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457 lines
18 KiB
JavaScript
457 lines
18 KiB
JavaScript
/* This file is automatically rebuilt by the Cesium build process. */
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define(['exports', './GeometryOffsetAttribute-4b098ee5', './Transforms-eb995198', './Cartesian2-44e93af5', './ComponentDatatype-d4a0149c', './when-f31b6bd1', './Check-285f6bfc', './GeometryAttribute-cc0565cd', './GeometryAttributes-e973821e', './IndexDatatype-e20e62f1', './Math-8c161f1c'], function (exports, GeometryOffsetAttribute, Transforms, Cartesian2, ComponentDatatype, when, Check, GeometryAttribute, GeometryAttributes, IndexDatatype, _Math) { 'use strict';
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var defaultRadii = new Cartesian2.Cartesian3(1.0, 1.0, 1.0);
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var cos = Math.cos;
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var sin = Math.sin;
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/**
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* A description of the outline of an ellipsoid centered at the origin.
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*
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* @alias EllipsoidOutlineGeometry
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* @constructor
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*
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* @param {Object} [options] Object with the following properties:
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* @param {Cartesian3} [options.radii=Cartesian3(1.0, 1.0, 1.0)] The radii of the ellipsoid in the x, y, and z directions.
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* @param {Cartesian3} [options.innerRadii=options.radii] The inner radii of the ellipsoid in the x, y, and z directions.
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* @param {Number} [options.minimumClock=0.0] The minimum angle lying in the xy-plane measured from the positive x-axis and toward the positive y-axis.
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* @param {Number} [options.maximumClock=2*PI] The maximum angle lying in the xy-plane measured from the positive x-axis and toward the positive y-axis.
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* @param {Number} [options.minimumCone=0.0] The minimum angle measured from the positive z-axis and toward the negative z-axis.
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* @param {Number} [options.maximumCone=PI] The maximum angle measured from the positive z-axis and toward the negative z-axis.
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* @param {Number} [options.stackPartitions=10] The count of stacks for the ellipsoid (1 greater than the number of parallel lines).
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* @param {Number} [options.slicePartitions=8] The count of slices for the ellipsoid (Equal to the number of radial lines).
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* @param {Number} [options.subdivisions=128] The number of points per line, determining the granularity of the curvature.
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*
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* @exception {DeveloperError} options.stackPartitions must be greater than or equal to one.
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* @exception {DeveloperError} options.slicePartitions must be greater than or equal to zero.
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* @exception {DeveloperError} options.subdivisions must be greater than or equal to zero.
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*
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* @example
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* var ellipsoid = new Cesium.EllipsoidOutlineGeometry({
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* radii : new Cesium.Cartesian3(1000000.0, 500000.0, 500000.0),
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* stackPartitions: 6,
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* slicePartitions: 5
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* });
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* var geometry = Cesium.EllipsoidOutlineGeometry.createGeometry(ellipsoid);
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*/
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function EllipsoidOutlineGeometry(options) {
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options = when.defaultValue(options, when.defaultValue.EMPTY_OBJECT);
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var radii = when.defaultValue(options.radii, defaultRadii);
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var innerRadii = when.defaultValue(options.innerRadii, radii);
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var minimumClock = when.defaultValue(options.minimumClock, 0.0);
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var maximumClock = when.defaultValue(options.maximumClock, _Math.CesiumMath.TWO_PI);
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var minimumCone = when.defaultValue(options.minimumCone, 0.0);
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var maximumCone = when.defaultValue(options.maximumCone, _Math.CesiumMath.PI);
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var stackPartitions = Math.round(when.defaultValue(options.stackPartitions, 10));
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var slicePartitions = Math.round(when.defaultValue(options.slicePartitions, 8));
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var subdivisions = Math.round(when.defaultValue(options.subdivisions, 128));
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//>>includeStart('debug', pragmas.debug);
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if (stackPartitions < 1) {
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throw new Check.DeveloperError("options.stackPartitions cannot be less than 1");
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}
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if (slicePartitions < 0) {
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throw new Check.DeveloperError("options.slicePartitions cannot be less than 0");
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}
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if (subdivisions < 0) {
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throw new Check.DeveloperError(
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"options.subdivisions must be greater than or equal to zero."
