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JavaScript

import buildModuleUrl from "../../Core/buildModuleUrl.js";
import Cartesian3 from "../../Core/Cartesian3.js";
import Clock from "../../Core/Clock.js";
import defaultValue from "../../Core/defaultValue.js";
import defined from "../../Core/defined.js";
import destroyObject from "../../Core/destroyObject.js";
import DeveloperError from "../../Core/DeveloperError.js";
import Ellipsoid from "../../Core/Ellipsoid.js";
import FeatureDetection from "../../Core/FeatureDetection.js";
import formatError from "../../Core/formatError.js";
import requestAnimationFrame from "../../Core/requestAnimationFrame.js";
import ScreenSpaceEventHandler from "../../Core/ScreenSpaceEventHandler.js";
import createWorldImagery from "../../Scene/createWorldImagery.js";
import Globe from "../../Scene/Globe.js";
import Moon from "../../Scene/Moon.js";
import Scene from "../../Scene/Scene.js";
import SceneMode from "../../Scene/SceneMode.js";
import ShadowMode from "../../Scene/ShadowMode.js";
import SkyAtmosphere from "../../Scene/SkyAtmosphere.js";
import SkyBox from "../../Scene/SkyBox.js";
import Sun from "../../Scene/Sun.js";
import getElement from "../getElement.js";
function getDefaultSkyBoxUrl(suffix) {
return buildModuleUrl(
"Assets/Textures/SkyBox/tycho2t3_80_" + suffix + ".jpg"
);
}
function startRenderLoop(widget) {
widget._renderLoopRunning = true;
var lastFrameTime = 0;
function render(frameTime) {
if (widget.isDestroyed()) {
return;
}
if (widget._useDefaultRenderLoop) {
try {
var targetFrameRate = widget._targetFrameRate;
if (!defined(targetFrameRate)) {
widget.resize();
widget.render();
requestAnimationFrame(render);
} else {
var interval = 1000.0 / targetFrameRate;
var delta = frameTime - lastFrameTime;
if (delta > interval) {
widget.resize();
widget.render();
lastFrameTime = frameTime - (delta % interval);
}
requestAnimationFrame(render);
}
} catch (error) {
widget._useDefaultRenderLoop = false;
widget._renderLoopRunning = false;
if (widget._showRenderLoopErrors) {
var title =
"An error occurred while rendering. Rendering has stopped.";
widget.showErrorPanel(title, undefined, error);
}
}
} else {
widget._renderLoopRunning = false;
}
}
requestAnimationFrame(render);
}
function configurePixelRatio(widget) {
var pixelRatio = widget._useBrowserRecommendedResolution
? 1.0
: window.devicePixelRatio;
pixelRatio *= widget._resolutionScale;
if (defined(widget._scene)) {
widget._scene.pixelRatio = pixelRatio;
}
return pixelRatio;
}
function configureCanvasSize(widget) {
var canvas = widget._canvas;
var width = canvas.clientWidth;
var height = canvas.clientHeight;
var pixelRatio = configurePixelRatio(widget);
widget._canvasClientWidth = width;
widget._canvasClientHeight = height;
width *= pixelRatio;
height *= pixelRatio;
canvas.width = width;
canvas.height = height;
widget._canRender = width !== 0 && height !== 0;
widget._lastDevicePixelRatio = window.devicePixelRatio;
}
function configureCameraFrustum(widget) {
var canvas = widget._canvas;
var width = canvas.width;
var height = canvas.height;
if (width !== 0 && height !== 0) {
var frustum = widget._scene.camera.frustum;
if (defined(frustum.aspectRatio)) {
frustum.aspectRatio = width / height;
} else {
frustum.top = frustum.right * (height / width);
frustum.bottom = -frustum.top;
}
}
}
/**
* A widget containing a Cesium scene.
*
* @alias CesiumWidget
* @constructor
*
* @param {Element|String} container The DOM element or ID that will contain the widget.
* @param {Object} [options] Object with the following properties:
* @param {Clock} [options.clock=new Clock()] The clock to use to control current time.
* @param {ImageryProvider | false} [options.imageryProvider=createWorldImagery()] The imagery provider to serve as the base layer. If set to <code>false</code>, no imagery provider will be added.
* @param {TerrainProvider} [options.terrainProvider=new EllipsoidTerrainProvider] The terrain provider.
