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937 lines
39 KiB
JavaScript
937 lines
39 KiB
JavaScript
import addExtensionsUsed from './addExtensionsUsed.js'
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import addToArray from './addToArray.js'
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import findAccessorMinMax from './findAccessorMinMax.js'
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import ForEach from './ForEach.js'
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import getAccessorByteStride from './getAccessorByteStride.js'
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import numberOfComponentsForType from './numberOfComponentsForType.js'
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import moveTechniqueRenderStates from './moveTechniqueRenderStates.js'
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import moveTechniquesToExtension from './moveTechniquesToExtension.js'
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import removeUnusedElements from './removeUnusedElements.js'
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import updateAccessorComponentTypes from './updateAccessorComponentTypes.js'
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import Cartesian3 from '../../Core/Cartesian3.js'
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import Cartesian4 from '../../Core/Cartesian4.js'
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import clone from '../../Core/clone.js'
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import ComponentDatatype from '../../Core/ComponentDatatype.js'
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import defaultValue from '../../Core/defaultValue.js'
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import defined from '../../Core/defined.js'
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import Matrix4 from '../../Core/Matrix4.js'
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import Quaternion from '../../Core/Quaternion.js'
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import WebGLConstants from '../../Core/WebGLConstants.js'
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var updateFunctions = {
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'0.8': glTF08to10,
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'1.0': glTF10to20,
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'2.0': undefined
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};
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/**
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* Update the glTF version to the latest version (2.0), or targetVersion if specified.
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* Applies changes made to the glTF spec between revisions so that the core library
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* only has to handle the latest version.
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*
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* @param {Object} gltf A javascript object containing a glTF asset.
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* @param {Object} [options] Options for updating the glTF.
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* @param {String} [options.targetVersion] The glTF will be upgraded until it hits the specified version.
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* @returns {Object} The updated glTF asset.
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*
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* @private
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*/
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function updateVersion(gltf, options) {
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options = defaultValue(options, defaultValue.EMPTY_OBJECT);
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var targetVersion = options.targetVersion;
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var version = gltf.version;
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gltf.asset = defaultValue(gltf.asset, {
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version: '1.0'
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});
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gltf.asset.version = defaultValue(gltf.asset.version, '1.0');
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version = defaultValue(version, gltf.asset.version).toString();
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// Invalid version
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if (!Object.prototype.hasOwnProperty.call(updateFunctions, version)) {
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// Try truncating trailing version numbers, could be a number as well if it is 0.8
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if (defined(version)) {
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version = version.substring(0, 3);
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}
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// Default to 1.0 if it cannot be determined
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if (!Object.prototype.hasOwnProperty.call(updateFunctions, version)) {
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version = '1.0';
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}
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}
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var updateFunction = updateFunctions[version];
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while (defined(updateFunction)) {
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if (version === targetVersion) {
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break;
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}
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updateFunction(gltf, options);
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version = gltf.asset.version;
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updateFunction = updateFunctions[version];
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}
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return gltf;
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}
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function updateInstanceTechniques(gltf) {
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var materials = gltf.materials;
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for (var materialId in materials) {
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if (Object.prototype.hasOwnProperty.call(materials, materialId)) {
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var material = materials[materialId];
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var instanceTechnique = material.instanceTechnique;
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if (defined(instanceTechnique)) {