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);
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}
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if (
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when.defined(options.offsetAttribute) &&
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options.offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.TOP
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) {
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throw new Check.DeveloperError(
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"GeometryOffsetAttribute.TOP is not a supported options.offsetAttribute for this geometry."
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);
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}
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//>>includeEnd('debug');
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this._radii = Cartesian2.Cartesian3.clone(radii);
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this._innerRadii = Cartesian2.Cartesian3.clone(innerRadii);
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this._minimumClock = minimumClock;
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this._maximumClock = maximumClock;
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this._minimumCone = minimumCone;
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this._maximumCone = maximumCone;
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this._stackPartitions = stackPartitions;
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this._slicePartitions = slicePartitions;
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this._subdivisions = subdivisions;
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this._offsetAttribute = options.offsetAttribute;
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this._workerName = "createEllipsoidOutlineGeometry";
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}
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/**
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* The number of elements used to pack the object into an array.
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* @type {Number}
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*/
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EllipsoidOutlineGeometry.packedLength = 2 * Cartesian2.Cartesian3.packedLength + 8;
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/**
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* Stores the provided instance into the provided array.
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*
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* @param {EllipsoidOutlineGeometry} value The value to pack.
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* @param {Number[]} array The array to pack into.
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* @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
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*
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* @returns {Number[]} The array that was packed into
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*/
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EllipsoidOutlineGeometry.pack = function (value, array, startingIndex) {
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//>>includeStart('debug', pragmas.debug);
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if (!when.defined(value)) {
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throw new Check.DeveloperError("value is required");
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}
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if (!when.defined(array)) {
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throw new Check.DeveloperError("array is required");
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}
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//>>includeEnd('debug');
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startingIndex = when.defaultValue(startingIndex, 0);
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Cartesian2.Cartesian3.pack(value._radii, array, startingIndex);
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startingIndex += Cartesian2.Cartesian3.packedLength;
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Cartesian2.Cartesian3.pack(value._innerRadii, array, startingIndex);
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startingIndex += Cartesian2.Cartesian3.packedLength;
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array[startingIndex++] = value._minimumClock;
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array[startingIndex++] = value._maximumClock;
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array[startingIndex++] = value._minimumCone;
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array[startingIndex++] = value._maximumCone;
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array[startingIndex++] = value._stackPartitions;
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array[startingIndex++] = value._slicePartitions;
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array[startingIndex++] = value._subdivisions;
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array[startingIndex] = when.defaultValue(value._offsetAttribute, -1);
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return array;
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};
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var scratchRadii = new Cartesian2.Cartesian3();
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var scratchInnerRadii = new Cartesian2.Cartesian3();
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var scratchOptions = {
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radii: scratchRadii,
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innerRadii: scratchInnerRadii,
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minimumClock: undefined,
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maximumClock: undefined,
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minimumCone: undefined,
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maximumCone: undefined,
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stackPartitions: undefined,
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slicePartitions: undefined,
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subdivisions: undefined,
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offsetAttribute: undefined,
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};
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/**
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* Retrieves an instance from a packed array.
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*
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* @param {Number[]} array The packed array.
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* @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
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* @param {EllipsoidOutlineGeometry} [result] The object into which to store the result.
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* @returns {EllipsoidOutlineGeometry} The modified result parameter or a new EllipsoidOutlineGeometry instance if one was not provided.
