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43 lines
1.5 KiB
JavaScript

import Check from "../Core/Check.js";
/**
* Gets a GLSL snippet that clips a fragment using the `clip` function from {@link getClippingFunction} and styles it.
*
* @param {String} samplerUniformName Name of the uniform for the clipping planes texture sampler.
* @param {String} matrixUniformName Name of the uniform for the clipping planes matrix.
* @param {String} styleUniformName Name of the uniform for the clipping planes style, a vec4.
* @returns {String} A string containing GLSL that clips and styles the current fragment.
* @private
*/
function getClipAndStyleCode(
samplerUniformName,
matrixUniformName,
styleUniformName
) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.string("samplerUniformName", samplerUniformName);
Check.typeOf.string("matrixUniformName", matrixUniformName);
Check.typeOf.string("styleUniformName", styleUniformName);
//>>includeEnd('debug');
var shaderCode =
" float clipDistance = clip(gl_FragCoord, " +
samplerUniformName +
", " +
matrixUniformName +
"); \n" +
" vec4 clippingPlanesEdgeColor = vec4(1.0); \n" +
" clippingPlanesEdgeColor.rgb = " +
styleUniformName +
".rgb; \n" +
" float clippingPlanesEdgeWidth = " +
styleUniformName +
".a; \n" +
" if (clipDistance > 0.0 && clipDistance < clippingPlanesEdgeWidth) \n" +
" { \n" +
" gl_FragColor = clippingPlanesEdgeColor;\n" +
" } \n";
return shaderCode;
}
export default getClipAndStyleCode;