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material.technique = instanceTechnique.technique;
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material.values = instanceTechnique.values;
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delete material.instanceTechnique;
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}
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}
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}
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}
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function setPrimitiveModes(gltf) {
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var meshes = gltf.meshes;
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for (var meshId in meshes) {
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if (Object.prototype.hasOwnProperty.call(meshes, meshId)) {
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var mesh = meshes[meshId];
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var primitives = mesh.primitives;
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if (defined(primitives)) {
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var primitivesLength = primitives.length;
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for (var i = 0; i < primitivesLength; ++i) {
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var primitive = primitives[i];
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var defaultMode = defaultValue(primitive.primitive, WebGLConstants.TRIANGLES);
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primitive.mode = defaultValue(primitive.mode, defaultMode);
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delete primitive.primitive;
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}
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}
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}
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}
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}
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function updateNodes(gltf) {
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var nodes = gltf.nodes;
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var axis = new Cartesian3();
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var quat = new Quaternion();
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for (var nodeId in nodes) {
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if (Object.prototype.hasOwnProperty.call(nodes, nodeId)) {
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var node = nodes[nodeId];
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if (defined(node.rotation)) {
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var rotation = node.rotation;
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Cartesian3.fromArray(rotation, 0, axis);
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Quaternion.fromAxisAngle(axis, rotation[3], quat);
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node.rotation = [quat.x, quat.y, quat.z, quat.w];
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}
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var instanceSkin = node.instanceSkin;
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if (defined(instanceSkin)) {
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node.skeletons = instanceSkin.skeletons;
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node.skin = instanceSkin.skin;
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node.meshes = instanceSkin.meshes;
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delete node.instanceSkin;
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}
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}
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}
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}
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function updateAnimations(gltf) {
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var animations = gltf.animations;
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var accessors = gltf.accessors;
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var bufferViews = gltf.bufferViews;
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var buffers = gltf.buffers;
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var updatedAccessors = {};
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var axis = new Cartesian3();
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var quat = new Quaternion();
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for (var animationId in animations) {
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if (Object.prototype.hasOwnProperty.call(animations, animationId)) {
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var animation = animations[animationId];
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var channels = animation.channels;
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var parameters = animation.parameters;
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var samplers = animation.samplers;
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if (defined(channels)) {
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var channelsLength = channels.length;
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for (var i = 0; i < channelsLength; ++i) {
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var channel = channels[i];
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if (channel.target.path === 'rotation') {
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var accessorId = parameters[samplers[channel.sampler].output];
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if (defined(updatedAccessors[accessorId])) {
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continue;
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}
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updatedAccessors[accessorId] = true;
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var accessor = accessors[accessorId];
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var bufferView = bufferViews[accessor.bufferView];
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var buffer = buffers[bufferView.buffer];
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var source = buffer.extras._pipeline.source;
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var byteOffset = source.byteOffset + bufferView.byteOffset + accessor.byteOffset;
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var componentType = accessor.componentType;
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var count = accessor.count;
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var componentsLength = numberOfComponentsForType(accessor.type);
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var length = accessor.count * componentsLength;
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var typedArray = ComponentDatatype.createArrayBufferView(componentType, source.buffer, byteOffset, length);