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*/
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EllipsoidOutlineGeometry.unpack = function (array, startingIndex, result) {
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//>>includeStart('debug', pragmas.debug);
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if (!when.defined(array)) {
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throw new Check.DeveloperError("array is required");
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}
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//>>includeEnd('debug');
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startingIndex = when.defaultValue(startingIndex, 0);
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var radii = Cartesian2.Cartesian3.unpack(array, startingIndex, scratchRadii);
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startingIndex += Cartesian2.Cartesian3.packedLength;
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var innerRadii = Cartesian2.Cartesian3.unpack(array, startingIndex, scratchInnerRadii);
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startingIndex += Cartesian2.Cartesian3.packedLength;
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var minimumClock = array[startingIndex++];
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var maximumClock = array[startingIndex++];
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var minimumCone = array[startingIndex++];
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var maximumCone = array[startingIndex++];
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var stackPartitions = array[startingIndex++];
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var slicePartitions = array[startingIndex++];
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var subdivisions = array[startingIndex++];
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var offsetAttribute = array[startingIndex];
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if (!when.defined(result)) {
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scratchOptions.minimumClock = minimumClock;
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scratchOptions.maximumClock = maximumClock;
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scratchOptions.minimumCone = minimumCone;
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scratchOptions.maximumCone = maximumCone;
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scratchOptions.stackPartitions = stackPartitions;
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scratchOptions.slicePartitions = slicePartitions;
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scratchOptions.subdivisions = subdivisions;
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scratchOptions.offsetAttribute =
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offsetAttribute === -1 ? undefined : offsetAttribute;
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return new EllipsoidOutlineGeometry(scratchOptions);
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}
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result._radii = Cartesian2.Cartesian3.clone(radii, result._radii);
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result._innerRadii = Cartesian2.Cartesian3.clone(innerRadii, result._innerRadii);
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result._minimumClock = minimumClock;
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result._maximumClock = maximumClock;
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result._minimumCone = minimumCone;
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result._maximumCone = maximumCone;
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result._stackPartitions = stackPartitions;
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result._slicePartitions = slicePartitions;
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result._subdivisions = subdivisions;
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result._offsetAttribute =
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offsetAttribute === -1 ? undefined : offsetAttribute;
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return result;
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};
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/**
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* Computes the geometric representation of an outline of an ellipsoid, including its vertices, indices, and a bounding sphere.
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*
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* @param {EllipsoidOutlineGeometry} ellipsoidGeometry A description of the ellipsoid outline.
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* @returns {Geometry|undefined} The computed vertices and indices.
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*/
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EllipsoidOutlineGeometry.createGeometry = function (ellipsoidGeometry) {
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var radii = ellipsoidGeometry._radii;
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if (radii.x <= 0 || radii.y <= 0 || radii.z <= 0) {
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return;
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}
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var innerRadii = ellipsoidGeometry._innerRadii;
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if (innerRadii.x <= 0 || innerRadii.y <= 0 || innerRadii.z <= 0) {
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return;
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}
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var minimumClock = ellipsoidGeometry._minimumClock;
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var maximumClock = ellipsoidGeometry._maximumClock;
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var minimumCone = ellipsoidGeometry._minimumCone;
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var maximumCone = ellipsoidGeometry._maximumCone;
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var subdivisions = ellipsoidGeometry._subdivisions;
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var ellipsoid = Cartesian2.Ellipsoid.fromCartesian3(radii);
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// Add an extra slice and stack to remain consistent with EllipsoidGeometry
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var slicePartitions = ellipsoidGeometry._slicePartitions + 1;
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var stackPartitions = ellipsoidGeometry._stackPartitions + 1;
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slicePartitions = Math.round(
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(slicePartitions * Math.abs(maximumClock - minimumClock)) /
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_Math.CesiumMath.TWO_PI
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);
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stackPartitions = Math.round(
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(stackPartitions * Math.abs(maximumCone - minimumCone)) / _Math.CesiumMath.PI
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);
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if (slicePartitions < 2) {
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slicePartitions = 2;
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}
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if (stackPartitions < 2) {
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stackPartitions = 2;
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}
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var extraIndices = 0;
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var vertexMultiplier = 1.0;
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var hasInnerSurface =
