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168 lines
4.6 KiB
JavaScript
168 lines
4.6 KiB
JavaScript
import BoundingSphere from "../Core/BoundingSphere.js";
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import Cartesian3 from "../Core/Cartesian3.js";
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import Check from "../Core/Check.js";
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import ColorGeometryInstanceAttribute from "../Core/ColorGeometryInstanceAttribute.js";
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import GeometryInstance from "../Core/GeometryInstance.js";
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import CesiumMath from "../Core/Math.js";
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import Matrix4 from "../Core/Matrix4.js";
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import SphereOutlineGeometry from "../Core/SphereOutlineGeometry.js";
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import PerInstanceColorAppearance from "./PerInstanceColorAppearance.js";
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import Primitive from "./Primitive.js";
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/**
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* A tile bounding volume specified as a sphere.
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* @alias TileBoundingSphere
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* @constructor
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*
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* @param {Cartesian3} [center=Cartesian3.ZERO] The center of the bounding sphere.
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* @param {Number} [radius=0.0] The radius of the bounding sphere.
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*
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* @private
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*/
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function TileBoundingSphere(center, radius) {
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if (radius === 0) {
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radius = CesiumMath.EPSILON7;
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}
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this._boundingSphere = new BoundingSphere(center, radius);
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}
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Object.defineProperties(TileBoundingSphere.prototype, {
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/**
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* The center of the bounding sphere
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*
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* @memberof TileBoundingSphere.prototype
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*
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* @type {Cartesian3}
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* @readonly
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*/
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center: {
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get: function () {
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return this._boundingSphere.center;
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},
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},
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/**
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* The radius of the bounding sphere
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*
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* @memberof TileBoundingSphere.prototype
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*
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* @type {Number}
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* @readonly
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*/
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radius: {
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get: function () {
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return this._boundingSphere.radius;
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},
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},
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/**
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* The underlying bounding volume
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*
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* @memberof TileBoundingSphere.prototype
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*
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* @type {Object}
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* @readonly
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*/
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boundingVolume: {
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get: function () {
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return this._boundingSphere;
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},
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},
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/**
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* The underlying bounding sphere
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*
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* @memberof TileBoundingSphere.prototype
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*
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* @type {BoundingSphere}
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* @readonly
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*/
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boundingSphere: {
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get: function () {
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return this._boundingSphere;
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},
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},
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});
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/**
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* Computes the distance between this bounding sphere and the camera attached to frameState.
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*
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* @param {FrameState} frameState The frameState to which the camera is attached.
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* @returns {Number} The distance between the camera and the bounding sphere in meters. Returns 0 if the camera is inside the bounding volume.
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*
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*/
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TileBoundingSphere.prototype.distanceToCamera = function (frameState) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined("frameState", frameState);
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//>>includeEnd('debug');
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var boundingSphere = this._boundingSphere;
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return Math.max(
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0.0,
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Cartesian3.distance(boundingSphere.center, frameState.camera.positionWC) -
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boundingSphere.radius
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);
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};
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/**
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* Determines which side of a plane this sphere is located.
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*
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* @param {Plane} plane The plane to test against.
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* @returns {Intersect} {@link Intersect.INSIDE} if the entire sphere is on the side of the plane
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* the normal is pointing, {@link Intersect.OUTSIDE} if the entire sphere is
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* on the opposite side, and {@link Intersect.INTERSECTING} if the sphere
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* intersects the plane.
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*/
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TileBoundingSphere.prototype.intersectPlane = function (plane) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined("plane", plane);
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//>>includeEnd('debug');
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return BoundingSphere.intersectPlane(this._boundingSphere, plane);
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};
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/**
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* Update the bounding sphere after the tile is transformed.
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*
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* @param {Cartesian3} center The center of the bounding sphere.
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* @param {Number} radius The radius of the bounding sphere.
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*/
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TileBoundingSphere.prototype.update = function (center, radius) {
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Cartesian3.clone(center, this._boundingSphere.center);
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this._boundingSphere.radius = radius;
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};
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/**
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* Creates a debug primitive that shows the outline of the sphere.
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*
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* @param {Color} color The desired color of the primitive's mesh
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* @return {Primitive}
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*/
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TileBoundingSphere.prototype.createDebugVolume = function (color) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined("color", color);
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//>>includeEnd('debug');
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var geometry = new SphereOutlineGeometry({
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radius: this.radius,
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});
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var modelMatrix = Matrix4.fromTranslation(
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this.center,
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new Matrix4.clone(Matrix4.IDENTITY)
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);
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var instance = new GeometryInstance({
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geometry: geometry,
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id: "outline",
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modelMatrix: modelMatrix,
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attributes: {
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color: ColorGeometryInstanceAttribute.fromColor(color),
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},
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});
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return new Primitive({
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geometryInstances: instance,
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appearance: new PerInstanceColorAppearance({
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translucent: false,
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flat: true,
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}),
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asynchronous: false,
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});
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};
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export default TileBoundingSphere;
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