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for (var j = 0; j < count; j++) {
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var offset = j * componentsLength;
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Cartesian3.unpack(typedArray, offset, axis);
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var angle = typedArray[offset + 3];
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Quaternion.fromAxisAngle(axis, angle, quat);
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Quaternion.pack(quat, typedArray, offset);
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}
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}
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}
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}
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}
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}
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}
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function removeTechniquePasses(gltf) {
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var techniques = gltf.techniques;
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for (var techniqueId in techniques) {
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if (Object.prototype.hasOwnProperty.call(techniques, techniqueId)) {
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var technique = techniques[techniqueId];
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var passes = technique.passes;
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if (defined(passes)) {
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var passName = defaultValue(technique.pass, 'defaultPass');
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if (Object.prototype.hasOwnProperty.call(passes, passName)) {
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var pass = passes[passName];
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var instanceProgram = pass.instanceProgram;
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technique.attributes = defaultValue(technique.attributes, instanceProgram.attributes);
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technique.program = defaultValue(technique.program, instanceProgram.program);
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technique.uniforms = defaultValue(technique.uniforms, instanceProgram.uniforms);
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technique.states = defaultValue(technique.states, pass.states);
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}
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delete technique.passes;
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delete technique.pass;
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}
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}
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}
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}
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function glTF08to10(gltf) {
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if (!defined(gltf.asset)) {
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gltf.asset = {};
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}
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var asset = gltf.asset;
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asset.version = '1.0';
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// Profile should be an object, not a string
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if (typeof asset.profile === 'string') {
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var split = asset.profile.split(' ');
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asset.profile = {
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api: split[0],
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version: split[1]
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};
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} else {
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asset.profile = {};
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}
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// Version property should be in asset, not on the root element
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if (defined(gltf.version)) {
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delete gltf.version;
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}
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// material.instanceTechnique properties should be directly on the material
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updateInstanceTechniques(gltf);
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// primitive.primitive should be primitive.mode
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setPrimitiveModes(gltf);
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// Node rotation should be quaternion, not axis-angle
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// node.instanceSkin is deprecated
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updateNodes(gltf);
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// Animations that target rotations should be quaternion, not axis-angle
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updateAnimations(gltf);
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// technique.pass and techniques.passes are deprecated
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removeTechniquePasses(gltf);
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// gltf.allExtensions -> extensionsUsed
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if (defined(gltf.allExtensions)) {
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gltf.extensionsUsed = gltf.allExtensions;
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delete gltf.allExtensions;
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}
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// gltf.lights -> khrMaterialsCommon.lights
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if (defined(gltf.lights)) {
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var extensions = defaultValue(gltf.extensions, {});
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gltf.extensions = extensions;
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var materialsCommon = defaultValue(extensions.KHR_materials_common, {});
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extensions.KHR_materials_common = materialsCommon;
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materialsCommon.lights = gltf.lights;
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delete gltf.lights;
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addExtensionsUsed(gltf, 'KHR_materials_common');
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}
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}