* @param {SkyBox| false} [options.skyBox] The skybox used to render the stars. When <code>undefined</code>, the default stars are used. If set to <code>false</code>, no skyBox, Sun, or Moon will be added.
* @param {SkyAtmosphere | false} [options.skyAtmosphere] Blue sky, and the glow around the Earth's limb. Set to <code>false</code> to turn it off.
* @param {SceneMode} [options.sceneMode=SceneMode.SCENE3D] The initial scene mode.
* @param {Boolean} [options.scene3DOnly=false] When <code>true</code>, each geometry instance will only be rendered in 3D to save GPU memory.
* @param {Boolean} [options.orderIndependentTranslucency=true] If true and the configuration supports it, use order independent translucency.
* @param {MapProjection} [options.mapProjection=new GeographicProjection()] The map projection to use in 2D and Columbus View modes.
* @param {Globe | false} [options.globe=new Globe(mapProjection.ellipsoid)] The globe to use in the scene. If set to <code>false</code>, no globe will be added.
* @param {Boolean} [options.useDefaultRenderLoop=true] True if this widget should control the render loop, false otherwise.
* @param {Boolean} [options.useBrowserRecommendedResolution=true] If true, render at the browser's recommended resolution and ignore <code>window.devicePixelRatio</code>.
* @param {Number} [options.targetFrameRate] The target frame rate when using the default render loop.
* @param {Boolean} [options.showRenderLoopErrors=true] If true, this widget will automatically display an HTML panel to the user containing the error, if a render loop error occurs.
* @param {Object} [options.contextOptions] Context and WebGL creation properties corresponding to <code>options</code> passed to {@link Scene}.
* @param {Element|String} [options.creditContainer] The DOM element or ID that will contain the {@link CreditDisplay}. If not specified, the credits are added
* to the bottom of the widget itself.
* @param {Element|String} [options.creditViewport] The DOM element or ID that will contain the credit pop up created by the {@link CreditDisplay}. If not specified, it will appear over the widget itself.
* @param {Number} [options.terrainExaggeration=1.0] A scalar used to exaggerate the terrain. Note that terrain exaggeration will not modify any other primitive as they are positioned relative to the ellipsoid.
* @param {Boolean} [options.shadows=false] Determines if shadows are cast by light sources.
* @param {ShadowMode} [options.terrainShadows=ShadowMode.RECEIVE_ONLY] Determines if the terrain casts or receives shadows from light sources.
* @param {MapMode2D} [options.mapMode2D=MapMode2D.INFINITE_SCROLL] Determines if the 2D map is rotatable or can be scrolled infinitely in the horizontal direction.
* @param {Boolean} [options.requestRenderMode=false] If true, rendering a frame will only occur when needed as determined by changes within the scene. Enabling improves performance of the application, but requires using {@link Scene#requestRender} to render a new frame explicitly in this mode. This will be necessary in many cases after making changes to the scene in other parts of the API. See {@link https://cesium.com/blog/2018/01/24/cesium-scene-rendering-performance/|Improving Performance with Explicit Rendering}.
* @param {Number} [options.maximumRenderTimeChange=0.0] If requestRenderMode is true, this value defines the maximum change in simulation time allowed before a render is requested. See {@link https://cesium.com/blog/2018/01/24/cesium-scene-rendering-performance/|Improving Performance with Explicit Rendering}.
*
* @exception {DeveloperError} Element with id "container" does not exist in the document.
*
* @demo {@link https://sandcastle.cesium.com/index.html?src=Cesium%20Widget.html|Cesium Sandcastle Cesium Widget Demo}
*
* @example
* // For each example, include a link to CesiumWidget.css stylesheet in HTML head,
* // and in the body, include: <div id="cesiumContainer"></div>
*
* //Widget with no terrain and default Bing Maps imagery provider.
* var widget = new Cesium.CesiumWidget('cesiumContainer');
*
* //Widget with ion imagery and Cesium World Terrain.
