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JavaScript

import addToArray from './addToArray.js'
import ForEach from './ForEach.js'
import getAccessorByteStride from './getAccessorByteStride.js'
import defaultValue from '../../Core/defaultValue.js'
import defined from '../../Core/defined.js'
import WebGLConstants from '../../Core/WebGLConstants.js'
/**
* Adds default glTF values if they don't exist.
*
* @param {Object} gltf A javascript object containing a glTF asset.
* @returns {Object} The modified glTF.
*
* @private
*/
function addDefaults(gltf) {
ForEach.accessor(gltf, function(accessor) {
if (defined(accessor.bufferView)) {
accessor.byteOffset = defaultValue(accessor.byteOffset, 0);
}
});
ForEach.bufferView(gltf, function(bufferView) {
if (defined(bufferView.buffer)) {
bufferView.byteOffset = defaultValue(bufferView.byteOffset, 0);
}
});
ForEach.mesh(gltf, function(mesh) {
ForEach.meshPrimitive(mesh, function(primitive) {
primitive.mode = defaultValue(primitive.mode, WebGLConstants.TRIANGLES);
if (!defined(primitive.material)) {
if (!defined(gltf.materials)) {
gltf.materials = [];
}
var defaultMaterial = {
name: 'default'
};
primitive.material = addToArray(gltf.materials, defaultMaterial);
}
});
});
ForEach.accessorContainingVertexAttributeData(gltf, function(accessorId) {
var accessor = gltf.accessors[accessorId];
var bufferViewId = accessor.bufferView;
accessor.normalized = defaultValue(accessor.normalized, false);
if (defined(bufferViewId)) {
var bufferView = gltf.bufferViews[bufferViewId];
bufferView.byteStride = getAccessorByteStride(gltf, accessor);
bufferView.target = WebGLConstants.ARRAY_BUFFER;
}
});
ForEach.accessorContainingIndexData(gltf, function(accessorId) {
var accessor = gltf.accessors[accessorId];
var bufferViewId = accessor.bufferView;
if (defined(bufferViewId)) {
var bufferView = gltf.bufferViews[bufferViewId];
bufferView.target = WebGLConstants.ELEMENT_ARRAY_BUFFER;
}
});
ForEach.material(gltf, function(material) {
var extensions = defaultValue(material.extensions, defaultValue.EMPTY_OBJECT);
var materialsCommon = extensions.KHR_materials_common;
if (defined(materialsCommon)) {
var technique = materialsCommon.technique;
var values = defined(materialsCommon.values) ? materialsCommon.values : {};
materialsCommon.values = values;
values.ambient = defined(values.ambient) ? values.ambient : [0.0, 0.0, 0.0, 1.0];
values.emission = defined(values.emission) ? values.emission : [0.0, 0.0, 0.0, 1.0];
values.transparency = defaultValue(values.transparency, 1.0);
values.transparent = defaultValue(values.transparent, false);
values.doubleSided = defaultValue(values.doubleSided, false);
if (technique !== 'CONSTANT') {
values.diffuse = defined(values.diffuse) ? values.diffuse : [0.0, 0.0, 0.0, 1.0];
if (technique !== 'LAMBERT') {
values.specular = defined(values.specular) ? values.specular : [0.0, 0.0, 0.0, 1.0];
values.shininess = defaultValue(values.shininess, 0.0);
}
}
return;
}
material.emissiveFactor = defaultValue(material.emissiveFactor, [0.0, 0.0, 0.0]);
material.alphaMode = defaultValue(material.alphaMode, 'OPAQUE');
material.doubleSided = defaultValue(material.doubleSided, false);
if (material.alphaMode === 'MASK') {
material.alphaCutoff = defaultValue(material.alphaCutoff, 0.5);
}
var techniquesExtension = extensions.KHR_techniques_webgl;
if (defined(techniquesExtension)) {
ForEach.materialValue(material, function (materialValue) {
// Check if material value is a TextureInfo object
if (defined(materialValue.index)) {
addTextureDefaults(materialValue);
}
});
}
addTextureDefaults(material.emissiveTexture);
addTextureDefaults(material.normalTexture);
addTextureDefaults(material.occlusionTexture);
var pbrMetallicRoughness = material.pbrMetallicRoughness;
if (defined(pbrMetallicRoughness)) {
pbrMetallicRoughness.baseColorFactor = defaultValue(pbrMetallicRoughness.baseColorFactor, [1.0, 1.0, 1.0, 1.0]);
pbrMetallicRoughness.metallicFactor = defaultValue(pbrMetallicRoughness.metallicFactor, 1.0);
pbrMetallicRoughness.roughnessFactor = defaultValue(pbrMetallicRoughness.roughnessFactor, 1.0);
addTextureDefaults(pbrMetallicRoughness.baseColorTexture);
addTextureDefaults(pbrMetallicRoughness.metallicRoughnessTexture);
}
var pbrSpecularGlossiness = extensions.pbrSpecularGlossiness;
if (defined(pbrSpecularGlossiness)) {
pbrSpecularGlossiness.diffuseFactor = defaultValue(pbrSpecularGlossiness.diffuseFactor, [1.0, 1.0, 1.0, 1.0]);
pbrSpecularGlossiness.specularFactor = defaultValue(pbrSpecularGlossiness.specularFactor, [1.0, 1.0, 1.0]);
pbrSpecularGlossiness.glossinessFactor = defaultValue(pbrSpecularGlossiness.glossinessFactor, 1.0);
addTextureDefaults(pbrSpecularGlossiness.specularGlossinessTexture);
}
});
ForEach.animation(gltf, function(animation) {
ForEach.animationSampler(animation, function(sampler) {
sampler.interpolation = defaultValue(sampler.interpolation, 'LINEAR');
});
});
var animatedNodes = getAnimatedNodes(gltf);
ForEach.node(gltf, function(node, id) {
var animated = defined(animatedNodes[id]);
if (animated || defined(node.translation) || defined(node.rotation) || defined(node.scale)) {
node.translation = defaultValue(node.translation, [0.0, 0.0, 0.0]);
node.rotation = defaultValue(node.rotation, [0.0, 0.0, 0.0, 1.0]);
node.scale = defaultValue(node.scale, [1.0, 1.0, 1.0]);
} else {
node.matrix = defaultValue(node.matrix, [1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0]);
}
});
ForEach.sampler(gltf, function(sampler) {
sampler.wrapS = defaultValue(sampler.wrapS, WebGLConstants.REPEAT);
sampler.wrapT = defaultValue(sampler.wrapT, WebGLConstants.REPEAT);
});
if (defined(gltf.scenes) && !defined(gltf.scene)) {
gltf.scene = 0;
}
return gltf;
}
function getAnimatedNodes(gltf) {
var nodes = {};
ForEach.animation(gltf, function(animation) {
ForEach.animationChannel(animation, function(channel) {
var target = channel.target;
var nodeId = target.node;
var path = target.path;
// Ignore animations that target 'weights'
if (path === 'translation' || path === 'rotation' || path === 'scale') {
nodes[nodeId] = true;
}
});
});
return nodes;
}
function addTextureDefaults(texture) {
if (defined(texture)) {
texture.texCoord = defaultValue(texture.texCoord, 0);
}
}
export default addDefaults;