefined</code>) to the object as done in the example.
*
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
*
*
* @example
* atlas = atlas && atlas.destroy();
*
* @see TextureAtlas#isDestroyed
*/
TextureAtlas.prototype.destroy = function () {
this._texture = this._texture && this._texture.destroy();
return destroyObject(this);
};
/**
* A function that creates an image.
* @callback TextureAtlas.CreateImageCallback
* @param {String} id The identifier of the image to load.
* @returns {HTMLImageElement|Promise<HTMLImageElement>} The image, or a promise that will resolve to an image.
*/
export default TextureAtlas;