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JavaScript

//This file is automatically rebuilt by the Cesium build process.
export default "attribute vec3 position3DHigh;\n\
attribute vec3 position3DLow;\n\
attribute vec3 prevPosition3DHigh;\n\
attribute vec3 prevPosition3DLow;\n\
attribute vec3 nextPosition3DHigh;\n\
attribute vec3 nextPosition3DLow;\n\
attribute vec2 expandAndWidth;\n\
attribute vec2 st;\n\
attribute float batchId;\n\
\n\
varying float v_width;\n\
varying vec2 v_st;\n\
varying float v_polylineAngle;\n\
\n\
void main()\n\
{\n\
float expandDir = expandAndWidth.x;\n\
float width = abs(expandAndWidth.y) + 0.5;\n\
bool usePrev = expandAndWidth.y < 0.0;\n\
\n\
vec4 p = czm_computePosition();\n\
vec4 prev = czm_computePrevPosition();\n\
vec4 next = czm_computeNextPosition();\n\
\n\
float angle;\n\
vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, angle);\n\
gl_Position = czm_viewportOrthographic * positionWC;\n\
\n\
v_width = width;\n\
v_st.s = st.s;\n\
v_st.t = czm_writeNonPerspective(st.t, gl_Position.w);\n\
v_polylineAngle = angle;\n\
}\n\
";