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function removeAnimationSamplersIndirection(gltf) {
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var animations = gltf.animations;
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for (var animationId in animations) {
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if (Object.prototype.hasOwnProperty.call(animations, animationId)) {
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var animation = animations[animationId];
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var parameters = animation.parameters;
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if (defined(parameters)) {
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var samplers = animation.samplers;
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for (var samplerId in samplers) {
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if (Object.prototype.hasOwnProperty.call(samplers, samplerId)) {
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var sampler = samplers[samplerId];
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sampler.input = parameters[sampler.input];
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sampler.output = parameters[sampler.output];
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}
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}
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delete animation.parameters;
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}
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}
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}
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}
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function objectToArray(object, mapping) {
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var array = [];
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for (var id in object) {
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if (Object.prototype.hasOwnProperty.call(object, id)) {
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var value = object[id];
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mapping[id] = array.length;
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array.push(value);
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if (!defined(value.name)) {
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value.name = id;
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}
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}
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}
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return array;
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}
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function objectsToArrays(gltf) {
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var i;
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var globalMapping = {
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accessors: {},
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animations: {},
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buffers: {},
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bufferViews: {},
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cameras: {},
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images: {},
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materials: {},
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meshes: {},
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nodes: {},
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programs: {},
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samplers: {},
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scenes: {},
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shaders: {},
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skins: {},
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textures: {},
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techniques: {}
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};
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// Map joint names to id names
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var jointName;
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var jointNameToId = {};
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var nodes = gltf.nodes;
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for (var id in nodes) {
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if (Object.prototype.hasOwnProperty.call(nodes, id)) {
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jointName = nodes[id].jointName;
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if (defined(jointName)) {
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jointNameToId[jointName] = id;
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}
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}
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}
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// Convert top level objects to arrays
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for (var topLevelId in gltf) {
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if (Object.prototype.hasOwnProperty.call(gltf, topLevelId) && defined(globalMapping[topLevelId])) {
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var objectMapping = {};
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var object = gltf[topLevelId];
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gltf[topLevelId] = objectToArray(object, objectMapping);
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globalMapping[topLevelId] = objectMapping;
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}
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}
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// Remap joint names to array indexes
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for (jointName in jointNameToId) {
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if (Object.prototype.hasOwnProperty.call(jointNameToId, jointName)) {
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jointNameToId[jointName] = globalMapping.nodes[jointNameToId[jointName]];
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}
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}
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// Fix references
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if (defined(gltf.scene)) {
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gltf.scene = globalMapping.scenes[gltf.scene];
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}
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ForEach.bufferView(gltf, function(bufferView) {
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if (defined(bufferView.buffer)) {
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bufferView.buffer = globalMapping.buffers[bufferView.buffer];
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}
