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183 lines
5.3 KiB
JavaScript
183 lines
5.3 KiB
JavaScript
import Cartesian3 from "../Core/Cartesian3.js";
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import decodeVectorPolylinePositions from "../Core/decodeVectorPolylinePositions.js";
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import Ellipsoid from "../Core/Ellipsoid.js";
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import IndexDatatype from "../Core/IndexDatatype.js";
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import Rectangle from "../Core/Rectangle.js";
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import createTaskProcessorWorker from "./createTaskProcessorWorker.js";
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var scratchRectangle = new Rectangle();
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var scratchEllipsoid = new Ellipsoid();
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var scratchCenter = new Cartesian3();
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var scratchMinMaxHeights = {
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min: undefined,
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max: undefined,
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};
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function unpackBuffer(packedBuffer) {
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packedBuffer = new Float64Array(packedBuffer);
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var offset = 0;
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scratchMinMaxHeights.min = packedBuffer[offset++];
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scratchMinMaxHeights.max = packedBuffer[offset++];
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Rectangle.unpack(packedBuffer, offset, scratchRectangle);
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offset += Rectangle.packedLength;
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Ellipsoid.unpack(packedBuffer, offset, scratchEllipsoid);
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offset += Ellipsoid.packedLength;
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Cartesian3.unpack(packedBuffer, offset, scratchCenter);
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}
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var scratchP0 = new Cartesian3();
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var scratchP1 = new Cartesian3();
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var scratchPrev = new Cartesian3();
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var scratchCur = new Cartesian3();
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var scratchNext = new Cartesian3();
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function createVectorTilePolylines(parameters, transferableObjects) {
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var encodedPositions = new Uint16Array(parameters.positions);
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var widths = new Uint16Array(parameters.widths);
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var counts = new Uint32Array(parameters.counts);
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var batchIds = new Uint16Array(parameters.batchIds);
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unpackBuffer(parameters.packedBuffer);
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var rectangle = scratchRectangle;
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var ellipsoid = scratchEllipsoid;
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var center = scratchCenter;
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var minimumHeight = scratchMinMaxHeights.min;
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var maximumHeight = scratchMinMaxHeights.max;
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var positions = decodeVectorPolylinePositions(
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encodedPositions,
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rectangle,
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minimumHeight,
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maximumHeight,
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ellipsoid
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);
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var positionsLength = positions.length / 3;
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var size = positionsLength * 4 - 4;
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var curPositions = new Float32Array(size * 3);
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var prevPositions = new Float32Array(size * 3);
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var nextPositions = new Float32Array(size * 3);
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var expandAndWidth = new Float32Array(size * 2);
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var vertexBatchIds = new Uint16Array(size);
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var positionIndex = 0;
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var expandAndWidthIndex = 0;
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var batchIdIndex = 0;
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var i;
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var offset = 0;
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var length = counts.length;
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for (i = 0; i < length; ++i) {
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var count = counts[i];
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var width = widths[i];
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var batchId = batchIds[i];
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for (var j = 0; j < count; ++j) {
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var previous;
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if (j === 0) {
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var p0 = Cartesian3.unpack(positions, offset * 3, scratchP0);
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var p1 = Cartesian3.unpack(positions, (offset + 1) * 3, scratchP1);
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previous = Cartesian3.subtract(p0, p1, scratchPrev);
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Cartesian3.add(p0, previous, previous);
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} else {
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previous = Cartesian3.unpack(
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positions,
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(offset + j - 1) * 3,
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scratchPrev
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);
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}
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var current = Cartesian3.unpack(positions, (offset + j) * 3, scratchCur);
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var next;
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if (j === count - 1) {
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var p2 = Cartesian3.unpack(
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positions,
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(offset + count - 1) * 3,
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scratchP0
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);
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var p3 = Cartesian3.unpack(
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positions,
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(offset + count - 2) * 3,
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scratchP1
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);
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next = Cartesian3.subtract(p2, p3, scratchNext);
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Cartesian3.add(p2, next, next);
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} else {
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next = Cartesian3.unpack(positions, (offset + j + 1) * 3, scratchNext);
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}
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Cartesian3.subtract(previous, center, previous);
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Cartesian3.subtract(current, center, current);
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Cartesian3.subtract(next, center, next);
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var startK = j === 0 ? 2 : 0;
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var endK = j === count - 1 ? 2 : 4;
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for (var k = startK; k < endK; ++k) {
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Cartesian3.pack(current, curPositions, positionIndex);
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Cartesian3.pack(previous, prevPositions, positionIndex);
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Cartesian3.pack(next, nextPositions, positionIndex);
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positionIndex += 3;
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var direction = k - 2 < 0 ? -1.0 : 1.0;
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expandAndWidth[expandAndWidthIndex++] = 2 * (k % 2) - 1;
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expandAndWidth[expandAndWidthIndex++] = direction * width;
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vertexBatchIds[batchIdIndex++] = batchId;
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}
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}
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offset += count;
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}
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var indices = IndexDatatype.createTypedArray(size, positionsLength * 6 - 6);
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var index = 0;
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var indicesIndex = 0;
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length = positionsLength - 1;
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for (i = 0; i < length; ++i) {
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indices[indicesIndex++] = index;
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indices[indicesIndex++] = index + 2;
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indices[indicesIndex++] = index + 1;
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indices[indicesIndex++] = index + 1;
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indices[indicesIndex++] = index + 2;
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indices[indicesIndex++] = index + 3;
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index += 4;
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}
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transferableObjects.push(
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curPositions.buffer,
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prevPositions.buffer,
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nextPositions.buffer
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);
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transferableObjects.push(
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expandAndWidth.buffer,
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vertexBatchIds.buffer,
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indices.buffer
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);
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return {
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indexDatatype:
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indices.BYTES_PER_ELEMENT === 2
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? IndexDatatype.UNSIGNED_SHORT
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: IndexDatatype.UNSIGNED_INT,
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currentPositions: curPositions.buffer,
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previousPositions: prevPositions.buffer,
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nextPositions: nextPositions.buffer,
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expandAndWidth: expandAndWidth.buffer,
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batchIds: vertexBatchIds.buffer,
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indices: indices.buffer,
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};
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}
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export default createTaskProcessorWorker(createVectorTilePolylines);
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