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229 lines
7.5 KiB
JavaScript
229 lines
7.5 KiB
JavaScript
/* This file is automatically rebuilt by the Cesium build process. */
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define(['./Cartesian2-44e93af5', './AttributeCompression-e3a6496c', './Math-8c161f1c', './IndexDatatype-e20e62f1', './createTaskProcessorWorker', './Check-285f6bfc', './when-f31b6bd1', './WebGLConstants-34c08bc0'], function (Cartesian2, AttributeCompression, _Math, IndexDatatype, createTaskProcessorWorker, Check, when, WebGLConstants) { 'use strict';
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var maxShort = 32767;
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var scratchBVCartographic = new Cartesian2.Cartographic();
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var scratchEncodedPosition = new Cartesian2.Cartesian3();
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function decodeVectorPolylinePositions(
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positions,
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rectangle,
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minimumHeight,
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maximumHeight,
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ellipsoid
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) {
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var positionsLength = positions.length / 3;
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var uBuffer = positions.subarray(0, positionsLength);
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var vBuffer = positions.subarray(positionsLength, 2 * positionsLength);
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var heightBuffer = positions.subarray(
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2 * positionsLength,
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3 * positionsLength
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);
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AttributeCompression.AttributeCompression.zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer);
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var decoded = new Float64Array(positions.length);
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for (var i = 0; i < positionsLength; ++i) {
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var u = uBuffer[i];
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var v = vBuffer[i];
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var h = heightBuffer[i];
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var lon = _Math.CesiumMath.lerp(rectangle.west, rectangle.east, u / maxShort);
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var lat = _Math.CesiumMath.lerp(rectangle.south, rectangle.north, v / maxShort);
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var alt = _Math.CesiumMath.lerp(minimumHeight, maximumHeight, h / maxShort);
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var cartographic = Cartesian2.Cartographic.fromRadians(
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lon,
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lat,
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alt,
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scratchBVCartographic
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);
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var decodedPosition = ellipsoid.cartographicToCartesian(
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cartographic,
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scratchEncodedPosition
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);
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Cartesian2.Cartesian3.pack(decodedPosition, decoded, i * 3);
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}
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return decoded;
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}
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var scratchRectangle = new Cartesian2.Rectangle();
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var scratchEllipsoid = new Cartesian2.Ellipsoid();
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var scratchCenter = new Cartesian2.Cartesian3();
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var scratchMinMaxHeights = {
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min: undefined,
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max: undefined,
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};
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function unpackBuffer(packedBuffer) {
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packedBuffer = new Float64Array(packedBuffer);
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var offset = 0;
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scratchMinMaxHeights.min = packedBuffer[offset++];
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scratchMinMaxHeights.max = packedBuffer[offset++];
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Cartesian2.Rectangle.unpack(packedBuffer, offset, scratchRectangle);
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offset += Cartesian2.Rectangle.packedLength;
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Cartesian2.Ellipsoid.unpack(packedBuffer, offset, scratchEllipsoid);
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offset += Cartesian2.Ellipsoid.packedLength;
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Cartesian2.Cartesian3.unpack(packedBuffer, offset, scratchCenter);
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}
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var scratchP0 = new Cartesian2.Cartesian3();
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var scratchP1 = new Cartesian2.Cartesian3();
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var scratchPrev = new Cartesian2.Cartesian3();
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var scratchCur = new Cartesian2.Cartesian3();
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var scratchNext = new Cartesian2.Cartesian3();
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function createVectorTilePolylines(parameters, transferableObjects) {
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var encodedPositions = new Uint16Array(parameters.positions);
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var widths = new Uint16Array(parameters.widths);
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var counts = new Uint32Array(parameters.counts);
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var batchIds = new Uint16Array(parameters.batchIds);
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unpackBuffer(parameters.packedBuffer);
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var rectangle = scratchRectangle;
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var ellipsoid = scratchEllipsoid;
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var center = scratchCenter;
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var minimumHeight = scratchMinMaxHeights.min;
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var maximumHeight = scratchMinMaxHeights.max;
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var positions = decodeVectorPolylinePositions(
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encodedPositions,
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rectangle,
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minimumHeight,
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maximumHeight,
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ellipsoid
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);
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var positionsLength = positions.length / 3;
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var size = positionsLength * 4 - 4;
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var curPositions = new Float32Array(size * 3);
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var prevPositions = new Float32Array(size * 3);
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var nextPositions = new Float32Array(size * 3);
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var expandAndWidth = new Float32Array(size * 2);