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});
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ForEach.accessor(gltf, function(accessor) {
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if (defined(accessor.bufferView)) {
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accessor.bufferView = globalMapping.bufferViews[accessor.bufferView];
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}
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});
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ForEach.shader(gltf, function(shader) {
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var extensions = shader.extensions;
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if (defined(extensions)) {
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var binaryGltf = extensions.KHR_binary_glTF;
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if (defined(binaryGltf)) {
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shader.bufferView = globalMapping.bufferViews[binaryGltf.bufferView];
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delete extensions.KHR_binary_glTF;
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}
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if (Object.keys(extensions).length === 0) {
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delete shader.extensions;
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}
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}
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});
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ForEach.program(gltf, function(program) {
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if (defined(program.vertexShader)) {
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program.vertexShader = globalMapping.shaders[program.vertexShader];
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}
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if (defined(program.fragmentShader)) {
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program.fragmentShader = globalMapping.shaders[program.fragmentShader];
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}
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});
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ForEach.technique(gltf, function(technique) {
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if (defined(technique.program)) {
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technique.program = globalMapping.programs[technique.program];
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}
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ForEach.techniqueParameter(technique, function(parameter) {
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if (defined(parameter.node)) {
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parameter.node = globalMapping.nodes[parameter.node];
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}
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var value = parameter.value;
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if (typeof value === 'string') {
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parameter.value = {
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index: globalMapping.textures[value]
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};
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}
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});
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});
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ForEach.mesh(gltf, function(mesh) {
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ForEach.meshPrimitive(mesh, function(primitive) {
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if (defined(primitive.indices)) {
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primitive.indices = globalMapping.accessors[primitive.indices];
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}
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ForEach.meshPrimitiveAttribute(primitive, function(accessorId, semantic) {
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primitive.attributes[semantic] = globalMapping.accessors[accessorId];
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});
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if (defined(primitive.material)) {
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primitive.material = globalMapping.materials[primitive.material];
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}
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});
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});
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ForEach.node(gltf, function(node) {
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var children = node.children;
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if (defined(children)) {
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var childrenLength = children.length;
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for (i = 0; i < childrenLength; ++i) {
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children[i] = globalMapping.nodes[children[i]];
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}
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}
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if (defined(node.meshes)) {
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// Split out meshes on nodes
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var meshes = node.meshes;
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var meshesLength = meshes.length;
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if (meshesLength > 0) {
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node.mesh = globalMapping.meshes[meshes[0]];
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for (i = 1; i < meshesLength; ++i) {
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var meshNode = {
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mesh: globalMapping.meshes[meshes[i]]
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};
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var meshNodeId = addToArray(gltf.nodes, meshNode);
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if (!defined(children)) {
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children = [];
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node.children = children;
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}
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children.push(meshNodeId);
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}
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}
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delete node.meshes;
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}
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if (defined(node.camera)) {
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node.camera = globalMapping.cameras[node.camera];