* var widget = new Cesium.CesiumWidget('cesiumContainer', {
* imageryProvider : Cesium.createWorldImagery(),
* terrainProvider : Cesium.createWorldTerrain(),
* skyBox : new Cesium.SkyBox({
* sources : {
* positiveX : 'stars/TychoSkymapII.t3_08192x04096_80_px.jpg',
* negativeX : 'stars/TychoSkymapII.t3_08192x04096_80_mx.jpg',
* positiveY : 'stars/TychoSkymapII.t3_08192x04096_80_py.jpg',
* negativeY : 'stars/TychoSkymapII.t3_08192x04096_80_my.jpg',
* positiveZ : 'stars/TychoSkymapII.t3_08192x04096_80_pz.jpg',
* negativeZ : 'stars/TychoSkymapII.t3_08192x04096_80_mz.jpg'
* }
* }),
* // Show Columbus View map with Web Mercator projection
* sceneMode : Cesium.SceneMode.COLUMBUS_VIEW,
* mapProjection : new Cesium.WebMercatorProjection()
* });
*/
function CesiumWidget(container, options) {
//>>includeStart('debug', pragmas.debug);
if (!defined(container)) {
throw new DeveloperError("container is required.");
}
//>>includeEnd('debug');
container = getElement(container);
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
//Configure the widget DOM elements
var element = document.createElement("div");
element.className = "cesium-widget";
container.appendChild(element);
var canvas = document.createElement("canvas");
var supportsImageRenderingPixelated = FeatureDetection.supportsImageRenderingPixelated();
this._supportsImageRenderingPixelated = supportsImageRenderingPixelated;
if (supportsImageRenderingPixelated) {
canvas.style.imageRendering = FeatureDetection.imageRenderingValue();
}
canvas.oncontextmenu = function () {
return false;
};
canvas.onselectstart = function () {
return false;
};
// Interacting with a canvas does not automatically blur the previously focused element.
// This leads to unexpected interaction if the last element was an input field.
// For example, clicking the mouse wheel could lead to the value in the field changing
// unexpectedly. The solution is to blur whatever has focus as soon as canvas interaction begins.
function blurActiveElement() {
if (canvas !== canvas.ownerDocument.activeElement) {
canvas.ownerDocument.activeElement.blur();
}
}
canvas.addEventListener("mousedown", blurActiveElement);
canvas.addEventListener("pointerdown", blurActiveElement);
element.appendChild(canvas);
var innerCreditContainer = document.createElement("div");
innerCreditContainer.className = "cesium-widget-credits";
var creditContainer = defined(options.creditContainer)
? getElement(options.creditContainer)
: element;
creditContainer.appendChild(innerCreditContainer);
var creditViewport = defined(options.creditViewport)
? getElement(options.creditViewport)
: element;
var showRenderLoopErrors = defaultValue(options.showRenderLoopErrors, true);
var useBrowserRecommendedResolution = defaultValue(
options.useBrowserRecommendedResolution,
true
);
this._element = element;
this._container = container;
this._canvas = canvas;
this._canvasClientWidth = 0;
this._canvasClientHeight = 0;
this._lastDevicePixelRatio = 0;
this._creditViewport = creditViewport;
this._creditContainer = creditContainer;
this._innerCreditContainer = innerCreditContainer;
this._canRender = false;
this._renderLoopRunning = false;
this._showRenderLoopErrors = showRenderLoopErrors;
this._resolutionScale = 1.0;
this._useBrowserRecommendedResolution = useBrowserRecommendedResolution;
this._forceResize = false;
this._clock = defined(options.clock) ? options.clock : new Clock();
configureCanvasSize(this);
try {
var scene = new Scene({
canvas: canvas,
contextOptions: options.contextOptions,
creditContainer: innerCreditContainer,
creditViewport: creditViewport,
mapProjection: options.mapProjection,
orderIndependentTranslucency: options.orderIndependentTranslucency,
scene3DOnly: defaultValue(options.scene3DOnly, false),
terrainExaggeration: options.terrainExaggeration,
shadows: options.shadows,
mapMode2D: options.mapMode2D,
requestRenderMode: options.requestRenderMode,
maximumRenderTimeChange: options.maximumRenderTimeChange,
});
this._scene = scene;
scene.camera.constrainedAxis = Cartesian3.UNIT_Z;
configurePixelRatio(this);
configureCameraFrustum(this);
var ellipsoid = defaultValue(
scene.mapProjection.ellipsoid,
Ellipsoid.WGS84
);
var globe = options.globe;
if (!defined(globe)) {
globe = new Globe(ellipsoid);
}
if (globe !== false) {
scene.globe = globe;
scene.globe.shadows = defaultValue(
options.terrainShadows,
ShadowMode.RECEIVE_ONLY
);
}
var skyBox = options.skyBox;
if (!defined(skyBox)) {
skyBox = new SkyBox({
sources: {
positiveX: getDefaultSkyBoxUrl("px"),
negativeX: getDefaultSkyBoxUrl("mx"),
positiveY: getDefaultSkyBoxUrl("py"),
negativeY: getDefaultSkyBoxUrl("my"),
positiveZ: getDefaultSkyBoxUrl("pz"),
negativeZ: getDefaultSkyBoxUrl("mz"),
},
});
}
if (skyBox !== false) {
scene.skyBox = skyBox;
scene.sun = new Sun();
scene.moon = new Moon();
}
// Blue sky, and the glow around the Earth's limb.
