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21 lines
694 B
JavaScript

//This file is automatically rebuilt by the Cesium build process.
export default "uniform vec4 lightColor;\n\
uniform vec4 darkColor;\n\
uniform vec2 repeat;\n\
\n\
czm_material czm_getMaterial(czm_materialInput materialInput)\n\
{\n\
czm_material material = czm_getDefaultMaterial(materialInput);\n\
\n\
// From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights\n\
float b = smoothstep(0.3, 0.32, length(fract(repeat * materialInput.st) - 0.5)); // 0.0 or 1.0\n\
\n\
vec4 color = mix(lightColor, darkColor, b);\n\
color = czm_gammaCorrect(color);\n\
material.diffuse = color.rgb;\n\
material.alpha = color.a;\n\
\n\
return material;\n\
}\n\
";