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141 lines
5.2 KiB
JavaScript
141 lines
5.2 KiB
JavaScript
import CompressedTextureBuffer from "../Core/CompressedTextureBuffer.js";
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import defined from "../Core/defined.js";
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import PixelFormat from "../Core/PixelFormat.js";
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import RuntimeError from "../Core/RuntimeError.js";
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import crunch from "../ThirdParty/crunch.js";
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import createTaskProcessorWorker from "./createTaskProcessorWorker.js";
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// Modified from texture-tester
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// See:
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// https://github.com/toji/texture-tester/blob/master/js/webgl-texture-util.js
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// http://toji.github.io/texture-tester/
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/**
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* @license
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*
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* Copyright (c) 2014, Brandon Jones. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// Taken from crnlib.h
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var CRN_FORMAT = {
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cCRNFmtInvalid: -1,
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cCRNFmtDXT1: 0,
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// cCRNFmtDXT3 is not currently supported when writing to CRN - only DDS.
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cCRNFmtDXT3: 1,
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cCRNFmtDXT5: 2,
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// Crunch supports more formats than this, but we can't use them here.
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};
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// Mapping of Crunch formats to DXT formats.
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var DXT_FORMAT_MAP = {};
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DXT_FORMAT_MAP[CRN_FORMAT.cCRNFmtDXT1] = PixelFormat.RGB_DXT1;
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DXT_FORMAT_MAP[CRN_FORMAT.cCRNFmtDXT3] = PixelFormat.RGBA_DXT3;
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DXT_FORMAT_MAP[CRN_FORMAT.cCRNFmtDXT5] = PixelFormat.RGBA_DXT5;
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var dst;
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var dxtData;
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var cachedDstSize = 0;
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// Copy an array of bytes into or out of the emscripten heap.
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function arrayBufferCopy(src, dst, dstByteOffset, numBytes) {
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var i;
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var dst32Offset = dstByteOffset / 4;
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var tail = numBytes % 4;
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var src32 = new Uint32Array(src.buffer, 0, (numBytes - tail) / 4);
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var dst32 = new Uint32Array(dst.buffer);
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for (i = 0; i < src32.length; i++) {
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dst32[dst32Offset + i] = src32[i];
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}
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for (i = numBytes - tail; i < numBytes; i++) {
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dst[dstByteOffset + i] = src[i];
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}
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}
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/**
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* @private
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*/
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function transcodeCRNToDXT(arrayBuffer, transferableObjects) {
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// Copy the contents of the arrayBuffer into emscriptens heap.
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var srcSize = arrayBuffer.byteLength;
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var bytes = new Uint8Array(arrayBuffer);
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var src = crunch._malloc(srcSize);
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arrayBufferCopy(bytes, crunch.HEAPU8, src, srcSize);
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// Determine what type of compressed data the file contains.
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var crnFormat = crunch._crn_get_dxt_format(src, srcSize);
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var format = DXT_FORMAT_MAP[crnFormat];
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if (!defined(format)) {
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throw new RuntimeError("Unsupported compressed format.");
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}
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// Gather basic metrics about the DXT data.
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var levels = crunch._crn_get_levels(src, srcSize);
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var width = crunch._crn_get_width(src, srcSize);
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var height = crunch._crn_get_height(src, srcSize);
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// Determine the size of the decoded DXT data.
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var dstSize = 0;
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var i;
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for (i = 0; i < levels; ++i) {
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dstSize += PixelFormat.compressedTextureSizeInBytes(
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format,
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width >> i,
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height >> i
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);
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}
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// Allocate enough space on the emscripten heap to hold the decoded DXT data
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// or reuse the existing allocation if a previous call to this function has
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// already acquired a large enough buffer.
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if (cachedDstSize < dstSize) {
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if (defined(dst)) {
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crunch._free(dst);
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}
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dst = crunch._malloc(dstSize);
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dxtData = new Uint8Array(crunch.HEAPU8.buffer, dst, dstSize);
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cachedDstSize = dstSize;
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}
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// Decompress the DXT data from the Crunch file into the allocated space.
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crunch._crn_decompress(src, srcSize, dst, dstSize, 0, levels);
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// Release the crunch file data from the emscripten heap.
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crunch._free(src);
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// Mipmaps are unsupported, so copy the level 0 texture
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// When mipmaps are supported, a copy will still be necessary as dxtData is a view on the heap.
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var length = PixelFormat.compressedTextureSizeInBytes(format, width, height);
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// Get a copy of the 0th mip level. dxtData will exceed length when there are more mip levels.
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// Equivalent to dxtData.slice(0, length), which is not supported in IE11
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var level0DXTDataView = dxtData.subarray(0, length);
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var level0DXTData = new Uint8Array(length);
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level0DXTData.set(level0DXTDataView, 0);
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transferableObjects.push(level0DXTData.buffer);
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return new CompressedTextureBuffer(format, width, height, level0DXTData);
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}
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export default createTaskProcessorWorker(transcodeCRNToDXT);
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