var skyAtmosphere = options.skyAtmosphere;
if (!defined(skyAtmosphere)) {
skyAtmosphere = new SkyAtmosphere(ellipsoid);
}
if (skyAtmosphere !== false) {
scene.skyAtmosphere = skyAtmosphere;
}
//Set the base imagery layer
var imageryProvider =
options.globe === false ? false : options.imageryProvider;
if (!defined(imageryProvider)) {
imageryProvider = createWorldImagery();
}
if (imageryProvider !== false) {
scene.imageryLayers.addImageryProvider(imageryProvider);
}
//Set the terrain provider if one is provided.
if (defined(options.terrainProvider) && options.globe !== false) {
scene.terrainProvider = options.terrainProvider;
}
this._screenSpaceEventHandler = new ScreenSpaceEventHandler(canvas);
if (defined(options.sceneMode)) {
if (options.sceneMode === SceneMode.SCENE2D) {
this._scene.morphTo2D(0);
}
if (options.sceneMode === SceneMode.COLUMBUS_VIEW) {
this._scene.morphToColumbusView(0);
}
}
this._useDefaultRenderLoop = undefined;
this.useDefaultRenderLoop = defaultValue(
options.useDefaultRenderLoop,
true
);
this._targetFrameRate = undefined;
this.targetFrameRate = options.targetFrameRate;
var that = this;
this._onRenderError = function (scene, error) {
that._useDefaultRenderLoop = false;
that._renderLoopRunning = false;
if (that._showRenderLoopErrors) {
var title =
"An error occurred while rendering. Rendering has stopped.";
that.showErrorPanel(title, undefined, error);
}
};
scene.renderError.addEventListener(this._onRenderError);
} catch (error) {
if (showRenderLoopErrors) {
var title = "Error constructing CesiumWidget.";
var message =
'Visit <a href="http://get.webgl.org">http://get.webgl.org</a> to verify that your web browser and hardware support WebGL. Consider trying a different web browser or updating your video drivers. Detailed error information is below:';
this.showErrorPanel(title, message, error);
}
throw error;
}
}
Object.defineProperties(CesiumWidget.prototype, {
/**
* Gets the parent container.
* @memberof CesiumWidget.prototype
*
* @type {Element}
* @readonly
*/
container: {
get: function () {
return this._container;
},
},
/**
* Gets the canvas.
* @memberof CesiumWidget.prototype
*
* @type {HTMLCanvasElement}
* @readonly
*/
canvas: {
get: function () {
return this._canvas;
},
},
/**
* Gets the credit container.
* @memberof CesiumWidget.prototype
*
* @type {Element}
* @readonly
*/
creditContainer: {
get: function () {
return this._creditContainer;
},
},
/**
* Gets the credit viewport
* @memberof CesiumWidget.prototype
*
* @type {Element}
* @readonly
*/
creditViewport: {
get: function () {
return this._creditViewport;
},
},
/**
* Gets the scene.
* @memberof CesiumWidget.prototype
*
* @type {Scene}
* @readonly
*/
scene: {
get: function () {
return this._scene;
},
},
/**
* Gets the collection of image layers that will be rendered on the globe.
* @memberof CesiumWidget.prototype
*
* @type {ImageryLayerCollection}
* @readonly
*/
imageryLayers: {
get: function () {
return this._scene.imageryLayers;
},
},
/**
* The terrain provider providing surface geometry for the globe.
* @memberof CesiumWidget.prototype
*
* @type {TerrainProvider}
*/
terrainProvider: {
get: function () {
return this._scene.terrainProvider;
},
set: function (terrainProvider) {
this._scene.terrainProvider = terrainProvider;
},
},
/**
* Gets the camera.
* @memberof CesiumWidget.prototype
*
* @type {Camera}
* @readonly
*/
camera: {
get: function () {
return this._scene.camera;
},
},
/**
* Gets the clock.
