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JavaScript

import Cartesian2 from "../Core/Cartesian2.js";
import Check from "../Core/Check.js";
import ClippingPlaneCollection from "./ClippingPlaneCollection.js";
var textureResolutionScratch = new Cartesian2();
/**
* Gets the GLSL functions needed to retrieve clipping planes from a ClippingPlaneCollection's texture.
*
* @param {ClippingPlaneCollection} clippingPlaneCollection ClippingPlaneCollection with a defined texture.
* @param {Context} context The current rendering context.
* @returns {String} A string containing GLSL functions for retrieving clipping planes.
* @private
*/
function getClippingFunction(clippingPlaneCollection, context) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("clippingPlaneCollection", clippingPlaneCollection);
Check.typeOf.object("context", context);
//>>includeEnd('debug');
var unionClippingRegions = clippingPlaneCollection.unionClippingRegions;
var clippingPlanesLength = clippingPlaneCollection.length;
var usingFloatTexture = ClippingPlaneCollection.useFloatTexture(context);
var textureResolution = ClippingPlaneCollection.getTextureResolution(
clippingPlaneCollection,
context,
textureResolutionScratch
);
var width = textureResolution.x;
var height = textureResolution.y;
var functions = usingFloatTexture
? getClippingPlaneFloat(width, height)
: getClippingPlaneUint8(width, height);
functions += "\n";
functions += unionClippingRegions
? clippingFunctionUnion(clippingPlanesLength)
: clippingFunctionIntersect(clippingPlanesLength);
return functions;
}
function clippingFunctionUnion(clippingPlanesLength) {
var functionString =
"float clip(vec4 fragCoord, sampler2D clippingPlanes, mat4 clippingPlanesMatrix)\n" +
"{\n" +
" vec4 position = czm_windowToEyeCoordinates(fragCoord);\n" +
" vec3 clipNormal = vec3(0.0);\n" +
" vec3 clipPosition = vec3(0.0);\n" +
" float clipAmount;\n" + // For union planes, we want to get the min distance. So we set the initial value to the first plane distance in the loop below.
" float pixelWidth = czm_metersPerPixel(position);\n" +
" bool breakAndDiscard = false;\n" +
" for (int i = 0; i < " +
clippingPlanesLength +
"; ++i)\n" +
" {\n" +
" vec4 clippingPlane = getClippingPlane(clippingPlanes, i, clippingPlanesMatrix);\n" +
" clipNormal = clippingPlane.xyz;\n" +
" clipPosition = -clippingPlane.w * clipNormal;\n" +
" float amount = dot(clipNormal, (position.xyz - clipPosition)) / pixelWidth;\n" +
" clipAmount = czm_branchFreeTernary(i == 0, amount, min(amount, clipAmount));\n" +
" if (amount <= 0.0)\n" +
" {\n" +
" breakAndDiscard = true;\n" +
" break;\n" + // HLSL compiler bug if we discard here: https://bugs.chromium.org/p/angleproject/issues/detail?id=1945#c6
" }\n" +
" }\n" +
" if (breakAndDiscard) {\n" +
" discard;\n" +
" }\n" +
" return clipAmount;\n" +
"}\n";
return functionString;
}
function clippingFunctionIntersect(clippingPlanesLength) {
var functionString =
"float clip(vec4 fragCoord, sampler2D clippingPlanes, mat4 clippingPlanesMatrix)\n" +
"{\n" +
" bool clipped = true;\n" +
" vec4 position = czm_windowToEyeCoordinates(fragCoord);\n" +
" vec3 clipNormal = vec3(0.0);\n" +
" vec3 clipPosition = vec3(0.0);\n" +
" float clipAmount = 0.0;\n" +
" float pixelWidth = czm_metersPerPixel(position);\n" +
" for (int i = 0; i < " +
clippingPlanesLength +
"; ++i)\n" +
" {\n" +
" vec4 clippingPlane = getClippingPlane(clippingPlanes, i, clippingPlanesMatrix);\n" +
" clipNormal = clippingPlane.xyz;\n" +
" clipPosition = -clippingPlane.w * clipNormal;\n" +
" float amount = dot(clipNormal, (position.xyz - clipPosition)) / pixelWidth;\n" +
" clipAmount = max(amount, clipAmount);\n" +
" clipped = clipped && (amount <= 0.0);\n" +
" }\n" +
" if (clipped)\n" +
" {\n" +
" discard;\n" +
" }\n" +
" return clipAmount;\n" +
"}\n";
return functionString;
}
function getClippingPlaneFloat(width, height) {
var pixelWidth = 1.0 / width;
var pixelHeight = 1.0 / height;
var pixelWidthString = pixelWidth + "";
if (pixelWidthString.indexOf(".") === -1) {
pixelWidthString += ".0";
}
var pixelHeightString = pixelHeight + "";
if (pixelHeightString.indexOf(".") === -1) {
pixelHeightString += ".0";
}
var functionString =
"vec4 getClippingPlane(highp sampler2D packedClippingPlanes, int clippingPlaneNumber, mat4 transform)\n" +
"{\n" +
" int pixY = clippingPlaneNumber / " +
width +
";\n" +
" int pixX = clippingPlaneNumber - (pixY * " +
width +
");\n" +
" float u = (float(pixX) + 0.5) * " +
pixelWidthString +
";\n" + // sample from center of pixel
" float v = (float(pixY) + 0.5) * " +
pixelHeightString +
";\n" +
" vec4 plane = texture2D(packedClippingPlanes, vec2(u, v));\n" +
" return czm_transformPlane(plane, transform);\n" +
"}\n";
return functionString;
}
function getClippingPlaneUint8(width, height) {
var pixelWidth = 1.0 / width;
var pixelHeight = 1.0 / height;
var pixelWidthString = pixelWidth + "";
if (pixelWidthString.indexOf(".") === -1) {
pixelWidthString += ".0";
}
var pixelHeightString = pixelHeight + "";
if (pixelHeightString.indexOf(".") === -1) {
pixelHeightString += ".0";
}
var functionString =
"vec4 getClippingPlane(highp sampler2D packedClippingPlanes, int clippingPlaneNumber, mat4 transform)\n" +
"{\n" +
" int clippingPlaneStartIndex = clippingPlaneNumber * 2;\n" + // clipping planes are two pixels each
" int pixY = clippingPlaneStartIndex / " +
width +
";\n" +
" int pixX = clippingPlaneStartIndex - (pixY * " +
width +
");\n" +
" float u = (float(pixX) + 0.5) * " +
pixelWidthString +
";\n" + // sample from center of pixel
" float v = (float(pixY) + 0.5) * " +
pixelHeightString +
";\n" +
" vec4 oct32 = texture2D(packedClippingPlanes, vec2(u, v)) * 255.0;\n" +
" vec2 oct = vec2(oct32.x * 256.0 + oct32.y, oct32.z * 256.0 + oct32.w);\n" +
" vec4 plane;\n" +
" plane.xyz = czm_octDecode(oct, 65535.0);\n" +
" plane.w = czm_unpackFloat(texture2D(packedClippingPlanes, vec2(u + " +
pixelWidthString +
", v)));\n" +
" return czm_transformPlane(plane, transform);\n" +
"}\n";
return functionString;
}
export default getClippingFunction;