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JavaScript

import ForEach from './ForEach.js'
import hasExtension from './hasExtension.js'
import defaultValue from '../../Core/defaultValue.js'
import defined from '../../Core/defined.js'
var allElementTypes = ['mesh', 'node', 'material', 'accessor', 'bufferView', 'buffer'];
/**
* Removes unused elements from gltf.
*
* @param {Object} gltf A javascript object containing a glTF asset.
* @param {String[]} [elementTypes=['mesh', 'node', 'material', 'accessor', 'bufferView', 'buffer']] Element types to be removed. Needs to be a subset of ['mesh', 'node', 'material', 'accessor', 'bufferView', 'buffer'], other items will be ignored.
*
* @private
*/
function removeUnusedElements(gltf, elementTypes) {
elementTypes = defaultValue(elementTypes, allElementTypes);
allElementTypes.forEach(function(type) {
if (elementTypes.indexOf(type) > -1) {
removeUnusedElementsByType(gltf, type);
}
});
return gltf;
}
var TypeToGltfElementName = {
accessor: 'accessors',
buffer: 'buffers',
bufferView: 'bufferViews',
node: 'nodes',
material: 'materials',
mesh: 'meshes'
};
function removeUnusedElementsByType(gltf, type) {
var name = TypeToGltfElementName[type];
var arrayOfObjects = gltf[name];
if (defined(arrayOfObjects)) {
var removed = 0;
var usedIds = getListOfElementsIdsInUse[type](gltf);
var length = arrayOfObjects.length;
for (var i = 0; i < length; ++i) {
if (!usedIds[i]) {
Remove[type](gltf, i - removed);
removed++;
}
}
}
}
/**
* Contains functions for removing elements from a glTF hierarchy.
* Since top-level glTF elements are arrays, when something is removed, referring
* indices need to be updated.
* @constructor
*
* @private
*/
function Remove() {}
Remove.accessor = function(gltf, accessorId) {
var accessors = gltf.accessors;
accessors.splice(accessorId, 1);
ForEach.mesh(gltf, function(mesh) {
ForEach.meshPrimitive(mesh, function(primitive) {
// Update accessor ids for the primitives.
ForEach.meshPrimitiveAttribute(primitive, function(attributeAccessorId, semantic) {
if (attributeAccessorId > accessorId) {
primitive.attributes[semantic]--;
}
});
// Update accessor ids for the targets.
ForEach.meshPrimitiveTarget(primitive, function(target) {
ForEach.meshPrimitiveTargetAttribute(target, function(attributeAccessorId, semantic) {
if (attributeAccessorId > accessorId) {
target[semantic]--;
}
});
});
var indices = primitive.indices;
if (defined(indices) && indices > accessorId) {
primitive.indices--;
}
});
});
ForEach.skin(gltf, function(skin) {
if (defined(skin.inverseBindMatrices) && skin.inverseBindMatrices > accessorId) {
skin.inverseBindMatrices--;
}
});
ForEach.animation(gltf, function(animation) {
ForEach.animationSampler(animation, function(sampler) {
if (defined(sampler.input) && sampler.input > accessorId) {
sampler.input--;
}
if (defined(sampler.output) && sampler.output > accessorId) {
sampler.output--;
}
});
});
};
Remove.buffer = function(gltf, bufferId) {
var buffers = gltf.buffers;
buffers.splice(bufferId, 1);
ForEach.bufferView(gltf, function(bufferView) {
if (defined(bufferView.buffer) && bufferView.buffer > bufferId) {
bufferView.buffer--;
}
});
};
Remove.bufferView = function(gltf, bufferViewId) {
var bufferViews = gltf.bufferViews;
bufferViews.splice(bufferViewId, 1);
ForEach.accessor(gltf, function(accessor) {
if (defined(accessor.bufferView) && accessor.bufferView > bufferViewId) {
accessor.bufferView--;
}
});
ForEach.shader(gltf, function(shader) {
if (defined(shader.bufferView) && shader.bufferView > bufferViewId) {
shader.bufferView--;
}
});
ForEach.image(gltf, function(image) {
if (defined(image.bufferView) && image.bufferView > bufferViewId) {
image.bufferView--;
}