* @memberof CesiumWidget.prototype
*
* @type {Clock}
* @readonly
*/
clock: {
get: function () {
return this._clock;
},
},
/**
* Gets the screen space event handler.
* @memberof CesiumWidget.prototype
*
* @type {ScreenSpaceEventHandler}
* @readonly
*/
screenSpaceEventHandler: {
get: function () {
return this._screenSpaceEventHandler;
},
},
/**
* Gets or sets the target frame rate of the widget when <code>useDefaultRenderLoop</code>
* is true. If undefined, the browser's {@link requestAnimationFrame} implementation
* determines the frame rate. If defined, this value must be greater than 0. A value higher
* than the underlying requestAnimationFrame implementation will have no effect.
* @memberof CesiumWidget.prototype
*
* @type {Number}
*/
targetFrameRate: {
get: function () {
return this._targetFrameRate;
},
set: function (value) {
//>>includeStart('debug', pragmas.debug);
if (value <= 0) {
throw new DeveloperError(
"targetFrameRate must be greater than 0, or undefined."
);
}
//>>includeEnd('debug');
this._targetFrameRate = value;
},
},
/**
* Gets or sets whether or not this widget should control the render loop.
* If set to true the widget will use {@link requestAnimationFrame} to
* perform rendering and resizing of the widget, as well as drive the
* simulation clock. If set to false, you must manually call the
* <code>resize</code>, <code>render</code> methods as part of a custom
* render loop. If an error occurs during rendering, {@link Scene}'s
* <code>renderError</code> event will be raised and this property
* will be set to false. It must be set back to true to continue rendering
* after the error.
* @memberof CesiumWidget.prototype
*
* @type {Boolean}
*/
useDefaultRenderLoop: {
get: function () {
return this._useDefaultRenderLoop;
},
set: function (value) {
if (this._useDefaultRenderLoop !== value) {
this._useDefaultRenderLoop = value;
if (value && !this._renderLoopRunning) {
startRenderLoop(this);
}
}
},
},
/**
* Gets or sets a scaling factor for rendering resolution. Values less than 1.0 can improve
* performance on less powerful devices while values greater than 1.0 will render at a higher
* resolution and then scale down, resulting in improved visual fidelity.
* For example, if the widget is laid out at a size of 640x480, setting this value to 0.5
* will cause the scene to be rendered at 320x240 and then scaled up while setting
* it to 2.0 will cause the scene to be rendered at 1280x960 and then scaled down.
* @memberof CesiumWidget.prototype
*
* @type {Number}
* @default 1.0
*/
resolutionScale: {
get: function () {
return this._resolutionScale;
},
set: function (value) {
//>>includeStart('debug', pragmas.debug);
if (value <= 0) {
throw new DeveloperError("resolutionScale must be greater than 0.");
}
//>>includeEnd('debug');
if (this._resolutionScale !== value) {
this._resolutionScale = value;
this._forceResize = true;
}
},
},
/**
* Boolean flag indicating if the browser's recommended resolution is used.
* If true, the browser's device pixel ratio is ignored and 1.0 is used instead,
* effectively rendering based on CSS pixels instead of device pixels. This can improve
* performance on less powerful devices that have high pixel density. When false, rendering
* will be in device pixels. {@link CesiumWidget#resolutionScale} will still take effect whether
* this flag is true or false.
* @memberof CesiumWidget.prototype
*
* @type {Boolean}
* @default true
*/
useBrowserRecommendedResolution: {
get: function () {
return this._useBrowserRecommendedResolution;
},
set: function (value) {
if (this._useBrowserRecommendedResolution !== value) {
this._useBrowserRecommendedResolution = value;
this._forceResize = true;
}
},
},
});
/**
* Show an error panel to the user containing a title and a longer error message,
* which can be dismissed using an OK button. This panel is displayed automatically
* when a render loop error occurs, if showRenderLoopErrors was not false when the
* widget was constructed.
*
* @param {String} title The title to be displayed on the error panel. This string is interpreted as text.
* @param {String} [message] A helpful, user-facing message to display prior to the detailed error information. This string is interpreted as HTML.
* @param {String} [error] The error to be displayed on the error panel. This string is formatted using {@link formatError} and then displayed as text.
