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64 lines
1.6 KiB
JavaScript

/* This file is automatically rebuilt by the Cesium build process. */
define(['exports', './Math-8c161f1c'], function (exports, _Math) { 'use strict';
/**
* @private
*/
var CylinderGeometryLibrary = {};
/**
* @private
*/
CylinderGeometryLibrary.computePositions = function (
length,
topRadius,
bottomRadius,
slices,
fill
) {
var topZ = length * 0.5;
var bottomZ = -topZ;
var twoSlice = slices + slices;
var size = fill ? 2 * twoSlice : twoSlice;
var positions = new Float64Array(size * 3);
var i;
var index = 0;
var tbIndex = 0;
var bottomOffset = fill ? twoSlice * 3 : 0;
var topOffset = fill ? (twoSlice + slices) * 3 : slices * 3;
for (i = 0; i < slices; i++) {
var angle = (i / slices) * _Math.CesiumMath.TWO_PI;
var x = Math.cos(angle);
var y = Math.sin(angle);
var bottomX = x * bottomRadius;
var bottomY = y * bottomRadius;
var topX = x * topRadius;
var topY = y * topRadius;
positions[tbIndex + bottomOffset] = bottomX;
positions[tbIndex + bottomOffset + 1] = bottomY;
positions[tbIndex + bottomOffset + 2] = bottomZ;
positions[tbIndex + topOffset] = topX;
positions[tbIndex + topOffset + 1] = topY;
positions[tbIndex + topOffset + 2] = topZ;
tbIndex += 3;
if (fill) {
positions[index++] = bottomX;
positions[index++] = bottomY;
positions[index++] = bottomZ;
positions[index++] = topX;
positions[index++] = topY;
positions[index++] = topZ;
}
}
return positions;
};
exports.CylinderGeometryLibrary = CylinderGeometryLibrary;
});