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}
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if (defined(node.skin)) {
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node.skin = globalMapping.skins[node.skin];
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}
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if (defined(node.skeletons)) {
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// Assign skeletons to skins
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var skeletons = node.skeletons;
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var skeletonsLength = skeletons.length;
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if ((skeletonsLength > 0) && defined(node.skin)) {
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var skin = gltf.skins[node.skin];
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skin.skeleton = globalMapping.nodes[skeletons[0]];
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}
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delete node.skeletons;
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}
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if (defined(node.jointName)) {
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delete node.jointName;
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}
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});
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ForEach.skin(gltf, function(skin) {
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if (defined(skin.inverseBindMatrices)) {
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skin.inverseBindMatrices = globalMapping.accessors[skin.inverseBindMatrices];
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}
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var jointNames = skin.jointNames;
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if (defined(jointNames)) {
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var joints = [];
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var jointNamesLength = jointNames.length;
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for (i = 0; i < jointNamesLength; ++i) {
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joints[i] = jointNameToId[jointNames[i]];
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}
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skin.joints = joints;
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delete skin.jointNames;
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}
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});
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ForEach.scene(gltf, function(scene) {
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var sceneNodes = scene.nodes;
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if (defined(sceneNodes)) {
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var sceneNodesLength = sceneNodes.length;
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for (i = 0; i < sceneNodesLength; ++i) {
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sceneNodes[i] = globalMapping.nodes[sceneNodes[i]];
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}
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}
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});
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ForEach.animation(gltf, function(animation) {
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var samplerMapping = {};
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animation.samplers = objectToArray(animation.samplers, samplerMapping);
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ForEach.animationSampler(animation, function(sampler) {
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sampler.input = globalMapping.accessors[sampler.input];
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sampler.output = globalMapping.accessors[sampler.output];
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});
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ForEach.animationChannel(animation, function(channel) {
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channel.sampler = samplerMapping[channel.sampler];
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var target = channel.target;
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if (defined(target)) {
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target.node = globalMapping.nodes[target.id];
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delete target.id;
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}
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});
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});
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ForEach.material(gltf, function(material) {
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if (defined(material.technique)) {
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material.technique = globalMapping.techniques[material.technique];
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}
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ForEach.materialValue(material, function(value, name) {
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if (typeof value === 'string') {
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material.values[name] = {
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index: globalMapping.textures[value]
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};
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}
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});
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var extensions = material.extensions;
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if (defined(extensions)) {
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var materialsCommon = extensions.KHR_materials_common;
|
|
if (defined(materialsCommon)) {
|
|
ForEach.materialValue(materialsCommon, function(value, name) {
|
|
if (typeof value === 'string') {
|
|
materialsCommon.values[name] = {
|
|
index: globalMapping.textures[value]
|
|
};
|
|
}
|
|
});
|
|
}
|
|
}
|
|
});
|
|
ForEach.image(gltf, function(image) {
|
|
var extensions = image.extensions;
|
|
if (defined(extensions)) {
|
|
var binaryGltf = extensions.KHR_binary_glTF;
|
|
if (defined(binaryGltf)) {
|
|
image.bufferView = globalMapping.bufferViews[binaryGltf.bufferView];
|
|
image.mimeType = binaryGltf.mimeType;
|
|
delete extensions.KHR_binary_glTF;
|
|
}
|
|
if (Object.keys(extensions).length === 0) {
|
|
delete image.extensions;
|
|
}
|
|
}
|
|
ForEach.compressedImage(image, function(compressedImage) {
|
|
var compressedExtensions = compressedImage.extensions;
|
|
if (defined(compressedExtensions)) {
|
|
var compressedBinaryGltf = compressedExtensions.KHR_binary_glTF;
|
|
if (defined(compressedBinaryGltf)) {
|
|
compressedImage.bufferView = globalMapping.bufferViews[compressedBinaryGltf.bufferView];
