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36 lines
1.1 KiB
JavaScript
36 lines
1.1 KiB
JavaScript
//This file is automatically rebuilt by the Cesium build process.
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export default "attribute vec3 position3DHigh;\n\
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attribute vec3 position3DLow;\n\
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attribute vec3 prevPosition3DHigh;\n\
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attribute vec3 prevPosition3DLow;\n\
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attribute vec3 nextPosition3DHigh;\n\
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attribute vec3 nextPosition3DLow;\n\
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attribute vec2 expandAndWidth;\n\
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attribute vec2 st;\n\
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attribute float batchId;\n\
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\n\
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varying float v_width;\n\
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varying vec2 v_st;\n\
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varying float v_polylineAngle;\n\
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\n\
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void main()\n\
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{\n\
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float expandDir = expandAndWidth.x;\n\
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float width = abs(expandAndWidth.y) + 0.5;\n\
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bool usePrev = expandAndWidth.y < 0.0;\n\
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\n\
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vec4 p = czm_computePosition();\n\
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vec4 prev = czm_computePrevPosition();\n\
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vec4 next = czm_computeNextPosition();\n\
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\n\
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float angle;\n\
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vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, angle);\n\
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gl_Position = czm_viewportOrthographic * positionWC;\n\
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\n\
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v_width = width;\n\
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v_st.s = st.s;\n\
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v_st.t = czm_writeNonPerspective(st.t, gl_Position.w);\n\
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v_polylineAngle = angle;\n\
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}\n\
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";
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