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attribute vec3 position3DHigh;
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attribute vec3 position3DLow;
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attribute vec4 color;
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attribute float batchId;
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varying vec4 v_color;
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void main()
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{
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vec4 p = czm_computePosition();
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v_color = color;
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gl_Position = czm_modelViewProjectionRelativeToEye * p;
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}
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