|
|
compressedImage.mimeType = compressedBinaryGltf.mimeType;
|
|
delete compressedExtensions.KHR_binary_glTF;
|
|
}
|
|
if (Object.keys(extensions).length === 0) {
|
|
delete compressedImage.extensions;
|
|
}
|
|
}
|
|
});
|
|
});
|
|
ForEach.texture(gltf, function(texture) {
|
|
if (defined(texture.sampler)) {
|
|
texture.sampler = globalMapping.samplers[texture.sampler];
|
|
}
|
|
if (defined(texture.source)) {
|
|
texture.source = globalMapping.images[texture.source];
|
|
}
|
|
});
|
|
}
|
|
|
|
function removeAnimationSamplerNames(gltf) {
|
|
ForEach.animation(gltf, function(animation) {
|
|
ForEach.animationSampler(animation, function(sampler) {
|
|
delete sampler.name;
|
|
});
|
|
});
|
|
}
|
|
|
|
function removeEmptyArrays(gltf) {
|
|
for (var topLevelId in gltf) {
|
|
if (Object.prototype.hasOwnProperty.call(gltf, topLevelId)) {
|
|
var array = gltf[topLevelId];
|
|
if (Array.isArray(array) && array.length === 0) {
|
|
delete gltf[topLevelId];
|
|
}
|
|
}
|
|
}
|
|
ForEach.node(gltf, function(node) {
|
|
if (defined(node.children) && node.children.length === 0) {
|
|
delete node.children;
|
|
}
|
|
});
|
|
}
|
|
|
|
function stripAsset(gltf) {
|
|
var asset = gltf.asset;
|
|
delete asset.profile;
|
|
delete asset.premultipliedAlpha;
|
|
}
|
|
|
|
var knownExtensions = {
|
|
CESIUM_RTC: true,
|
|
KHR_materials_common: true,
|
|
WEB3D_quantized_attributes: true
|
|
};
|
|
function requireKnownExtensions(gltf) {
|
|
var extensionsUsed = gltf.extensionsUsed;
|
|
gltf.extensionsRequired = defaultValue(gltf.extensionsRequired, []);
|
|
if (defined(extensionsUsed)) {
|
|
var extensionsUsedLength = extensionsUsed.length;
|
|
for (var i = 0; i < extensionsUsedLength; ++i) {
|
|
var extension = extensionsUsed[i];
|
|
if (defined(knownExtensions[extension])) {
|
|
gltf.extensionsRequired.push(extension);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
function removeBufferType(gltf) {
|
|
ForEach.buffer(gltf, function(buffer) {
|
|
delete buffer.type;
|
|
});
|
|
}
|
|
|
|
function removeTextureProperties(gltf) {
|
|
ForEach.texture(gltf, function(texture) {
|
|
delete texture.format;
|
|
delete texture.internalFormat;
|
|
delete texture.target;
|
|
delete texture.type;
|
|
});
|
|
}
|
|
|
|
function requireAttributeSetIndex(gltf) {
|
|
ForEach.mesh(gltf, function(mesh) {
|
|
ForEach.meshPrimitive(mesh, function(primitive) {
|
|
ForEach.meshPrimitiveAttribute(primitive, function(accessorId, semantic) {
|
|
if (semantic === 'TEXCOORD') {
|
|
primitive.attributes.TEXCOORD_0 = accessorId;
|
|
} else if (semantic === 'COLOR') {
|
|
primitive.attributes.COLOR_0 = accessorId;
|
|
}
|
|
});
|
|
delete primitive.attributes.TEXCOORD;
|
|
delete primitive.attributes.COLOR;
|
|
});
|
|
});
|
|
ForEach.technique(gltf, function(technique) {
|
|
ForEach.techniqueParameter(technique, function(parameter) {
|
|
var semantic = parameter.semantic;
|
|
if (defined(semantic)) {
|
|
if (semantic === 'TEXCOORD') {
|
|
parameter.semantic = 'TEXCOORD_0';
|
|
} else if (semantic === 'COLOR') {
|
|
parameter.semantic = 'COLOR_0';
|
|
}
|
|
}
|
|
});
|
|
});
|
|
}
|
|
|
|
var knownSemantics = {
|
|
POSITION: true,
|
|
NORMAL: true,
|
|
TANGENT: true
|
|
};
|
|
var indexedSemantics = {
|
|
COLOR: 'COLOR',
|
|
JOINT : 'JOINTS',
|
|
JOINTS: 'JOINTS',
|
|
TEXCOORD: 'TEXCOORD',
|
|
WEIGHT: 'WEIGHTS',
|
|
WEIGHTS: 'WEIGHTS'
|
|
};
|
|
function underscoreApplicationSpecificSemantics(gltf) {
|
|
var mappedSemantics = {};
|
|
ForEach.mesh(gltf, function(mesh) {
|
|
ForEach.meshPrimitive(mesh, function(primitive) {
|
|
/*eslint-disable no-unused-vars*/
|
|
ForEach.meshPrimitiveAttribute(primitive, function(accessorId, semantic) {
|
|
if (semantic.charAt(0) !== '_') {
|
|
var setIndex = semantic.search(/_[0-9]+/g);
|
|
var strippedSemantic = semantic;
|
|
var suffix = '_0';
|
|
if (setIndex >= 0) {
|
|
strippedSemantic = semantic.substring(0, setIndex);
|
|
suffix = semantic.substring(setIndex);
|
|
}
|
|
var newSemantic;
|
|
var indexedSemantic = indexedSemantics[strippedSemantic];
|
|
if (defined(indexedSemantic)) {
|
|
newSemantic = indexedSemantic + suffix;
|
|
mappedSemantics[semantic] = newSemantic;
|
|
} else if (!defined(knownSemantics[strippedSemantic])) {
|
|
newSemantic = '_' + semantic;
|
|
mappedSemantics[semantic] = newSemantic;
|
|
}
|
|
}
|
|
});
|
|
for (var semantic in mappedSemantics) {
|
|
if (Object.prototype.hasOwnProperty.call(mappedSemantics, semantic)) {
|
|
var mappedSemantic = mappedSemantics[semantic];
|
|
var accessorId = primitive.attributes[semantic];
|
|
if (defined(accessorId)) {
|
|
delete primitive.attributes[semantic];
|
|
primitive.attributes[mappedSemantic] = accessorId;
|
|
}
|
|
}
|
|
}
|
|
});
|
|
});
|
|
ForEach.technique(gltf, function(technique) {
|
|
ForEach.techniqueParameter(technique, function(parameter) {
|
|
var mappedSemantic = mappedSemantics[parameter.semantic];
|
|
if (defined(mappedSemantic)) {
|
|
parameter.semantic = mappedSemantic;
|
|
}
|
|
});
|
|
});
|
|
}
|
|
|
|
function clampCameraParameters(gltf) {
|
|
ForEach.camera(gltf, function(camera) {
|
|
var perspective = camera.perspective;
|
|
if (defined(perspective)) {
|
|
var aspectRatio = perspective.aspectRatio;
|
|
if (defined(aspectRatio) && aspectRatio === 0.0) {
|
|
delete perspective.aspectRatio;
|
|
}
|
|
var yfov = perspective.yfov;
|
|
if (defined(yfov) && yfov === 0.0) {
|
|
perspective.yfov = 1.0;
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
function computeAccessorByteStride(gltf, accessor) {
|
|
return (defined(accessor.byteStride) && accessor.byteStride !== 0) ? accessor.byteStride : getAccessorByteStride(gltf, accessor);
|
|
}
|
|
|
|
function requireByteLength(gltf) {
|
|
ForEach.buffer(gltf, function(buffer) {
|
|
if (!defined(buffer.byteLength)) {
|
|
buffer.byteLength = buffer.extras._pipeline.source.length;
|
|
}
|
|
});
|
|
ForEach.accessor(gltf, function(accessor) {
|
|
var bufferViewId = accessor.bufferView;
|
|
if (defined(bufferViewId)) {
|
|
var bufferView = gltf.bufferViews[bufferViewId];
|
|
var accessorByteStride = computeAccessorByteStride(gltf, accessor);
|
|
var accessorByteEnd = accessor.byteOffset + accessor.count * accessorByteStride;
|
|
bufferView.byteLength = Math.max(defaultValue(bufferView.byteLength, 0), accessorByteEnd);
|
|
}
|
|
});
|
|
}
|
|
|
|
function moveByteStrideToBufferView(gltf) {
|
|
var i;
|
|
var j;
|
|
var bufferView;
|
|
var bufferViews = gltf.bufferViews;
|
|
|
|
var bufferViewHasVertexAttributes = {};
|
|
ForEach.accessorContainingVertexAttributeData(gltf, function(accessorId) {
|
|
var accessor = gltf.accessors[accessorId];
|
|
if (defined(accessor.bufferView)) {
|
|
bufferViewHasVertexAttributes[accessor.bufferView] = true;
|
|
}
|
|
});
|
|
|
|
// Map buffer views to a list of accessors
|
|
var bufferViewMap = {};
|
|
ForEach.accessor(gltf, function(accessor) {
|
|
if (defined(accessor.bufferView)) {
|
|
