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267 B
GLSL

attribute vec3 position3DHigh;
attribute vec3 position3DLow;
attribute vec4 color;
attribute float batchId;
varying vec4 v_color;
void main()
{
vec4 p = czm_computePosition();
v_color = color;
gl_Position = czm_modelViewProjectionRelativeToEye * p;
}