*/
CesiumWidget.prototype.showErrorPanel = function (title, message, error) {
var element = this._element;
var overlay = document.createElement("div");
overlay.className = "cesium-widget-errorPanel";
var content = document.createElement("div");
content.className = "cesium-widget-errorPanel-content";
overlay.appendChild(content);
var errorHeader = document.createElement("div");
errorHeader.className = "cesium-widget-errorPanel-header";
errorHeader.appendChild(document.createTextNode(title));
content.appendChild(errorHeader);
var errorPanelScroller = document.createElement("div");
errorPanelScroller.className = "cesium-widget-errorPanel-scroll";
content.appendChild(errorPanelScroller);
function resizeCallback() {
errorPanelScroller.style.maxHeight =
Math.max(Math.round(element.clientHeight * 0.9 - 100), 30) + "px";
}
resizeCallback();
if (defined(window.addEventListener)) {
window.addEventListener("resize", resizeCallback, false);
}
var hasMessage = defined(message);
var hasError = defined(error);
if (hasMessage || hasError) {
var errorMessage = document.createElement("div");
errorMessage.className = "cesium-widget-errorPanel-message";
errorPanelScroller.appendChild(errorMessage);
if (hasError) {
var errorDetails = formatError(error);
if (!hasMessage) {
if (typeof error === "string") {
error = new Error(error);
}
message = formatError({
name: error.name,
message: error.message,
});
errorDetails = error.stack;
}
//IE8 does not have a console object unless the dev tools are open.
if (typeof console !== "undefined") {
console.error(title + "\n" + message + "\n" + errorDetails);
}
var errorMessageDetails = document.createElement("div");
errorMessageDetails.className =
"cesium-widget-errorPanel-message-details collapsed";
var moreDetails = document.createElement("span");
moreDetails.className = "cesium-widget-errorPanel-more-details";
moreDetails.appendChild(document.createTextNode("See more..."));
errorMessageDetails.appendChild(moreDetails);
errorMessageDetails.onclick = function (e) {
errorMessageDetails.removeChild(moreDetails);
errorMessageDetails.appendChild(document.createTextNode(errorDetails));
errorMessageDetails.className =
"cesium-widget-errorPanel-message-details";
content.className = "cesium-widget-errorPanel-content expanded";
errorMessageDetails.onclick = undefined;
};
errorPanelScroller.appendChild(errorMessageDetails);
}
errorMessage.innerHTML = "<p>" + message + "</p>";
}
var buttonPanel = document.createElement("div");
buttonPanel.className = "cesium-widget-errorPanel-buttonPanel";
content.appendChild(buttonPanel);
var okButton = document.createElement("button");
okButton.setAttribute("type", "button");
okButton.className = "cesium-button";
okButton.appendChild(document.createTextNode("OK"));
okButton.onclick = function () {
if (defined(resizeCallback) && defined(window.removeEventListener)) {
window.removeEventListener("resize", resizeCallback, false);
}
element.removeChild(overlay);
};
buttonPanel.appendChild(okButton);
element.appendChild(overlay);
};
/**
* @returns {Boolean} true if the object has been destroyed, false otherwise.
*/
CesiumWidget.prototype.isDestroyed = function () {
return false;
};
/**
* Destroys the widget. Should be called if permanently
* removing the widget from layout.
*/
CesiumWidget.prototype.destroy = function () {
if (defined(this._scene)) {
this._scene.renderError.removeEventListener(this._onRenderError);
this._scene = this._scene.destroy();
}
this._container.removeChild(this._element);
this._creditContainer.removeChild(this._innerCreditContainer);
destroyObject(this);
};
/**
* Updates the canvas size, camera aspect ratio, and viewport size.
* This function is called automatically as needed unless
* <code>useDefaultRenderLoop</code> is set to false.
*/
CesiumWidget.prototype.resize = function () {
var canvas = this._canvas;
if (
!this._forceResize &&
this._canvasClientWidth === canvas.clientWidth &&
this._canvasClientHeight === canvas.clientHeight &&
this._lastDevicePixelRatio === window.devicePixelRatio
) {
return;
}
this._forceResize = false;
configureCanvasSize(this);
configureCameraFrustum(this);
this._scene.requestRender();
};
/**
* Renders the scene. This function is called automatically
* unless <code>useDefaultRenderLoop</code> is set to false;
*/
CesiumWidget.prototype.render = function () {
if (this._canRender) {
this._scene.initializeFrame();
var currentTime = this._clock.tick();
this._scene.render(currentTime);
} else {
this._clock.tick();
}
};
export default CesiumWidget;