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innerRadii.x !== radii.x ||
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innerRadii.y !== radii.y ||
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innerRadii.z !== radii.z;
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var isTopOpen = false;
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var isBotOpen = false;
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if (hasInnerSurface) {
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vertexMultiplier = 2.0;
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// Add 2x slicePartitions to connect the top/bottom of the outer to
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// the top/bottom of the inner
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if (minimumCone > 0.0) {
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isTopOpen = true;
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extraIndices += slicePartitions;
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}
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if (maximumCone < Math.PI) {
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isBotOpen = true;
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extraIndices += slicePartitions;
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}
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}
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var vertexCount =
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subdivisions * vertexMultiplier * (stackPartitions + slicePartitions);
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var positions = new Float64Array(vertexCount * 3);
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// Multiply by two because two points define each line segment
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var numIndices =
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2 *
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(vertexCount +
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extraIndices -
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(slicePartitions + stackPartitions) * vertexMultiplier);
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var indices = IndexDatatype.IndexDatatype.createTypedArray(vertexCount, numIndices);
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var i;
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var j;
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var theta;
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var phi;
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var index = 0;
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// Calculate sin/cos phi
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var sinPhi = new Array(stackPartitions);
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var cosPhi = new Array(stackPartitions);
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for (i = 0; i < stackPartitions; i++) {
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phi =
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minimumCone + (i * (maximumCone - minimumCone)) / (stackPartitions - 1);
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sinPhi[i] = sin(phi);
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cosPhi[i] = cos(phi);
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}
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// Calculate sin/cos theta
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var sinTheta = new Array(subdivisions);
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var cosTheta = new Array(subdivisions);
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for (i = 0; i < subdivisions; i++) {
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theta =
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minimumClock + (i * (maximumClock - minimumClock)) / (subdivisions - 1);
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sinTheta[i] = sin(theta);
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cosTheta[i] = cos(theta);
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}
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// Calculate the latitude lines on the outer surface
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for (i = 0; i < stackPartitions; i++) {
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for (j = 0; j < subdivisions; j++) {
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positions[index++] = radii.x * sinPhi[i] * cosTheta[j];
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positions[index++] = radii.y * sinPhi[i] * sinTheta[j];
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positions[index++] = radii.z * cosPhi[i];
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}
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}
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// Calculate the latitude lines on the inner surface
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if (hasInnerSurface) {
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for (i = 0; i < stackPartitions; i++) {
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for (j = 0; j < subdivisions; j++) {
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positions[index++] = innerRadii.x * sinPhi[i] * cosTheta[j];
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positions[index++] = innerRadii.y * sinPhi[i] * sinTheta[j];
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positions[index++] = innerRadii.z * cosPhi[i];
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}
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}
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}
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// Calculate sin/cos phi
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sinPhi.length = subdivisions;
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cosPhi.length = subdivisions;
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for (i = 0; i < subdivisions; i++) {
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phi = minimumCone + (i * (maximumCone - minimumCone)) / (subdivisions - 1);
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sinPhi[i] = sin(phi);
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cosPhi[i] = cos(phi);
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}
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// Calculate sin/cos theta for each slice partition
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sinTheta.length = slicePartitions;
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cosTheta.length = slicePartitions;
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for (i = 0; i < slicePartitions; i++) {
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theta =
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minimumClock +
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(i * (maximumClock - minimumClock)) / (slicePartitions - 1);
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sinTheta[i] = sin(theta);
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cosTheta[i] = cos(theta);
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}
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// Calculate the longitude lines on the outer surface
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for (i = 0; i < subdivisions; i++) {
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for (j = 0; j < slicePartitions; j++) {
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positions[index++] = radii.x * sinPhi[i] * cosTheta[j];
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positions[index++] = radii.y * sinPhi[i] * sinTheta[j];
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positions[index++] = radii.z * cosPhi[i];
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}
