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25 lines
419 B
GLSL
25 lines
419 B
GLSL
#ifdef MRT
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#extension GL_EXT_draw_buffers : enable
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#endif
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uniform vec4 u_bgColor;
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uniform sampler2D u_depthTexture;
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varying vec2 v_textureCoordinates;
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void main()
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{
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if (texture2D(u_depthTexture, v_textureCoordinates).r < 1.0)
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{
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#ifdef MRT
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gl_FragData[0] = u_bgColor;
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gl_FragData[1] = vec4(u_bgColor.a);
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#else
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gl_FragColor = u_bgColor;
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#endif
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return;
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}
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discard;
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}
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