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69 lines
1.9 KiB
JavaScript
69 lines
1.9 KiB
JavaScript
import DeveloperError from "../Core/DeveloperError.js";
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/**
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* Defines a bounding volume for a tile. This type describes an interface
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* and is not intended to be instantiated directly.
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*
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* @alias TileBoundingVolume
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* @constructor
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*
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* @see TileBoundingRegion
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* @see TileBoundingSphere
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* @see TileOrientedBoundingBox
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*
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* @private
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*/
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function TileBoundingVolume() {}
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/**
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* The underlying bounding volume.
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*
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* @type {Object}
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* @readonly
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*/
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TileBoundingVolume.prototype.boundingVolume = undefined;
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/**
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* The underlying bounding sphere.
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*
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* @type {BoundingSphere}
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* @readonly
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*/
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TileBoundingVolume.prototype.boundingSphere = undefined;
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/**
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* Calculates the distance between the tile and the camera.
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*
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* @param {FrameState} frameState The frame state.
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* @return {Number} The distance between the tile and the camera, in meters.
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* Returns 0.0 if the camera is inside the tile.
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*/
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TileBoundingVolume.prototype.distanceToCamera = function (frameState) {
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DeveloperError.throwInstantiationError();
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};
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/**
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* Determines which side of a plane this volume is located.
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*
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* @param {Plane} plane The plane to test against.
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* @returns {Intersect} {@link Intersect.INSIDE} if the entire volume is on the side of the plane
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* the normal is pointing, {@link Intersect.OUTSIDE} if the entire volume is
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* on the opposite side, and {@link Intersect.INTERSECTING} if the volume
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* intersects the plane.
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*/
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TileBoundingVolume.prototype.intersectPlane = function (plane) {
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DeveloperError.throwInstantiationError();
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};
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/**
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* Creates a debug primitive that shows the outline of the tile bounding
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* volume.
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*
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* @param {Color} color The desired color of the primitive's mesh
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* @return {Primitive}
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*/
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TileBoundingVolume.prototype.createDebugVolume = function (color) {
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DeveloperError.throwInstantiationError();
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};
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export default TileBoundingVolume;
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