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412 lines
13 KiB
JavaScript
412 lines
13 KiB
JavaScript
import hasExtension from './hasExtension.js'
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import defined from '../../Core/defined.js'
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/**
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* Contains traversal functions for processing elements of the glTF hierarchy.
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* @constructor
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*
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* @private
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*/
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function ForEach() {
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}
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/**
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* Fallback for glTF 1.0
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* @private
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*/
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ForEach.objectLegacy = function(objects, handler) {
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if (defined(objects)) {
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for (var objectId in objects) {
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if (Object.prototype.hasOwnProperty.call(objects, objectId)) {
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var object = objects[objectId];
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var value = handler(object, objectId);
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if (defined(value)) {
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return value;
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}
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}
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}
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}
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};
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/**
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* @private
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*/
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ForEach.object = function(arrayOfObjects, handler) {
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if (defined(arrayOfObjects)) {
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var length = arrayOfObjects.length;
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for (var i = 0; i < length; i++) {
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var object = arrayOfObjects[i];
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var value = handler(object, i);
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if (defined(value)) {
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return value;
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}
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}
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}
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};
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/**
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* Supports glTF 1.0 and 2.0
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* @private
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*/
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ForEach.topLevel = function(gltf, name, handler) {
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var gltfProperty = gltf[name];
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if (defined(gltfProperty) && !Array.isArray(gltfProperty)) {
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return ForEach.objectLegacy(gltfProperty, handler);
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}
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return ForEach.object(gltfProperty, handler);
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};
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ForEach.accessor = function(gltf, handler) {
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return ForEach.topLevel(gltf, 'accessors', handler);
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};
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ForEach.accessorWithSemantic = function(gltf, semantic, handler) {
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var visited = {};
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return ForEach.mesh(gltf, function(mesh) {
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return ForEach.meshPrimitive(mesh, function(primitive) {
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var valueForEach = ForEach.meshPrimitiveAttribute(primitive, function(accessorId, attributeSemantic) {
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if (attributeSemantic.indexOf(semantic) === 0 && !defined(visited[accessorId])) {
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visited[accessorId] = true;
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var value = handler(accessorId);
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if (defined(value)) {
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return value;
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}
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}
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});
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if (defined(valueForEach)) {
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return valueForEach;
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}
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return ForEach.meshPrimitiveTarget(primitive, function(target) {
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return ForEach.meshPrimitiveTargetAttribute(target, function(accessorId, attributeSemantic) {
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if (attributeSemantic.indexOf(semantic) === 0 && !defined(visited[accessorId])) {
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visited[accessorId] = true;
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var value = handler(accessorId);
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if (defined(value)) {
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return value;
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}
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}
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});
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});
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});
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});
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};
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ForEach.accessorContainingVertexAttributeData = function(gltf, handler) {
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var visited = {};
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return ForEach.mesh(gltf, function(mesh) {
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return ForEach.meshPrimitive(mesh, function(primitive) {
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var valueForEach = ForEach.meshPrimitiveAttribute(primitive, function(accessorId) {
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if (!defined(visited[accessorId])) {
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visited[accessorId] = true;
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var value = handler(accessorId);
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if (defined(value)) {
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return value;
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}
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}
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});
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if (defined(valueForEach)) {
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return valueForEach;
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}
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return ForEach.meshPrimitiveTarget(primitive, function(target) {
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return ForEach.meshPrimitiveTargetAttribute(target, function(accessorId) {
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if (!defined(visited[accessorId])) {
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visited[accessorId] = true;
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var value = handler(accessorId);
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if (defined(value)) {
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return value;
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}
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}
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});
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});
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});
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});
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};
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ForEach.accessorContainingIndexData = function(gltf, handler) {
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var visited = {};
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return ForEach.mesh(gltf, function(mesh) {
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return ForEach.meshPrimitive(mesh, function(primitive) {
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var indices = primitive.indices;
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if (defined(indices) && !defined(visited[indices])) {
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visited[indices] = true;
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var value = handler(indices);
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if (defined(value)) {
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return value;
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}
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}
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});
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});
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};
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ForEach.animation = function(gltf, handler) {
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return ForEach.topLevel(gltf, 'animations', handler);
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};
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ForEach.animationChannel = function(animation, handler) {
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var channels = animation.channels;
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return ForEach.object(channels, handler);
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};
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ForEach.animationSampler = function(animation, handler) {
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var samplers = animation.samplers;
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return ForEach.object(samplers, handler);
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};
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ForEach.buffer = function(gltf, handler) {
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return ForEach.topLevel(gltf, 'buffers', handler);
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};
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ForEach.bufferView = function(gltf, handler) {
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return ForEach.topLevel(gltf, 'bufferViews', handler);
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};
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ForEach.camera = function(gltf, handler) {
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return ForEach.topLevel(gltf, 'cameras', handler);
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};
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ForEach.image = function(gltf, handler) {
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return ForEach.topLevel(gltf, 'images', handler);
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};
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ForEach.compressedImage = function(image, handler) {
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if (defined(image.extras)) {
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var compressedImages = image.extras.compressedImage3DTiles;
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for (var type in compressedImages) {
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if (Object.prototype.hasOwnProperty.call(compressedImages, type)) {
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var compressedImage = compressedImages[type];
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var value = handler(compressedImage, type);
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if (defined(value)) {
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return value;
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}
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}
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}
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}
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};
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ForEach.material = function(gltf, handler) {
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return ForEach.topLevel(gltf, 'materials', handler);
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};
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ForEach.materialValue = function(material, handler) {
