You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
53 lines
1.8 KiB
GLSL
53 lines
1.8 KiB
GLSL
#ifdef GL_EXT_frag_depth
|
|
#extension GL_EXT_frag_depth : enable
|
|
#endif
|
|
|
|
varying vec4 v_startPlaneEC;
|
|
varying vec4 v_endPlaneEC;
|
|
varying vec4 v_rightPlaneEC;
|
|
varying float v_halfWidth;
|
|
varying vec3 v_volumeUpEC;
|
|
|
|
uniform vec4 u_highlightColor;
|
|
void main()
|
|
{
|
|
float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(texture2D(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw)));
|
|
|
|
// Discard for sky
|
|
if (logDepthOrDepth == 0.0) {
|
|
#ifdef DEBUG_SHOW_VOLUME
|
|
gl_FragColor = vec4(0.0, 0.0, 1.0, 0.5);
|
|
return;
|
|
#else // DEBUG_SHOW_VOLUME
|
|
discard;
|
|
#endif // DEBUG_SHOW_VOLUME
|
|
}
|
|
|
|
vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth);
|
|
eyeCoordinate /= eyeCoordinate.w;
|
|
|
|
float halfMaxWidth = v_halfWidth * czm_metersPerPixel(eyeCoordinate);
|
|
|
|
// Expand halfMaxWidth if direction to camera is almost perpendicular with the volume's up direction
|
|
halfMaxWidth += halfMaxWidth * (1.0 - dot(-normalize(eyeCoordinate.xyz), v_volumeUpEC));
|
|
|
|
// Check distance of the eye coordinate against the right-facing plane
|
|
float widthwiseDistance = czm_planeDistance(v_rightPlaneEC, eyeCoordinate.xyz);
|
|
|
|
// Check eye coordinate against the mitering planes
|
|
float distanceFromStart = czm_planeDistance(v_startPlaneEC, eyeCoordinate.xyz);
|
|
float distanceFromEnd = czm_planeDistance(v_endPlaneEC, eyeCoordinate.xyz);
|
|
|
|
if (abs(widthwiseDistance) > halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) {
|
|
#ifdef DEBUG_SHOW_VOLUME
|
|
gl_FragColor = vec4(logDepthOrDepth, 0.0, 0.0, 0.5);
|
|
return;
|
|
#else // DEBUG_SHOW_VOLUME
|
|
discard;
|
|
#endif // DEBUG_SHOW_VOLUME
|
|
}
|
|
gl_FragColor = u_highlightColor;
|
|
|
|
czm_writeDepthClamp();
|
|
}
|