bufferViewMap[accessor.bufferView] = defaultValue(bufferViewMap[accessor.bufferView], []);
|
|
bufferViewMap[accessor.bufferView].push(accessor);
|
|
}
|
|
});
|
|
|
|
// Split accessors with different byte strides
|
|
for (var bufferViewId in bufferViewMap) {
|
|
if (Object.prototype.hasOwnProperty.call(bufferViewMap, bufferViewId)) {
|
|
bufferView = bufferViews[bufferViewId];
|
|
var accessors = bufferViewMap[bufferViewId];
|
|
accessors.sort(function(a, b) {
|
|
return a.byteOffset - b.byteOffset;
|
|
});
|
|
var currentByteOffset = 0;
|
|
var currentIndex = 0;
|
|
var accessorsLength = accessors.length;
|
|
for (i = 0; i < accessorsLength; ++i) {
|
|
var accessor = accessors[i];
|
|
var accessorByteStride = computeAccessorByteStride(gltf, accessor);
|
|
var accessorByteOffset = accessor.byteOffset;
|
|
var accessorByteLength = accessor.count * accessorByteStride;
|
|
delete accessor.byteStride;
|
|
|
|
var hasNextAccessor = (i < accessorsLength - 1);
|
|
var nextAccessorByteStride = hasNextAccessor ? computeAccessorByteStride(gltf, accessors[i + 1]) : undefined;
|
|
if (accessorByteStride !== nextAccessorByteStride) {
|
|
var newBufferView = clone(bufferView, true);
|
|
if (bufferViewHasVertexAttributes[bufferViewId]) {
|
|
newBufferView.byteStride = accessorByteStride;
|
|
}
|
|
newBufferView.byteOffset += currentByteOffset;
|
|
newBufferView.byteLength = accessorByteOffset + accessorByteLength - currentByteOffset;
|
|
var newBufferViewId = addToArray(bufferViews, newBufferView);
|
|
for (j = currentIndex; j <= i; ++j) {
|
|
accessor = accessors[j];
|
|
accessor.bufferView = newBufferViewId;
|
|
accessor.byteOffset = accessor.byteOffset - currentByteOffset;
|
|
}
|
|
// Set current byte offset to next accessor's byte offset
|
|
currentByteOffset = hasNextAccessor ? accessors[i + 1].byteOffset : undefined;
|
|
currentIndex = i + 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Remove unused buffer views
|
|
removeUnusedElements(gltf, ['accessor', 'bufferView', 'buffer']);
|
|
}
|
|
|
|
function requirePositionAccessorMinMax(gltf) {
|
|
ForEach.accessorWithSemantic(gltf, 'POSITION', function(accessorId) {
|
|
var accessor = gltf.accessors[accessorId];
|
|
if (!defined(accessor.min) || !defined(accessor.max)) {
|
|
var minMax = findAccessorMinMax(gltf, accessor);
|
|
accessor.min = minMax.min;
|
|
accessor.max = minMax.max;
|
|
}
|
|
});
|
|
}
|
|
|
|
function isNodeEmpty(node) {
|
|
return (!defined(node.children) || node.children.length === 0) &&
|
|
(!defined(node.meshes) || node.meshes.length === 0) &&
|
|
!defined(node.camera) && !defined(node.skin) && !defined(node.skeletons) && !defined(node.jointName) &&
|
|
(!defined(node.translation) || Cartesian3.fromArray(node.translation).equals(Cartesian3.ZERO)) &&
|
|
(!defined(node.scale) || Cartesian3.fromArray(node.scale).equals(new Cartesian3(1.0, 1.0, 1.0))) &&
|
|
(!defined(node.rotation) || Cartesian4.fromArray(node.rotation).equals(new Cartesian4(0.0, 0.0, 0.0, 1.0))) &&
|
|
(!defined(node.matrix) || Matrix4.fromColumnMajorArray(node.matrix).equals(Matrix4.IDENTITY)) &&
|
|
!defined(node.extensions) && !defined(node.extras);
|
|
}
|
|
|
|
function deleteNode(gltf, nodeId) {
|
|
// Remove from list of nodes in scene
|
|
ForEach.scene(gltf, function(scene) {
|
|
var sceneNodes = scene.nodes;
|
|
if (defined(sceneNodes)) {
|
|
var sceneNodesLength = sceneNodes.length;
|
|
for (var i = sceneNodesLength; i >= 0; --i) {
|
|
if (sceneNodes[i] === nodeId) {
|
|
sceneNodes.splice(i, 1);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
});
|
|
|
|
// Remove parent node's reference to this node, and delete the parent if also empty
|
|
ForEach.node(gltf, function(parentNode, parentNodeId) {
|
|
if (defined(parentNode.children)) {
|
|
var index = parentNode.children.indexOf(nodeId);
|
|
if (index > -1) {
|
|
parentNode.children.splice(index, 1);
|
|
|
|
if (isNodeEmpty(parentNode)) {
|
|
deleteNode(gltf, parentNodeId);
|
|
}
|
|
}
|
|
}
|
|
});
|
|
|
|
delete gltf.nodes[nodeId];
|
|
}
|
|
|
|
function removeEmptyNodes(gltf) {
|
|
ForEach.node(gltf, function(node, nodeId) {
|
|
if (isNodeEmpty(node)) {
|
|
deleteNode(gltf, nodeId);
|
|
}
|
|
});
|
|
|
|
return gltf;
|
|
}
|
|
|
|
function requireAnimationAccessorMinMax(gltf) {
|
|
ForEach.animation(gltf, function(animation) {
|
|
ForEach.animationSampler(animation, function(sampler) {
|
|
var accessor = gltf.accessors[sampler.input];
|
|
if (!defined(accessor.min) || !defined(accessor.max)) {
|
|
var minMax = findAccessorMinMax(gltf, accessor);
|
|
accessor.min = minMax.min;
|
|
accessor.max = minMax.max;
|
|
}
|
|
});
|
|
});
|
|
}
|
|
|
|
function glTF10to20(gltf) {
|
|
gltf.asset = defaultValue(gltf.asset, {});
|
|
gltf.asset.version = '2.0';
|
|
// material.instanceTechnique properties should be directly on the material. instanceTechnique is a gltf 0.8 property but is seen in some 1.0 models.
|
|
updateInstanceTechniques(gltf);
|
|
// animation.samplers now refers directly to accessors and animation.parameters should be removed
|
|
removeAnimationSamplersIndirection(gltf);
|
|
// Remove empty nodes and re-assign referencing indices
|
|
removeEmptyNodes(gltf);
|
|
// Top-level objects are now arrays referenced by index instead of id
|
|
objectsToArrays(gltf);
|
|
// Animation.sampler objects cannot have names
|
|
removeAnimationSamplerNames(gltf);
|
|
// asset.profile no longer exists
|
|
stripAsset(gltf);
|
|
// Move known extensions from extensionsUsed to extensionsRequired
|
|
requireKnownExtensions(gltf);
|
|
// bufferView.byteLength and buffer.byteLength are required
|
|
requireByteLength(gltf);
|
|
// byteStride moved from accessor to bufferView
|
|
moveByteStrideToBufferView(gltf);
|
|
// accessor.min and accessor.max must be defined for accessors containing POSITION attributes
|
|
requirePositionAccessorMinMax(gltf);
|
|
// An animation sampler's input accessor must have min and max properties defined
|
|
requireAnimationAccessorMinMax(gltf);
|
|
// buffer.type is unnecessary and should be removed
|
|
removeBufferType(gltf);
|
|
// Remove format, internalFormat, target, and type
|
|
removeTextureProperties(gltf);
|
|
// TEXCOORD and COLOR attributes must be written with a set index (TEXCOORD_#)
|
|
requireAttributeSetIndex(gltf);
|
|
// Add underscores to application-specific parameters
|
|
underscoreApplicationSpecificSemantics(gltf);
|
|
// Accessors referenced by JOINTS_0 and WEIGHTS_0 attributes must have correct component types
|
|
updateAccessorComponentTypes(gltf);
|
|
// Clamp camera parameters
|
|
clampCameraParameters(gltf);
|
|
// Move legacy technique render states to material properties and add KHR_blend extension blending functions
|
|
moveTechniqueRenderStates(gltf);
|
|
// Add material techniques to KHR_techniques_webgl extension, removing shaders, programs, and techniques
|
|
moveTechniquesToExtension(gltf);
|
|
// Remove empty arrays
|
|
removeEmptyArrays(gltf);
|
|
}
|
|
|
|
export default updateVersion;
|