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#ifdef GL_EXT_frag_depth
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#extension GL_EXT_frag_depth : enable
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#endif
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#ifdef VECTOR_TILE
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uniform vec4 u_highlightColor;
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#endif
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void main(void)
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{
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#ifdef VECTOR_TILE
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gl_FragColor = czm_gammaCorrect(u_highlightColor);
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#else
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gl_FragColor = vec4(1.0);
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#endif
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czm_writeDepthClamp();
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}
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