ForEach.compressedImage(image, function(compressedImage) {
var compressedImageBufferView = compressedImage.bufferView;
if (defined(compressedImageBufferView) && compressedImageBufferView > bufferViewId) {
compressedImage.bufferView--;
}
});
});
if (hasExtension(gltf, 'KHR_draco_mesh_compression')) {
ForEach.mesh(gltf, function(mesh) {
ForEach.meshPrimitive(mesh, function(primitive) {
if (defined(primitive.extensions) &&
defined(primitive.extensions.KHR_draco_mesh_compression)) {
if (primitive.extensions.KHR_draco_mesh_compression.bufferView > bufferViewId) {
primitive.extensions.KHR_draco_mesh_compression.bufferView--;
}
}
});
});
}
};
Remove.mesh = function(gltf, meshId) {
var meshes = gltf.meshes;
meshes.splice(meshId, 1);
ForEach.node(gltf, function(node) {
if (defined(node.mesh)) {
if (node.mesh > meshId) {
node.mesh--;
} else if (node.mesh === meshId) {
// Remove reference to deleted mesh
delete node.mesh;
}
}
});
};
Remove.node = function(gltf, nodeId) {
var nodes = gltf.nodes;
nodes.splice(nodeId, 1);
// Shift all node references
ForEach.skin(gltf, function(skin) {
if (defined(skin.skeleton) && skin.skeleton > nodeId) {
skin.skeleton--;
}
skin.joints = skin.joints.map(function(x) {
return x > nodeId ? x - 1 : x;
});
});
ForEach.animation(gltf, function(animation) {
ForEach.animationChannel(animation, function(channel) {
if (defined(channel.target) && defined(channel.target.node) && (channel.target.node > nodeId)) {
channel.target.node--;
}
});
});
ForEach.technique(gltf, function(technique) {
ForEach.techniqueUniform(technique, function(uniform) {
if (defined(uniform.node) && uniform.node > nodeId) {
uniform.node--;
}
});
});
ForEach.node(gltf, function(node) {
if (!defined(node.children)) {
return;
}
node.children = node.children
.filter(function(x) {
return x !== nodeId; // Remove
})
.map(function(x) {
return x > nodeId ? x - 1 : x; // Shift indices
});
});
ForEach.scene(gltf, function(scene) {
scene.nodes = scene.nodes
.filter(function(x) {
return x !== nodeId; // Remove
})
.map(function(x) {
return x > nodeId ? x - 1 : x; // Shift indices
});
});
};
Remove.material = function(gltf, materialId) {
var materials = gltf.materials;
materials.splice(materialId, 1);
// Shift other material ids
ForEach.mesh(gltf, function(mesh) {
ForEach.meshPrimitive(mesh, function(primitive) {
if (defined(primitive.material) && primitive.material > materialId) {
primitive.material--;
}
});
});
};
/**
* Contains functions for getting a list of element ids in use by the glTF asset.
* @constructor
*
* @private
*/
function getListOfElementsIdsInUse() {}
getListOfElementsIdsInUse.accessor = function(gltf) {
// Calculate accessor's that are currently in use.
var usedAccessorIds = {};
ForEach.mesh(gltf, function(mesh) {
ForEach.meshPrimitive(mesh, function(primitive) {
ForEach.meshPrimitiveAttribute(primitive, function(accessorId) {
usedAccessorIds[accessorId] = true;
});
ForEach.meshPrimitiveTarget(primitive, function(target) {
ForEach.meshPrimitiveTargetAttribute(target, function(accessorId) {
usedAccessorIds[accessorId] = true;
});
});
var indices = primitive.indices;
if (defined(indices)) {
usedAccessorIds[indices] = true;
}
});
});
ForEach.skin(gltf, function(skin) {
if (defined(skin.inverseBindMatrices)) {
usedAccessorIds[skin.inverseBindMatrices] = true;
}
});
ForEach.animation(gltf, function(animation) {
ForEach.animationSampler(animation, function(sampler) {
if (defined(sampler.input)) {
usedAccessorIds[sampler.input] = true;
}
if (defined(sampler.output)) {
usedAccessorIds[sampler.output] = true;
}
});
});
return usedAccessorIds;
};
getListOfElementsIdsInUse.buffer = function(gltf) {
// Calculate buffer's that are currently in use.