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}
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// Calculate the longitude lines on the inner surface
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if (hasInnerSurface) {
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for (i = 0; i < subdivisions; i++) {
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for (j = 0; j < slicePartitions; j++) {
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positions[index++] = innerRadii.x * sinPhi[i] * cosTheta[j];
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positions[index++] = innerRadii.y * sinPhi[i] * sinTheta[j];
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positions[index++] = innerRadii.z * cosPhi[i];
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}
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}
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}
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// Create indices for the latitude lines
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index = 0;
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for (i = 0; i < stackPartitions * vertexMultiplier; i++) {
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var topOffset = i * subdivisions;
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for (j = 0; j < subdivisions - 1; j++) {
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indices[index++] = topOffset + j;
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indices[index++] = topOffset + j + 1;
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}
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}
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// Create indices for the outer longitude lines
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var offset = stackPartitions * subdivisions * vertexMultiplier;
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for (i = 0; i < slicePartitions; i++) {
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for (j = 0; j < subdivisions - 1; j++) {
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indices[index++] = offset + i + j * slicePartitions;
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indices[index++] = offset + i + (j + 1) * slicePartitions;
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}
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}
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// Create indices for the inner longitude lines
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if (hasInnerSurface) {
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offset =
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stackPartitions * subdivisions * vertexMultiplier +
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slicePartitions * subdivisions;
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for (i = 0; i < slicePartitions; i++) {
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for (j = 0; j < subdivisions - 1; j++) {
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indices[index++] = offset + i + j * slicePartitions;
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indices[index++] = offset + i + (j + 1) * slicePartitions;
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}
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}
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}
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if (hasInnerSurface) {
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var outerOffset = stackPartitions * subdivisions * vertexMultiplier;
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var innerOffset = outerOffset + subdivisions * slicePartitions;
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if (isTopOpen) {
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// Draw lines from the top of the inner surface to the top of the outer surface
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for (i = 0; i < slicePartitions; i++) {
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indices[index++] = outerOffset + i;
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indices[index++] = innerOffset + i;
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}
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}
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if (isBotOpen) {
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// Draw lines from the top of the inner surface to the top of the outer surface
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outerOffset += subdivisions * slicePartitions - slicePartitions;
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innerOffset += subdivisions * slicePartitions - slicePartitions;
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for (i = 0; i < slicePartitions; i++) {
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indices[index++] = outerOffset + i;
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indices[index++] = innerOffset + i;
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}
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}
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}
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var attributes = new GeometryAttributes.GeometryAttributes({
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position: new GeometryAttribute.GeometryAttribute({
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componentDatatype: ComponentDatatype.ComponentDatatype.DOUBLE,
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componentsPerAttribute: 3,
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values: positions,
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}),
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});
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if (when.defined(ellipsoidGeometry._offsetAttribute)) {
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var length = positions.length;
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var applyOffset = new Uint8Array(length / 3);
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var offsetValue =
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ellipsoidGeometry._offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.NONE
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? 0
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: 1;
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GeometryOffsetAttribute.arrayFill(applyOffset, offsetValue);
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attributes.applyOffset = new GeometryAttribute.GeometryAttribute({
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componentDatatype: ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE,
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componentsPerAttribute: 1,
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values: applyOffset,
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});
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}
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return new GeometryAttribute.Geometry({
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attributes: attributes,
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indices: indices,
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primitiveType: GeometryAttribute.PrimitiveType.LINES,
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boundingSphere: Transforms.BoundingSphere.fromEllipsoid(ellipsoid),
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offsetAttribute: ellipsoidGeometry._offsetAttribute,
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});
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};
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exports.EllipsoidOutlineGeometry = EllipsoidOutlineGeometry;
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});
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