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var values = material.values;
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if (defined(material.extensions) && defined(material.extensions.KHR_techniques_webgl)) {
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values = material.extensions.KHR_techniques_webgl.values;
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}
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for (var name in values) {
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if (Object.prototype.hasOwnProperty.call(values, name)) {
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var value = handler(values[name], name);
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if (defined(value)) {
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return value;
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}
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}
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}
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};
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ForEach.mesh = function(gltf, handler) {
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return ForEach.topLevel(gltf, 'meshes', handler);
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};
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ForEach.meshPrimitive = function(mesh, handler) {
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var primitives = mesh.primitives;
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if (defined(primitives)) {
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var primitivesLength = primitives.length;
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for (var i = 0; i < primitivesLength; i++) {
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var primitive = primitives[i];
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var value = handler(primitive, i);
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if (defined(value)) {
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return value;
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}
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}
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}
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};
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ForEach.meshPrimitiveAttribute = function(primitive, handler) {
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var attributes = primitive.attributes;
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for (var semantic in attributes) {
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if (Object.prototype.hasOwnProperty.call(attributes, semantic)) {
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var value = handler(attributes[semantic], semantic);
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if (defined(value)) {
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return value;
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}
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}
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}
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};
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ForEach.meshPrimitiveTarget = function(primitive, handler) {
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var targets = primitive.targets;
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if (defined(targets)) {
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var length = targets.length;
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for (var i = 0; i < length; ++i) {
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var value = handler(targets[i], i);
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if (defined(value)) {
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return value;
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}
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}
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}
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};
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ForEach.meshPrimitiveTargetAttribute = function(target, handler) {
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for (var semantic in target) {
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if (Object.prototype.hasOwnProperty.call(target, semantic)) {
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var accessorId = target[semantic];
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var value = handler(accessorId, semantic);
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if (defined(value)) {
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return value;
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}
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}
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}
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};
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ForEach.node = function(gltf, handler) {
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return ForEach.topLevel(gltf, 'nodes', handler);
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};
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ForEach.nodeInTree = function(gltf, nodeIds, handler) {
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var nodes = gltf.nodes;
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if (defined(nodes)) {
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var length = nodeIds.length;
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for (var i = 0; i < length; i++) {
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var nodeId = nodeIds[i];
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var node = nodes[nodeId];
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if (defined(node)) {
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var value = handler(node, nodeId);
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if (defined(value)) {
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return value;
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}
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var children = node.children;
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if (defined(children)) {
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value = ForEach.nodeInTree(gltf, children, handler);
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if (defined(value)) {
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return value;
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}
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}
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}
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}
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}
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};
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ForEach.nodeInScene = function(gltf, scene, handler) {
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var sceneNodeIds = scene.nodes;
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if (defined(sceneNodeIds)) {
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return ForEach.nodeInTree(gltf, sceneNodeIds, handler);
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}
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};
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ForEach.program = function(gltf, handler) {
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if (hasExtension(gltf, 'KHR_techniques_webgl')) {
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return ForEach.object(gltf.extensions.KHR_techniques_webgl.programs, handler);
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}
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return ForEach.topLevel(gltf, 'programs', handler);
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};
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ForEach.sampler = function(gltf, handler) {
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return ForEach.topLevel(gltf, 'samplers', handler);
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};
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ForEach.scene = function(gltf, handler) {
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return ForEach.topLevel(gltf, 'scenes', handler);
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};
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ForEach.shader = function(gltf, handler) {
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if (hasExtension(gltf, 'KHR_techniques_webgl')) {
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return ForEach.object(gltf.extensions.KHR_techniques_webgl.shaders, handler);
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}
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return ForEach.topLevel(gltf, 'shaders', handler);
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};
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ForEach.skin = function(gltf, handler) {
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return ForEach.topLevel(gltf, 'skins', handler);
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};
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ForEach.skinJoint = function(skin, handler) {
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var joints = skin.joints;
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if (defined(joints)) {
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var jointsLength = joints.length;
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for (var i = 0; i < jointsLength; i++) {
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var joint = joints[i];
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var value = handler(joint);
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if (defined(value)) {
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return value;
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}
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}
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}
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};
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ForEach.techniqueAttribute = function(technique, handler) {
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var attributes = technique.attributes;
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for (var attributeName in attributes) {
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if (Object.prototype.hasOwnProperty.call(attributes, attributeName)) {
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var value = handler(attributes[attributeName], attributeName);
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if (defined(value)) {
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return value;
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}
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}
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}
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};
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ForEach.techniqueUniform = function(technique, handler) {
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var uniforms = technique.uniforms;
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for (var uniformName in uniforms) {
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if (Object.prototype.hasOwnProperty.call(uniforms, uniformName)) {
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var value = handler(uniforms[uniformName], uniformName);
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if (defined(value)) {
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return value;
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}
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}
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}
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};
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ForEach.techniqueParameter = function(technique, handler) {
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var parameters = technique.parameters;
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for (var parameterName in parameters) {
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if (Object.prototype.hasOwnProperty.call(parameters, parameterName)) {
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var value = handler(parameters[parameterName], parameterName);
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if (defined(value)) {
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return value;
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}
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}
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}
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};
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ForEach.technique = function(gltf, handler) {
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if (hasExtension(gltf, 'KHR_techniques_webgl')) {
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return ForEach.object(gltf.extensions.KHR_techniques_webgl.techniques, handler);
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}
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return ForEach.topLevel(gltf, 'techniques', handler);
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};
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ForEach.texture = function(gltf, handler) {
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return ForEach.topLevel(gltf, 'textures', handler);
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};
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export default ForEach;
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