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var vertexBatchIds = new Uint16Array(size);
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var positionIndex = 0;
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var expandAndWidthIndex = 0;
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var batchIdIndex = 0;
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var i;
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var offset = 0;
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var length = counts.length;
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for (i = 0; i < length; ++i) {
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var count = counts[i];
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var width = widths[i];
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var batchId = batchIds[i];
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for (var j = 0; j < count; ++j) {
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var previous;
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if (j === 0) {
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var p0 = Cartesian2.Cartesian3.unpack(positions, offset * 3, scratchP0);
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var p1 = Cartesian2.Cartesian3.unpack(positions, (offset + 1) * 3, scratchP1);
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previous = Cartesian2.Cartesian3.subtract(p0, p1, scratchPrev);
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Cartesian2.Cartesian3.add(p0, previous, previous);
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} else {
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previous = Cartesian2.Cartesian3.unpack(
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positions,
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(offset + j - 1) * 3,
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scratchPrev
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);
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}
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var current = Cartesian2.Cartesian3.unpack(positions, (offset + j) * 3, scratchCur);
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var next;
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if (j === count - 1) {
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var p2 = Cartesian2.Cartesian3.unpack(
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positions,
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(offset + count - 1) * 3,
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scratchP0
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);
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var p3 = Cartesian2.Cartesian3.unpack(
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positions,
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(offset + count - 2) * 3,
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scratchP1
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);
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next = Cartesian2.Cartesian3.subtract(p2, p3, scratchNext);
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Cartesian2.Cartesian3.add(p2, next, next);
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} else {
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next = Cartesian2.Cartesian3.unpack(positions, (offset + j + 1) * 3, scratchNext);
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}
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Cartesian2.Cartesian3.subtract(previous, center, previous);
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Cartesian2.Cartesian3.subtract(current, center, current);
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Cartesian2.Cartesian3.subtract(next, center, next);
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var startK = j === 0 ? 2 : 0;
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var endK = j === count - 1 ? 2 : 4;
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for (var k = startK; k < endK; ++k) {
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Cartesian2.Cartesian3.pack(current, curPositions, positionIndex);
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Cartesian2.Cartesian3.pack(previous, prevPositions, positionIndex);
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Cartesian2.Cartesian3.pack(next, nextPositions, positionIndex);
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positionIndex += 3;
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var direction = k - 2 < 0 ? -1.0 : 1.0;
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expandAndWidth[expandAndWidthIndex++] = 2 * (k % 2) - 1;
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expandAndWidth[expandAndWidthIndex++] = direction * width;
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vertexBatchIds[batchIdIndex++] = batchId;
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}
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}
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offset += count;
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}
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var indices = IndexDatatype.IndexDatatype.createTypedArray(size, positionsLength * 6 - 6);
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var index = 0;
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var indicesIndex = 0;
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length = positionsLength - 1;
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for (i = 0; i < length; ++i) {
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indices[indicesIndex++] = index;
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indices[indicesIndex++] = index + 2;
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indices[indicesIndex++] = index + 1;
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indices[indicesIndex++] = index + 1;
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indices[indicesIndex++] = index + 2;
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indices[indicesIndex++] = index + 3;
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index += 4;
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}
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transferableObjects.push(
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curPositions.buffer,
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prevPositions.buffer,
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nextPositions.buffer
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);
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transferableObjects.push(
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expandAndWidth.buffer,
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vertexBatchIds.buffer,
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indices.buffer
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);
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return {
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indexDatatype:
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indices.BYTES_PER_ELEMENT === 2
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? IndexDatatype.IndexDatatype.UNSIGNED_SHORT
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: IndexDatatype.IndexDatatype.UNSIGNED_INT,
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currentPositions: curPositions.buffer,
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previousPositions: prevPositions.buffer,
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nextPositions: nextPositions.buffer,
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expandAndWidth: expandAndWidth.buffer,
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batchIds: vertexBatchIds.buffer,
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indices: indices.buffer,
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};
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}
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var createVectorTilePolylines$1 = createTaskProcessorWorker(createVectorTilePolylines);
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return createVectorTilePolylines$1;
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});
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