var usedBufferIds = {};
ForEach.bufferView(gltf, function(bufferView) {
if (defined(bufferView.buffer)) {
usedBufferIds[bufferView.buffer] = true;
}
});
return usedBufferIds;
};
getListOfElementsIdsInUse.bufferView = function(gltf) {
// Calculate bufferView's that are currently in use.
var usedBufferViewIds = {};
ForEach.accessor(gltf, function(accessor) {
if (defined(accessor.bufferView)) {
usedBufferViewIds[accessor.bufferView] = true;
}
});
ForEach.shader(gltf, function(shader) {
if (defined(shader.bufferView)) {
usedBufferViewIds[shader.bufferView] = true;
}
});
ForEach.image(gltf, function(image) {
if (defined(image.bufferView)) {
usedBufferViewIds[image.bufferView] = true;
}
ForEach.compressedImage(image, function(compressedImage) {
if (defined(compressedImage.bufferView)) {
usedBufferViewIds[compressedImage.bufferView] = true;
}
});
});
if (hasExtension(gltf, 'KHR_draco_mesh_compression')) {
ForEach.mesh(gltf, function(mesh) {
ForEach.meshPrimitive(mesh, function(primitive) {
if (defined(primitive.extensions) &&
defined(primitive.extensions.KHR_draco_mesh_compression)) {
usedBufferViewIds[primitive.extensions.KHR_draco_mesh_compression.bufferView] = true;
}
});
});
}
return usedBufferViewIds;
};
getListOfElementsIdsInUse.mesh = function(gltf) {
var usedMeshIds = {};
ForEach.node(gltf, function(node) {
if (defined(node.mesh && defined(gltf.meshes))) {
var mesh = gltf.meshes[node.mesh];
if (defined(mesh) && defined(mesh.primitives) && (mesh.primitives.length > 0)) {
usedMeshIds[node.mesh] = true;
}
}
});
return usedMeshIds;
};
// Check if node is empty. It is considered empty if neither referencing
// mesh, camera, extensions and has no children
function nodeIsEmpty(gltf, node) {
if (defined(node.mesh) || defined(node.camera) || defined(node.skin)
|| defined(node.weights) || defined(node.extras)
|| (defined(node.extensions) && node.extensions.length !== 0)) {
return false;
}
// Empty if no children or children are all empty nodes
return !defined(node.children)
|| node.children.filter(function(n) {
return !nodeIsEmpty(gltf, gltf.nodes[n]);
}).length === 0;
}
getListOfElementsIdsInUse.node = function(gltf) {
var usedNodeIds = {};
ForEach.node(gltf, function(node, nodeId) {
if (!nodeIsEmpty(gltf, node)) {
usedNodeIds[nodeId] = true;
}
});
ForEach.skin(gltf, function(skin) {
if (defined(skin.skeleton)) {
usedNodeIds[skin.skeleton] = true;
}
ForEach.skinJoint(skin, function(joint) {
usedNodeIds[joint] = true;
});
});
ForEach.animation(gltf, function(animation) {
ForEach.animationChannel(animation, function(channel) {
if (defined(channel.target) && defined(channel.target.node)) {
usedNodeIds[channel.target.node] = true;
}
});
});
ForEach.technique(gltf, function(technique) {
ForEach.techniqueUniform(technique, function(uniform) {
if (defined(uniform.node)) {
usedNodeIds[uniform.node] = true;
}
});
});
return usedNodeIds;
};
getListOfElementsIdsInUse.material = function(gltf) {
var usedMaterialIds = {};
ForEach.mesh(gltf, function(mesh) {
ForEach.meshPrimitive(mesh, function(primitive) {
if (defined(primitive.material)) {
usedMaterialIds[primitive.material] = true;
}
});
});
return usedMaterialIds;
};
export default removeUnusedElements;